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Classic Animations Fixes & Heroes Tutorial | IWC 0.48 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.48.

Our patch was slightly delayed from last week due to the Steam Servers being on fire for no particular reason.... ahem, Elden Ring... Anyway, our patch has gone out, and we've got a series of fixes and updates for IWC, and IH. Read on to see what we have specifically going on, or join us on Discord where we're always happy to hear what you're most excited for and want to see us work on next.

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page.

Patch Notes


[h2]Major Features[/h2]

New Tutorial System
A system for making tutorials and other singleplayer content has been implemented. This will allow us to make and edit single player experiences relatively quickly now and in the future.
These systems also include an overhaul of how we handle player rewards, which will be important as we shift to our new future model layed out in the "Future of Infinity Wars Classic" video.
The first test case for many of these systems is a set of tutorials for Infinity Heroes, there are still some minor changes we wish to make to these tutorials to make them a smoother learning experience, but we wanted to showcase them to get your feedback.
You can play these tutorials via the Tutorial button in the top-left of the main menu.
We also have a series of tutorial missions in development for Infinity Wars Classic, however these are not yet ready. As always, stay tuned for more.


[h2]Minor Features[/h2]

Restored IWC Artwork
Early versions of Infinity Wars 1 have not been very well documented, meaning we have had some cards without working spritesheets.
These have now been found and added back into the game, fixing the animations for the following cards:
  • Zealous Protector
  • One of Many
  • Verore Brute
  • Vanguard Knight
  • Aerial Commando
  • Martyr of Death
  • Armored Landcrawler
  • Fight!
  • The Hellmouth
  • Guns of Goliath
  • Kinetically Overloaded Drone
  • Glorious Warrior
  • Firebolt
  • Genesis Construct
  • Drone
  • Demon of Fear
  • Beast of Burden
  • Bad Bot


Improved External Passive system
Extension to the external passive system that handles effects like "All Characters you control get +1/+1" now allows for more flexible and consistent cost reduction and keyword granting effects, especially when used by Artifacts or Locations, which previously behaved different to character cards. This has also fixed a number of very rare desync issues.

Improved stat-tracking
Cards now have a flexible stat tracking system that allows us to better create Effect Nodes. This also allows us to potentially expand it in the future to use stat tracking to inform possible balance issues.

[h2]New IWC Cards[/h2]

Profane Critter Cost:3 Morale:1 (EX x2)
Character - Beast Demon

Whenever this deals combat damage to a character while attacking, excess damage will be dealt to the next defender.
13/4
< Click to reveal Artwork

[h2]Balance Changes[/h2]

Some IWC cards have been modified to be closer to their original functionality.

Shikana, Who Demands Tribute
Changed from random sacrifice to:
"Activate: Sacrifice another Character. At the end of turn, If Shikana didn't sacrifice a creature, Shikana is removed from the game and kills all Characters on the Battlefield."
This design brings Shikana closer to its original design, replacing the start of turn effect that we don't currently support with an activated ability, this is similar to how we redesigned Bomb-Bot.
NOTE: This card's text currently reads as their old version, while they function to the new version. As a result, we're probably going to put them on the ban list to avoid confusion, with a patch fixing them up will be on the way in a minor upcoming patch, or we wait for the next big one.

Champions Herald
Change to bounce back to hand rather than sacrifice

Demon of Dark Bargains
Fixed External Passive to work on the turn you play it
As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.

Omnimind
Fixed External Passive.
As part of the change to the external passive system, you can now immediately gain value from this card, bringing it closer to its IW1 version.

Nix
X cost targetting implemented.
The multitargetting system has been modified to allow costs to be assigned per additional target chosen. Allowing us to make Nix's flexibility return.

Explore
Change to original functionality.
Due to this card being implemented very early on, before Locations and deck searching were even implemented the design got changed, this was overlooked and so now has been reimplimented to its original text.

