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Known Issues: v0.15.0.0-RC2

Hello everyone! We have received some reports regarding issues that are present in the current build (v0.15.0.0-RC2). Our team is working hard to resolve these issues to ensure that your experience playing Bonaparte - A Mechanized Revolution is as smooth as possible. In the meantime, we have created a list of known issues for you to refer to and see if the team is already aware of and working on a fix for any issues you may be experiencing.

If you encounter an issue that is not listed below, you can report a bug in-game by pressing F1, visit our Discord or post on Steam.

[h2]List of Known Issues[/h2]

[h3]Languages[/h3]
  • At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.

[h3]Resolution[/h3]
  • Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options

[h3]Game Balance[/h3]
  • Some tactical units (Skirmishers, Dragoons) are more powerful than other units.
  • Most rebel controlled regions only have two possible army compositions.
  • Tactical AI units tend to be aggressive and don’t use many abilities.

[h3]Controls[/h3]
  • The game is currently missing a key to swap the facing direction of a tactical unit.

[h3]Dialogue[/h3]
  • Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.
  • Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map
  • There are several typos in the dialogue that will be addressed before launch.

[h3]Visuals[/h3]
  • Some of the 3D visuals are still being polished, such as the houses in the combat maps.
  • There are some cluttered text popups, particularly during combat sequences.
  • The army movement arrow can clip through units and gizmos.
  • Unit portrait images can occasionally extend beyond their boundaries

[h3]Audio[/h3]
  • Some sound effects remain to be added into the game, for example in the National Convention.

[h3]Interface[/h3]

  • Various panels in the game are still undergoing interface polish. This includes:
    • All recruitment panels (Battalion, Colossus, and Officer)
    • Many of the smaller pop up panels
    • The save/load panel
    • Some panels, such as the negotiation panel in the clubs, need to be aligned better
    • There may also be small layout/formatting issues on various panels as well

[h3]Bugs[/h3]
  • While the team is rapidly fixing bugs, several open notable bugs are:
    • After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.
    • The first mention of a coup in the narrative happens one turn too early.
    • Sometimes, the automatic zoom will zoom too closely to the ground in tactical combat.
    • The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.
    • Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.
    • Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.
    • AI can sometimes construct a mech and attack in the same turn.
    • Defense battles will start in fast motion if the player enters one while speed is set to fast forward.


Bonaparte - A Mechanized Revolution is OUT NOW!

The time has come to IGNITE THE REVOLUTION 🤖🔥 in our tactical/strategy hybrid!

[h2]Bonaparte - A Mechanized Revolution is OUT NOW![/h2]

You can watch our launch trailer below and get ready to...

⚜️ Choose and perfect your ideals and take control of France
🤖 Experience blades and gunpowder clashes with towering state-of-the-art mechs
⚔️ Conscript battalions, recruit officers and build new Colossi to help expand your territory
🗳️ Join, fight and overthrow historical characters and factions brought to life in a political simulation
⚖️ Manage tensions and conflicts in narrative escalations as the old regime clashes with revolutionaries
⚙️ Build and exploit new infrastructures in the regions under your control, and leverage propaganda to gain seats in the National Convention

[previewyoutube][/previewyoutube]

Update #5 - March 2025

[h3]Hello everyone!

We hope your April is off to an amazing start. We are closer than ever to our Early Access release, and with that (more on that very soon), our team has been working hard to integrate new features, bug fixes and polishes to our latest build!

Check out our production update below to see what’s new and improved, and make sure you’ve wishlisted Bonaparte to be the first to hear some very exciting news.

Want exclusive access to a dev build and experience the improvements outlined below for yourself? Join our Discord and become an Insider today:[/h3]

Join us & make your voice count!



[h2]March Production Update: [/h2]

[h3]Tactical: [/h3]
  • We’ve added a playable multi-pitched battle level to the ends of the Part 1 and Part 2 coups
  • We’ve added a new Tuileries palace level, alongside new bridge, pool, and terrain assets
  • Two new urban biome maps and two new rural biome maps have been added and there have been improvements made to urban map assets and textures.


