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Into The Grid News

Into The Grid - Patch 0.1.1 is now LIVE!

[p]Our first patch is live![/p][p][/p][p]We'd like to thank everyone who reported a bug or provided feedback.[/p][p]Thanks to you, we've been able to prioritize game blocking bugs and some other changes that made it into this patch.[/p][p]Next week we'll be further organizing and planning for what's coming, so please stay tuned![/p][p][/p][p]If you haven't left a review yet, please consider doing so, it's very important for us and can make a world of difference in this early stage.[/p][p][/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p][/p]
  • [p]Fixed a bug in which Access Driver was blocking the game on certain Trace/Alarm scenarios.[/p]
  • [p]Fixed a bug in which killing an ICE with a passive damage effect at the end of player's turn would break the game-state of the combat.[/p]
  • [p]Darwin's Weblocks now respawn properly on Alarm spawned Sentinels after combat or map reload.[/p]
  • [p]Darwin's Weblocks now clear themselves correctly when changing layers or rising Alarm levels.[/p]
  • [p]Fixed Map contextual menu not being reset to the center of the screen when being used by Hunting Grounds on display aspect ratios that are not 16:9.[/p]
  • [p]Fixed multiple visual glitches during layer transitions.[/p]
  • [p]Fixed a bug that made possible to spam some Tools by clicking too fast.[/p]
  • [p]Fixed a bug that was making Maxilla's Jaw Peripheral attack after the ICE instead of before.[/p]
  • [p]Fixed a bug that was causing the Gates sound effects to be very loud.[/p]
  • [p]Fixed a bug that was blocking the combat after a specific intent of Jilette MK2.[/p]
  • [p]Fixed a bug that made Malbork's Self-Destruct not deal the correct amount of damage in the Beginner Run.[/p]
  • [p]Fixed a bug that made Blindfold Driver counter not work as intended if activated after a Core Keeper fight.[/p]
  • [p]Fixed a bug that was making Apex Arachnoid decompile, when it shouldn't.[/p]
  • [p]Fixed a bug that made upgraded Darwin's Evolution Theory card to not count the conditional scripts correctly.[/p]
[p][/p]
  • [p]New Skill Icons![/p]
  • [p]Now there's a direct link to the Roadmap in the main menu.[/p]
  • [p]Adjusted volume of several sounds.[/p]
  • [p]Player Speed setting now affects the player actions in the Map.[/p]
  • [p]"Gameplay" and "General" settings are now together in the same category for easier access to game speed settings.[/p]
[p][/p]
  • [p]Rebalanced Ursa's "Mem Beacon" card.[/p]
  • [p]Rebalanced Darwin's "Peak Performance" card.[/p]
  • [p]Increased Layer 3 Ultimate Core Keeper damage across the board.[/p]
[p][/p]
  • [p]Highlight boxes during the Tutorial are misaligned on aspect ratios that are not 16:9.[/p]

Into The Grid - Early Access Roadmap

[p][/p]

Early Access OUT NOW!!!

[h3]Hello there, Runners![/h3][h3]The time has come, Into The Grid Early Access is now live![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h3]The question is, what are you doing reading this? Go an play some runs![/h3][p][/p][h3]If you have any questions:[/h3][h3]We hope to see you all in the Grid![/h3][p][/p][p]- The Flatline Team[/p]

Early Access Launch Hour, Price & Bundles Information!