[h2]Bugfixes[/h2]

  • Quests and battlepass progress may not reset when logging out.
  • Fixed Blood crazed initate When in command blood crazed initate fails to transform when units die.
  • Fixed IH card dragging breaking if moving cards offscreen when timer runs out
  • Fixed The Victory Screen never plays the intro to the victory/defeat music, was getting instantly overriden with the loop version
  • Fixed Overcharge storm not causing you to overcharge if there are no valid targets
  • Fixed Overcharged Storm causing you to overcharge twice as many cards in hand
  • Fixed Verore Worshipper sometimes surviving combat due to initiative
  • Fixed set numbers missing from some Intrigue cards
  • Fixed Karckk Haste
  • Fixed new releases deck having banned cards
  • Fixed Pacifying winds overcharge
  • Fixed Shield Generator missing types
  • Fixed Laser Cannon Spritesheet


Also, as a final note, we've been working on a few advertising campaigns to spread the word about our upcoming kickstarter release and free beta release, so if you see any of our videos or posts around, feel free to let us know where!

Check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

ALL IW1 Cards are in, baby! | IWC 0.47 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.47.

Following The Future of IWC video's extremely positive response, as well as a lot of detailed feedback from some of our most passionate players, we've been motivated and in very high spirits in the office. So much so, that these patch notes are technically arriving on Steam late, as the patch itself is almost a week old at this point, having been on Discord since the patch's deployment. Oh well, we've wasted enough time thanks to Jason, so let's jump into it!

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page.

Patch Notes


[h2]Major Features[/h2]

All IW1 Cards Released
After over a year of work, all 700+ original Infinity Wars cards have been implemented and are available in the deckbuilder. This includes the all sets from Core2013 to Rebellion. The Exiles redesigns to promo cards like Dugg and Omni. Thanks for all the feedback from everyone when it comes to redesigns, rebalancing, and bug fixing. This wouldn't of been possible without y'all. We DO have some cards whose redesigns and current implementation we're not entirely satisfied with, so you'll be seeing more on those cards as their fixes and balance changes come to life.

[h2]Minor Features[/h2]

IH Fixes
Infinity Heroes has had a number of outdated systems updated in the last few patches, however this created a large backlog of broken cards etc. While a few bugs remain for sure, we have made a large push to get the experience into a more stable place. Be sure to let us know of any continuing issues.


[h2]New IWC Cards[/h2]

Empath Battery Cost:3 (OoSx1)
Artifact

Whenever a Character enters the deployed area under your control, you gain 1 Health and 1 Morale. If it was a Human, you gain 2 Health and 2 Morale instead.

Vasir's Strategem Cost:5 (EXx2)
Abiility

Fill your hand with Demonic Disciples

[h2]New IW1 Cards[/h2]
  • Shield Generator
  • Inevitable Dead
  • Timestopper
  • Truth Keeper of Solace
  • Tower of Truth
  • Karckk
  • Prayer of the Dragon
  • Pacifying Winds
  • Overcharged Storm
  • Resolve of the Dragon



[h2]Balance Changes[/h2]

Siege Engineers
Cost increased from 1 -> 3, stats increased from 4/4 -> 6/6

Shield Generator
Redesigned due to implementation and play pattern concerns.
Shield Generator Cost:4 (GENx3)
Artifact

Exhaust: Until end of turn, target Character you control gains "When this enters combat for the first time this turn, it gains indestructible until the end of that combat."

Inevitable Dead
textbox changed due to minor engine and consistency issue:
"At the end of turn, if this is in your hand, all Inevitable Dead in your Deck are placed into your Hand then all Inevitable Dead cards in your hand permanently lose this ability."

