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Into The Grid News

Demo Version 2.0.8 is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][h3][/h3][p][/p][h3]In this patch we are addressing some important issues affecting Chinese players and errors in the tutorial[/h3][p][/p][h3]2.0.8 Patch Notes:[/h3][p]- INFORMATION OVERLORD BUG: Fixed this bug that was blocking combats versus the Sentroid MK2 and MK3 on Simplified Chinese language.[/p][p]- Fixed a bug that sometimes blocked the Tutorial when opening the Recycler.[/p][p]- Fixed a bug in which the targeting of the Intel Node could be cancelled in the Tutorial, blocking it.[/p][p]- Fixed a bug that was showing Decompile on Alpha Codeslash when it should not.[/p][p]- Fixed a bug with the Core Keeper peripheral's statuses.[/p][p]- Fixed a bug where Blue Driver wasnt triggering correctly.[/p][p]- Fixed a bug in which sometimes a Sentinel would drop double rewards.[/p][p]- Fixed a bug in which Console Rebooter wasn't updating Command usable status.[/p][p]- Fixed a bug in which Protocol Cards already owned could be offered to the player.[/p][p]- Fixed some animations of Sentroid Sentinel.[/p][p]- Improved sentinel placement on the Grid.[/p][p]- Rebalanced some enemies.[/p][p]- Rebalanced some cards.[/p]

Demo Version 2.0.5 for Next Fest is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][h3]
With Next Fest comes a new patch![/h3][p][/p][h3]2.0.5 Patch Notes:[/h3]
  • [p]The Grid is now smaller.[/p]
  • [p]Nodes and Watchers distribution has been rebalanced.[/p]
  • [p]Sentinels have been rebalanced.[/p]
  • [p]Now Sentinels have a small chance to drop Tools.[/p]
  • [p]Fixed various pathing issues.[/p]
  • [p]Fixed and adjusted some enemies VFX.[/p]
[p][/p]

Demo Version 2.0.3 is LIVE! 🚀

[h3]NOTE: You need to abandon your current run and start a new one to avoid potential errors with the new version.[/h3][p]
[/p][h2]Fixes:[/h2]
  • [p]Fixed a bug with Chinese localizations that was generating blocks.[/p]
  • [p]Fixed a bug that generated freezes in Mac. Welcome back Mac friends![/p]
  • [p]Fixed a bug with effects that reduced the Clock cost of cards, making them to go negative sometimes.[/p]
  • [p]Adjusted camera panning speed with WASD keys.[/p]
  • [p]Fixed a bug where Watcher costs were being added twice.[/p]
  • [p]Fixed a bug where the tutorial sometimes started from an incorrect step.[/p]
  • [p]Fixed a bug where some deactivated elements got highlighted anyway.[/p]
  • [p]Adjusted position of the Tutorial box in Combat.[/p]
  • [p]Fixed some visual problems with Japanese card texts (a few errors may still be present and will be fixed soon).[/p]
[h2]Features:[/h2]
  • [p]Cards can be played by targeting the enemy model! 🥳[/p]
  • [p]Now there's a way to reveal the Core Node, but we won't spoil it 😉[/p]
  • [p]Now enemies scale properly after Alarm Level 7.[/p]
  • [p]Driver rewards are now skippable.[/p]
  • [p]Grid borders are now noticeable when zooming out.[/p]
  • [p]Recycler won't count Decompiled cards anymore.[/p]
  • [p]Recycler now shows cards in alphabetical order, except for Decompiled cards that are shown at the end.[/p]
  • [p]New post processing effects were added to improve the overall visuals.[/p]
  • [p]Added new animation when Ursa interacts with Nodes.[/p]
  • [p]Added new animations when the player gets hit in combat.[/p]
  • [p]Added a step in the combat tutorial that teaches how to target enemies properly.[/p]
  • [p]Added missing UI localizations in Simplified and Traditional Chinese.[/p]
  • [p]Removed the Watcher description box from Nodes that are not affected by a Watcher anymore.[/p]
  • [p]Visual and performance upgrade to tooltips.[/p]
  • [p]Continued to incrementally improve the sound, art, effects and environments.[/p]

Demo Version 2.0.2 is LIVE! 🥳

[p]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/p][p][/p][h2]Fixes:[/h2]
  • [p]Several fixes to labels and tooltip content in various cards.[/p]
  • [p]Tooltips are now displayed in the Command selection screen.[/p]
[h2]Features:[/h2]
  • [p]Improved tooltips behavior and updated their visual design.[/p]
  • [p]"Decompiled" cards are not counted in the Recycler icon anymore.[/p]
  • [p]Cards in the Recycler are now shown in alphabetical order except for decompiled cards that are shown at the end.[/p]
  • [p]When interacting with a Node in a Cluster with a disabled Watcher, the Watcher alert is not shown anymore.[/p]
  • [p]Ursa now has a super cool animation when interacting with Nodes.,[/p]
  • [p]The borders of the Grid are now visible.[/p]
  • [p]Japanese localization added.[/p]
  • [p]New post-processing effects.[/p]
  • [p]There's now a way to reveal where the Core Node is, but we won't spoil it 😉[/p]

Demo Version 2.0.1 is LIVE! 🥳

[h3]NOTE: You may need to exit your current run and start a new one to avoid potential inconsistencies with the new version.[/h3]

[h3]Fixes:[/h3]
[h4]Cards & Commands:[/h4]
  • Fixed upgraded DATA DRAIN.
  • Fixed upgraded MEM BEACON.
  • Fixed MOONLIGHT description having no numbers.

[h4]Map:[/h4]
  • Fixed some pathfinding bugs.
  • Fixed a bug where Gates sounds triggered twice.
  • Fixed a bug where Node icons appeared duplicated after using a SCOUT PROBE and then entering the Cluster.
  • Fixed a bug where the Library exploit buff was not being saved after exiting the game.
  • Fixed GATEBREAKER tooltip.

[h4]Combat:[/h4]
  • Fixed some bugs with Peripherals not respawning correctly.
  • Untargeteable enemies are now... Untargeteable.
  • Peripherals do not transfer damage received to the main body anymore.
  • Returning to a combat after using "Save & Quit" will properly restore the game state to the beginning of the combat.
  • Fixed a bug where sometimes the cursor went invisible during combat.
  • Fixed bugs regarding erratic mouse and targeting behaviors.
  • Fixed a bug where the targeting got stuck in the transition from combat to battle and generated a soft-lock when entering a new combat.
  • Fixed a bug where the player can interact with the UI after killing the enemy.

[h3]Features:[/h3]
  • Added Critical Commands: ECHO and EXECUTE.
  • Icons added to Gates.
  • Lightning was adjusted in all combat scenarios.
  • Added new SFX & VFX and improved some of the current ones.

[h3]Balance:[/h3]
RECUR Command does not work on decompile cards.