[p]Hello there, Runners![/p][p]We hope you finished dusting off your hacking consoles and getting your trodes and brain-machine synaptics peripherals configured, becuase we are very very close to dive Into The Grid![/p][p][/p][p][/p][p]Due to an issue in Steam's backend configuration you may see a box in our page that says "Game will unlock in X hours" that it's not representing the real time of launch.[/p][p]The confirmed release hour for Into The Grid in different time zones is as follows:[/p]
[p]Timezone[/p]
[p]Date/Time[/p]
[p]PST (United States)[/p]
[p]πŸ•™ 10:00AM, Monday, November 10[/p]
[p]CST (United States)[/p]
[p]πŸ•› 12:00PM, Monday, November 10[/p]
[p]EST (United States)[/p]
[p]πŸ• 1:00PM, Monday, November 10[/p]
[p]Argentina / Brazil[/p]
[p]πŸ•’ 3:00PM, Monday, November 10[/p]
[p]UTC[/p]
[p]πŸ•• 6:00PM, Monday, November 10 [/p]
[p]CET (Central Europe)[/p]
[p]πŸ•– 7:00PM, Monday, November 10 [/p]
[p]MSK (Russia)[/p]
[p]πŸ•˜ 9:00PM, Monday, November 10[/p]
[p]CST (China) / HKT (Hong Kong)[/p]
[p]πŸ•‘ 2:00AM, Tuesday, November 11[/p]
[p]JST (Japan) / KST (Korea)[/p]
[p]πŸ•’ 3:00AM, Tuesday, November 11[/p]
[p][/p][h2][/h2][p]Right before we press the holy "green button" to release the game, we will be premiering a new trailer and would love to have you all there![/p][p]You can click the "Notify me" button in the video here πŸ‘‡[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Into The Grid will release at 14.99USD/€, with regional pricing around the world and a week-long 10% Launch Discount![/p][p][/p][p]Also, we will be celebrating the launch with a bunch of amazing bundles with some of the best indie games our there! [/p][p][/p][p]🚨 Bundle links will only works after the game is released 🚨[/p][p][/p][p]Into The Grid + Die In The Dungeon[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Luck Be A Landord[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Dungeons & Degenerate Gamblers[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Nova Drift[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Gnomes[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Gods vs Horrors[/p][p]View Bundle In Store[/p][p][/p][p]Into The Grid + Clutchtime[/p][p]View Bundle In Store[/p][p][/p][p]And more![/p][p][/p][p]Looking forward to seeing you all in the Grid![/p][p][/p][p]- The Flatline Team[/p]

About Steam Deck compatibility, present and future support.

[p]Hi everyone![/p][p]In this post, we’ll go over the current state of Into The Grid’s performance on the Steam Deck, as well as our future plans for it.[/p][p]Disclaimer: The game is frequently tested on a Steam Deck LCD model.[/p][hr][/hr][h3]Current state of the game on Steam Deck[/h3]
  • [p]Fully playable from beginning to end.[/p]
  • [p]Runs at high FPS, with several settings you can tweak to adapt the experience.[/p]
  • [p]Some text can be too small to read comfortably.[/p]
  • [p]Doesn’t have native controller support yet, but includes a default configuration created by the team (detailed below).[/p]
[hr][/hr][h3]Default controller configuration[/h3][p]The team put together a configuration that makes the game fully playable using the Steam Deck controls. It works as follows:[/p]
  • [p]Left trackpad: Control the cursor with precision.[/p]
  • [p]A button: Acts as left-click to interact.[/p]
  • [p]B button: Acts as right-click to cancel interactions.[/p]
  • [p]Y button: Acts as Esc key to quickly access the game menu.[/p]
  • [p]Left joystick: Pan the camera in map view.[/p]
  • [p]L1 & R1: Zoom in/out in map view.[/p]
  • [p]Right joystick: Scroll in deck view (requires the cursor to be in the deck area).[/p]
[hr][/hr][h3]Plans for the future[/h3][p]During Early Access, we plan to implement several improvements as we move toward achieving Steam Deck Verified status. These include:[/p]
  • [p]Full controller support.[/p]
  • [p]Adjusted UI for better readability on smaller screens.[/p]
  • [p]A graphical settings preset to easily balance visuals and performance.[/p]
[p]We can’t confirm exactly when these updates will arrive, but they’re part of our active roadmap.[/p][hr][/hr][h3]Closing thoughts[/h3][p]As a team, we understand the relevance and impact the Steam Deck is having in the gaming industry. Many of us enjoy using this little powerhouse, and some even use it as our primary gaming device, so rest assured, it will always remain on our radar.[/p][p]That said, we’re always looking forward to your feedback on how we can improve the experience, so feel free to share your thoughts.[/p][p]– The Flatline Team[/p]