[h2]Bugfixes[/h2]

  • Fixed Trading Post being made uninteractable in multiplayer when recieving the enemy player packet.
  • Fixed "Ruins of an Ancient Civilisation" creating 4/4 beast tokens for the opponent, not for yourself.
  • Fixed hardware ID of Playfab logins getting deleted when logging in, meaning you can shallow copy playfab accounts.
  • Fixed Entering Just " " (Spacebar) into the friends panel throwing an internal server error
  • Fixed banned and resticted cards being available from random transform effects
  • Fixed Ion Cannon Spritesheet ordering
  • Fixed Leaderboard Panel & Friends Panel showing up when starting the game in Demo Mode
  • Fixed When Logging Out, the friends list doesn't clear, meaning you can have duplicate friends with broken interaction menus
  • Fixed the deck builder, When the bottom row in deck builder contains only 1 card, the cards were off-screen.
  • Fixed Navi's Mission progression
  • Fixed Voracious Goliath is causing too many cards to get sacrificed
  • Fixed Sacullas, The Final Hammer's effect was hitting both fortresses
  • Fixed Junkyard wish choices
  • Fixed Need better input validating for login screen with special characters
  • Fixed decks in demo mode, getting in the way of the login screen
  • Fixed broken interaction with Multi-strike & trample


Infinity Heroes Bugfixes
  • IH - Fixed Assassinate targetting
  • IH - Fixed Treasure Hunter 3000. Artwork
  • IH - Fixed Aleta, Immortal Traveler's buff when she is reanimated
  • IH - Fixed Basker hero ability
  • IH - Demon of Solitude. Its bug similar to Pras's Decimator. Once it hits face, stops causing damage on the offence.
  • IH - Fixed Waste Chucker
  • IH - Fixed Rock Chucker woking from hand
  • IH - Fixed Decimator's multistrike
  • IH - Fixed Void Split's targetting
  • IH - Fixed Vis the Furious's Power of the Underdog's targetting and effect
  • IH - Fixed cycling bugging out at high numbers
  • IH - Fixed some top of deck cards behaving weirdly
  • IH - Fixed Bek Dragon Fire targetting
  • IH - Fixed Aleta spritesheet
  • IH - Fixed Death Worshipper getting buffs while in hand
  • IH - Fixed Death rays targetting
  • IH - Fixed Agent Coyle's Ult Ability spritesheet


Again, check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.

Sorry for the minor delays, stay tuned for version 0.48 likely dropping either the end of this week, or early next week.

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

New Year, New Bug Fixes | IWC 0.46 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.46.

We started 2022 in a big way with our new video, The Future of IWC (which we do discuss below). And, so far, it's been extremely well received by our players. So first off, thankyou, we're so glad the majority of you are excited by this direction, and your on-going support means the world to us. Following on from that, we've also got some new content for IH, as well as bug fixes for IWC while we continue to work on account porting, which remains our largest road block currently.

[h3]Reminder: Intrigue Sign-up[/h3]
We're nearing our Free to play Beta launch, and joining it is our brand new set release, Intrigue. If you're interested in jumping into the game's Beta the second it's ready, or if you're more concerned with getting some sweet early bird perks, exclusive cards and platinum pre-order cards, sign up today HERE, or head to bit.ly/iwcintrigue to be added to our pre-launch page..

Patch Notes


[h2]Major Features[/h2]

The Future of Infinity Wars Classic
At the start of 2022, we announced something we had been working on behind the scenes for quite some time, and that is the future of Infinity Wars Classic. We’re pushing forward with the “CTCG” (Complete Trading Card Game) model, where we’re giving people access to ALL Infinity Wars cards instantly, without paying a cent. This will make the game easier to get into than ever!

For a full breakdown, check our deep dive video.
https://www.youtube.com/watch?v=wQdLfnTzJzs

Two New Infinity Heroes
Two new pre-made Infinity Heroes decks have been added to the roster.
Cathleen, a powerful aggressive value-driven character, who has a flexible array of tools for beast and men alike.
Vis, the only important point of health is your last, damage yourself and your opponent and live life on the edge.

[h2]Minor Features[/h2]

IWC Porting Framework
We are working hard to lay the foundations of account transfers to IWC from the original game. This included moving every single vanity item, card, and alternate art. Some of these can be already found in the deckbuilder, and profile pages, available to everyone until the systems are complete.

