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Into The Grid News

Into The Grid - Version 0.1.4 is now LIVE!

[p]Hello Runners![/p][p]The new version 0.1.4 is now live with the following changes:[/p][p][/p]
  • [p]Fixed a bug where awaiting animations to end were not respecting the time dilation caused by the game's animation speed settings.[/p]
  • [p]Fixed tutorial highlight overlays not working properly on non-16:9 aspect ratio displays.[/p]
  • [p]Fixed a bug that caused cards on the Player's deck to temporarily disappear.[/p]
  • [p]Fixed how a Sentinel is considered bypassable, so Weblock and Stealth Driver can coexist without weird behaviours where a Weblocked enemy was considered a blocker.[/p]
  • [p]Fixed the game not being able to boot if one or more save files are corrupted for some reason, even if they have backups that are also corrupted.[/p]
  • [p]Fixed an issue that considered an Upgraded card not equal to the un-Upgraded version, making it possible to obtain multiple copies of Unique cards.[/p]
  • [p]Fixed click spamming at the main menu and some buttons that had unpredictable consequences.[/p]
  • [p]Fixed a bug where playing cards in rapid succession could lock the played cards in the middle of the screen.[/p]
[p][/p]
  • [p]Vickers and Maxilla now have new visuals.[/p]
  • [p]Now, the Player cannot use Commands while a card is still being executed under certain circumstances.[/p]
  • [p]Refactored a big part of the game's core systems to ensure stability, which also ties up a lot of the logs for better bug hunting without much noise.[/p]
  • [p]The Player's hand is now locked when cards take a long time to resolve, such as Survival Of The Fittest.[/p]
[p][/p]
  • [p]Working on fixing a bug that makes Ghost Driver affect Protocol cards.[/p]
  • [p]Working on fixing a bug that makes Fang Strike count as a "Codeslash" card.[/p]
  • [p]Working on fixing a bug that makes using a Teleporter not work when the Grid is completely revealed.[/p]
[p][/p][p]We’re hard at work preparing a new patch for the start of the Winter Sale on December 18th. This update will include:[/p]
  • [p]A full Grid and Combat rebalance to improve the flow and overall shorten the duration of runs.[/p]
  • [p]Changes to address the prevalence of "infinite builds/decks".[/p]
  • [p]More bug fixes![/p]
  • [p]A brand-new mechanic: Collapsing Clusters. When the Alarm Level rises, entire clusters will collapse, exhausting all Nodes within them. This makes backtracking riskier, but also helps control the number of available decisions at any given moment, improving the pacing of each run.[/p]
[p][/p][p][/p][p]Thank you all for your constant support![/p][p]- The Flatline Team.[/p]

The Wiki is LIVE!

[p]Hi Runners![/p][h3]ITG WIKI IS LIVE! 🦾[/h3][p]We are firm believers that knowledge is power, so we are happy to bring you some raw power![/p][p]Behold, the Into The Grid Fandom Wiki! 🎉[/p][p]https://into-the-grid.fandom.com/wiki/Into_The_Grid_Wiki[/p][p]Here you'll find details on every card, every Driver and many other game elements.[/p][p]You'll surely notice that some elements are not present.[/p][p]Keep in mind the Wiki is brand new, that we (hopefully as a community) will expand it and improvement as we keep playing and falling in love with this game of ours.[/p][p]Feel free to check it out and theorycraft new insane builds that would score a victory on Expert difficulty! [/p]

🏆 Help us with your nomination for the Steam Awards!

[h3]Hello Runners![/h3][p]Thank you all for the incredible support these past few weeks since Into The Grid launched in Early Access! 🚀[/p][p]Your response has been truly heartwarming! New reviews every day, a buzzing Discord full of hackers trading strategies and feedback… it’s a dream come true for our team. We can’t thank you enough! 🫶[/p][p]This year we’re eligible for the Steam Awards, and we’d be honored to have your support once more, this time with a nomination for Outstanding Visual Style. 🙏[/p][p][/p][h2][/h2][p]From day one, we set out to create a strategy/card game that looks and feels unlike anything else. Every detail was crafted to give Into The Grid its signature style, atmosphere, and cyberpunk energy.[/p][p]If that vision resonates with you, we’d be thrilled to have your nomination for Outstanding Visual Style![/p][p][/p][h2][/h2][p]If you are willing to support us, please go to the Nominate Section at the top of this announcement (or on the Store Page).[/p][p]Please nominate us for: Outstanding Visual Style[/p][p][/p][h2][/h2][p]Every single vote fuels our passion to keep creating, updating, and perfecting the game.[/p][p]Whether it's a nomination or a review on the store page, we appreciate you being part of our community.[/p][p]Thank you for being with us. Let's make a splash at the Steam Awards together! 🚀[/p][p][/p][p][/p][p]Before we wrap up, here’s a little sneak peek straight from our artist’s desk: the first visual concepts for our third character: a femme fatale from The Guild faction, arriving in 2026.[/p][p]Get ready to tear through the Grid with top-tier luxury hardware, guns blazing, dripping in style and glamour.[/p][p][/p][p][/p][p]- The Flatline Team[/p]