[h3]Strategy:[/h3]
  • We have integrated an improved tutorial system and added objectives panel to the strategic map view. This highlights certain panels at the beginning of the turn and adds small goal suggestions to help with onboarding during the first 5 turns of the game.
  • We have begun to integrate Part II narrative events, including the second coup
  • More major updates to the national convention, including new reforms, the restructuring of existing reforms and updates to the National Convention UI, including new panels, decision-making flows, animations, and lots of new icons


Update #4 - February 2025

OUR MONTH IN REVIEW


[h3]Hello everyone! We hope that you’ve all had an amazing February. The past month has been a very exciting one for us. We participated in DemoNights, Bonaparte is currently being featured in the Quebec Games Celebration, and of course, we've been working hard to prepare for our upcoming Early Access launch!

While we don’t have a launch date to share quite yet, wishlist Bonaparte to stay up to date on all future news & announcements![/h3]



BECOME AN INSIDER


Want exclusive access to the dev build of Bonaparte? Join our Discord and become an Insider today, which not only gives you access to monthly dev builds and a chance to give the devs direct feedback, but also other sweet perks!

Join us & make your voice count!



FEBRUARY PRODUCTION UPDATE


As mentioned above, our team has been hard at work. Check out the improvements that have been made to the build below!

[h2]Tactical: [/h2]

  • Updated camera movements, allowing the camera to pan when enemy units in a zone are ‘woken up’ in a multi-pitch battle.
  • Overall unit animations have been improved and more realistic animations have been implemented for the Bayonet Charge & Critical Bayonet Charge.
  • We’ve added even more biomes and battle arena variations and made various universal visual improvements.


[h2]Strategy [/h2]

  • We’ve added new events to Act I that lead from the King’s Flight to the 1st Coup, as well as tweaked the dialogue during existing events.
  • Major updates to the National Convention have been added, including a skip button so that vote casting animations can be quickly bypassed, a reform schedule panel and improvements to the different parties’ political goals when proposing and voting on reforms.
  • We’ve added a new internal Strategic/Tactical Loader, which can be used to add units to the player’s army and advance to future strategic turns.. This tool will help the devteam to quickly setup specific battle configurations in order to balance units and arenas.


Update #3 - January 2025

Happy new year 2025!


[h3]Hello everyone, and a belated Happy New Year from Studio Imugi 🥳
Our dev team is back and has been hard at work with plenty of new features, bug fixes and under the hood optimizations.[/h3]



ROAD TO EARLY ACCESS

We are very excited for the next few months as we prepare for an Early Access launch! The game is getting better and better, with a ton of features and content long in the making that are finally converging in our latest builds.

While we haven't announced a precise date yet, our Q2 target is basically just around the corner! If you haven't already, please consider wishlisting Bonaparte and don't miss out on future news & announcements.

https://store.steampowered.com/app/2560340/Bonaparte__A_Mechanized_Revolution/



INSIDER INITIATIVE:


As we close in on the Early Access, we now need your feedback more than ever. If you're a seasoned strategy player with an interest in the game, we want to hear from you! Head over to our discord server and apply to the Insider program. Being an insider comes with several perks, one of which is access to monthly dev builds and a direct hotline to the devteam.

Join us & make your voice count!



JANUARY PRODUCTION UPDATE

There have been numerous improvements to the build this past month, here's a brief rundown with a few sneak peeks :)

[h2]TACTICAL:[/h2]
  • We have implemented new Grenadiers units with high heat-damage attacks. Perfect to fend off enemy Colossi by forcing them to spend action points 'venting' rather than slashing away at your infantry.


  • All units have been improved with new portraits, animations and special effects. From Heavy Cannon impacts to Colossi overheat effect.


  • We are starting to implement new 'biomes' and more battle arenas variations. Here is a sneak peek of the Versailles Palace:


[h2]STRATEGY:[/h2]
  • There are tons of UI improvements on the Strategic map such as a new character selection screen when starting a new playthrough, or a new conscription window to recruit new battalions. The game feels more refined than ever, and we will keep improving the experience in the coming months.


  • We've added a Political Goals system for determining voting and other preferences on a per-Party level that provides more granularity and coherence to our political gameplay.

  • We have integrated the "Coup" mechanic that will pace your playthroughs. Reaching maximum Terror level for the first time will now trigger the narrative event, and the resulting major battle.