Tutorial Framework
While not quite yet ready, we are working on a series of single player missions for both IH and IWC to help players join the game, and learn the rules. This will also act as the foundation for any future single player campaigns we add.
More on this soon.


[h2]New IWC Cards[/h2]

Drason, Armory Keeper Cost:7 Morale:8 (GENx1)
Unique Character - Human
When Drason enters the Deployed Area, create an Upgrade in your hand.
Whenever you play an ability card, if Drason is in the Assault Zone, deal 2 damage to all enemy Characters on the battlefield.
20/14

Siege Engineer Cost:1 Morale:3 (FDx2)
Character - Human
When you deploy Siege Engineers, target Character deals double damage to the enemy fortress until end of turn.
4/4


[h2]New IW1 Cards[/h2]
  • Subdues The Meek
  • Counterspell
  • Daclerius's Edict
  • Denial Of Magic
  • Dugg
  • Ethereal Fusion
  • Redirect
  • Jinhai Dojo
  • Avatar of Daode


New Cards But Restricted to Devs only for testing:
  • Redirect Bot
  • Xi's Plea
  • Xac, Lost in Lunacy


[h2]Balance Changes[/h2]

Denial of Magic redesigned to be a type of counterspell:
Denial of Magic
Cost: 2
Ability / Preemptive
The next ability card your opponent plays this turn that costs less than or equal to a deployed Character you control has no effect.



[h2]Bugfixes[/h2]

  • Fixed an issue that allowed you
  • Fixed Precautionary Measures having the wrong textbox
  • Fixed static profile pictures not aligning correctly
  • Fixed Ruins of an Ancient civilization not creating tokens correctly
  • Fixed Evict not increasing cost
  • Fixed Gorgon Beam giving the artifact to the wrong player
  • Fixed claim rewards being duplicated in some rare cases.
  • Fixed IH Menu panels being far too large or small at certain resolutions
  • Fixed Multiple IH Card spritesheets that didn't animate correctly
  • Fixed Oblivion not working if it lacked targets
  • Fixed Oblivion not killing commanders
  • Fixed Varyus master of choice's broken ability.
  • Reskinned artwork now correctly display "CUSTOM" as the artist.
  • Fixed Hellspawner Demons
  • Fixed Infinity Heroes Rock Chucker
  • Fixed Premium Border displays not showing in the pack opening scene.
  • Fixed Pain Stone not working in some situations
  • Fixed Civil Turmoil options not having the correct cost
  • Fixed Credits Panel sometimes getting stuck
  • Shattered Viel no longer animates for every unit
  • Fixed Wish Panel styling
  • Lots of various IH card fixes
  • Fixed tokens that change their art not animating correctly
  • Fixed Vasir transform
  • Fixed Evellee having no card types
  • Fixed IWC deck viewer breaking when used at the same time as the deckbuilder panel
  • Fixed the ability to make private games with old versions
  • Fixed Promo card rarities
  • Many more various small fixes


Again, check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.

Happy New Years, everyone!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Alt-Art & Private Games | IWC 0.45 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.45.

We've got a LOT of content for you, right before the holiday break, so strap in for HUGE patch notes. Also, for players who are patiently waiting for the Free to Play Beta launch, we've got something for you. As we mentioned in a blog post last month, the newest set Intrigue will be coming with a Kickstarter Campaign, that will be launching on the same day the IWC Free to Play Beta begins, so you can sign up to the Kickstarter campaign to get alerted the moment everything goes live! And, while you're there, take a look at our Kickstarter Perks and such. Sign up today HERE, or head to bit.ly/iwcintrigue.

[h3]Reminder: FREE DEMO[/h3]
This will be the last time we mention this, as the reminder is being changed to the email alert.
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Friends Panel and Private Invites
The ability to follow other players and create private games has been added, replacing the discord invite API which we were not particulaly happy with.
Private matches and more social features has been a very commonly requested feature, both as a way to tell who is online, but also to better run tournaments and other events.
You can access the friends panel in the bottom right hand corner, we look forward to hearing your feedback on this exciting feature.