Into The Grid - Patch 0.1.3 is now LIVE!

[p]0.1.3 is live with new balance changes![/p][p][/p][p]Here's a small balance patch as we continue to fine tune some of the existing game mechanics before bringing you everything we're currently working on.[/p][p][/p][p]These balance changes are focused at addressing a lot of the feedback we've been receiving from the start of the Early Access. Keep it coming! It helps us greatly to improve the experience. [/p][p]
Many more changes are coming, aimed at improving the length and pacing of the longer runs and the not-so-hard-to-build infinite builds. Have fun with the degen looping while you can![/p][p][/p][p]We hope you enjoy the weekend running the Grid![/p][p][/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p][/p]
  • [p]Fixed a bug in which Magnifier Driver Intel yield was being affected by Data Nodes Exploit bonus.[/p]
  • [p]Fixed a bug in the Tutorial that was repeating the Skill explanation when entering and leaving the Commands screen before the final battle.[/p]
  • [p]Fixed some enemy animations not working.[/p]
[p][/p][p][/p]
  • [p]Tuned down the overall difficulty of the Beginner Run.[/p]
  • [p]Tuned down the damage of Jillete MK1, MK2, and MK3 across the board.[/p]
  • [p]Tuned down the damage of Simon MK1's "Twin Shot".[/p]
  • [p]Now Glitched Cards also deal 10 DMG to yourself after being played.[/p]
  • [p]Ursa's Upgraded MEM BEACON now draws 3 cards instead of 2.[/p]
  • [p]Ursa's THE PUNK'S GIFT now costs 2 Clock instead of 1.[/p]
  • [p]Ursa's Upgraded THE PUNK'S GIFT's damage lowered from 30 to 20, but cost remains at 1 Clock.[/p]
  • [p]Darwin's EXTRAPOLATE conditional damage increased from 80 to 100.[/p]
  • [p]Darwin's Upgraded EXTRAPOLATE conditional damage increased from 120 to 140.[/p]
  • [p]Now any effects that upgrade random cards at the start of combat can target cards in your initial Hand instead of only the Repo.[/p]
  • [p]Prompt Driver is now a Core Keeper Driver instead of a Rare one.[/p]
  • [p]Poppy Driver now gives Feral the first time you deal damage each turn instead of the first time you play an attack card each turn.[/p]
  • [p]Transistor Driver now always generates 2 VIM per discard instead of the base VIM of the discarded card.[/p]
  • [p]Magnifier Driver now gives 100 Intel per Rehash instead of 80.[/p][p][/p]
[p][/p]
  • [p]Layer 3 Core Node is now visually further away (does not affect gameplay).[/p]
  • [p]Added more information to the logs for better debugging.[/p]
  • [p]Improved the tooltip for Augment mechanic to clarify it refreshes the Command.[/p]

Into The Grid - Patch 0.1.2 is now LIVE!

[p]Hi, everyone![/p][p][/p][p]Here's our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We've also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory. [/p][p][/p][p]Keep tuned for a balance patch that should be coming sooner rather than later.[/p][p][/p][p]And, same as last time, if you haven't left a review yet, please consider doing so; it's very important for us and can make a world of difference in this early stage.
[/p][p]Here's the detailed breakdown for today's patch:[/p][p][/p][p][/p]
  • [p]Fixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.[/p]
  • [p]Fixed an error with Sentroid's and Final Core Keeper's model materials.[/p]
  • [p]Fixed a visual bug with Malbork's Shield when destroying it.[/p]
  • [p]Linux users may now choose between OpenGL and Vulkan as a way to reduce crashes due to Vulkan's instability.[/p]