Alternate Art Systems
As we continue to work on porting across Infinity Wars 1 accounts, we have to lay out the groundwork by porting across assets and creating systems to facilitate this. The newest and largest of these systems is the addition of alternate art cards. In the deckbuilder you can change the artwork you have selected by zooming in on the card and clicking the "change artwork" button.
For a limited time only, all alternate arts will be available to all players. These work in multiplayer, so be sure to showcase your favorites when you play.
Two pieces of alternate art: The 2016 Xmas Taiga, and the 2017 penta-pack Mark of the Demon are unfortunately not currently available.
However we have over a dozen never before seen alternate arts for players to discover and use. We'll be sure to have a way to unlock these once collections are fully available.

Quest System
A new quest system has been added for more dynamic and modular requirements, as well as better separating out IWC and IH specific quests. 30+ new quests have been added and will be assigned to players every 24 hours. We will continue to iterate on these, so be sure to give us your feedback on which ones you are finding satisfying or challenging.
Please note some previous quests have been made invalid, in this case you will receive a new quest.


[h2]Minor Features[/h2]

Hybrid and Gold Frames
IWC cards that belong to multiple factions have their card frames restored!
Multifaction will have their horizontally blended border while Hybrid cards will have the vertically connected half borders.


[h2]New IWC Cards[/h2]

Drason, Armory Keeper Cost:7 Morale:8 (GENx1)
Unique Character - Human
When Drason enters the Deployed Area, create an Upgrade in your hand.
Whenever you play an ability card, if Drason is in the Assault Zone, deal 2 damage to all enemy Characters on the battlefield.
20/14

Carlotta's Honor Guard Cost:4 Morale:8 (OoSx3)
Character - Angel
Flying
While Carlota, Queen of Solace is deployed, Carolota's Honor Guard gains +8/+8
8/8

Grayscale Cost:6 Morale:4 (Factionless)
Unique Character - Artificial Human
When Grayscale enters combat with a Character, Grayscale retreats, and that Character loses all text, buffs, and debuffs. This effect is retained when leaving play.
14/6


New Cards But Restricted to Devs only for testing:
  • Lilariah, Voice of Change
  • Hinekri, Growing Bored
  • Siege Engineers
  • Xac, Lost to Lunacy



[h2]New IW1 Cards[/h2]

  • Overcharged Bolt
  • Splat
  • War Machine
  • Single Combat
  • Construction
  • Dark Vision
  • Overcharged Bot
  • Vis, The Furious
  • Solace's Peace
  • Hunted Down
  • Find Your Way
  • Lanstead
  • Junkyard
  • Vasir, The Chained Prince
  • Aleta, Immortal Traveler
  • Orion, Master Architect
  • Tygris, The Architect
  • Acolyte of the Altar
  • Suffering Verorian
  • Champion's Herald
  • Voracious Goliath
  • Alearem, The Fate Twister
  • Nix, Justiciar of Dawn
  • Evellee, Mage Guild Recruiter
  • Guard
  • Rapid Iteration


[h2]IWC Redesigns[/h2]

We have a lot of redesign changes, most engine-based, and some temporary in nature.

Acolyte of the Altar Cost:1 Morale:4 (CoVx1)
Character - Human
Exhaust: Kill another target friendly unit. If you do and Acolyte of the Altar is deployed, target Ability in your hand costs 1 less.
4/4

Previous iterations of Acolyte of the Altar reduced the cost of an ability card in the planning phase, something we are not supporting. Instead the cost reduction has been made permanent and stackable. Finally changing from sacrifice to Kill better enables some of the "Aristocrats" decks we have been seeing with Commanders like Nero now that Sacrifice and Kill have greater mechanical seperation.

Tygris, The Architect Cost:5 Morale:12 (GENx2)
Unique Character - Human
Exhaust: Create one of five Artificial Genesis Characters
3/7
Options:
2 Cost: Lil' Timmy Bot
3 Cost Unending Drone
4 Cost Genesis Construct
6 Cost Unmanned Aerial Destroyer
11 Cost Mecha Dragon

Tygris's creation minigame presented us with unique UI design problems, and so while we briefly considered a nested Wish system, in the end giving an option of 5 different classic Genesis cards gave a similiar variety of choices and actually buffed the card in some scenarios due to a greated array of abilities on offer.

Orion, Master Architect Cost:4 Morale:10 (GENx2)
Unique Character - Human
Exhaust: Transform target card in your graveyard into an X/X Artificial Character, where X is twice its cost. You may play that card from your graveyard next turn.
4/8

Orion now uses the "play cards from graveyard" technology due to X costing. We are aware that this somewhat nerfs the card, will be looking at some possible buffs in the future.

Nix, Justiciar of Dawn
Cost:7 Morale:8 (FDx3)
Unique Character - Human
Charge
When you deploy Nix, return up to three target characters to their controller's support zone.
10/10

Creating a "Pay X" system for a tiny handful of cards wasn't feasible so we have locked the cost but made the design slightly more efficient to offset the loss of flexibility. We will revisit this at a later date, so stay tuned.

Vasir, the Chained Prince Cost:7 Morale:12 (CoVx2)
Unique Character - Demon
Flying, Unstoppable
Vasir starts the game Chained, and cannot attack or block while Chained. If Vasir dies or is removed from the game, he is shuffled into your deck Unchained instead.
3, Exhaust: Vasir becomes 34% unchained. If he is 100% unchained, move him to the support zone.
18/18

Vasir's punishment effect unfortunately isn't compatible with the engine currently, so the card has been reworked as a durable finisher that can be slowly freed over time.

Voracious Goliath
Cost:10 Morale:15 (CoVx2)
Character - Demon
Unstoppable
When you deploy Voracious Goliath, you may Overcharge it any number of times. For each time you overcharged, your opponent sacrifices a random Character.
20/20

Sacrifice mid-resolution isn't something we are supporting mid-engine, so while random sacrifice will continue to be an exiles mechanic, we are making an exception for this design.

Alearem, The Fate Twister
Cost:4 Morale:7 (CoVx2)
Unique Character - Human
At the end of turn, if Alearem is deployed and your health or morale are less than 1. If Alearem has been deployed for exactly 3 turns, your health and morale are set to 100.
0/10

While the old Alearem design was a really fun callback to the Dune board game, having dedicated UI at the start of a game for the card wasn't feasible, so we have reworked it slightly to be a enters deployed trigger, meaning you only have to guess 3 turns ahead but also giving your opponent a bit more warning of what it coming.

Suffering Verorian
Cost:1 Morale:2 (EXx1)
Character - Human
Exile 2
Whenever you discard a card, if Suffering Verorian is in your hand or graveyard, it gains +1/+1. The bonuses from this effect are retained between zones.
3/3

With the greater reliance on discard synergies and the exile mechanic in the faction, we didn't want a card with an Exile 0 ability and also felt the previous design tread too closely to Demonic Disciple. So we have reworked the card as a synergy piece, it getting bigger as you discard other cards or itself.

Evellee, Mage Guild Recruiter Cost:5 Morale:12 (Factionless)
Unique Character - Human
Pay 1, Exhaust, remove target deployed Character you control from the game: Recruit a Character costing X+1, where X is that Character's cost.
5/10

Due to both textbox size and the need to create a "Pay X" system for a tiny handful of cards, Evellee has been streamlined to be an exciting and much more reliable "Birthing Pod" style ability.
We are aware some players might be disapointed by the removal of the other ability, but hope to see this enable a number of whacky and interesting decks. And, again, we will be revisiting this in the future.


Aleta, Immortal Traveller Cost:5 Morale:5 (Factionless)
Unique Character - Human
If Aleta is in the graveyard for 6 consecutive turns, she is raised to the Support Zone at the end of the turn.
1, Exhaust: Search your deck for target Unlimited card, that card is placed in your hand.
6/16

The previous design let you create any Unlimited Character, this proved to have UI challenges that were not worthwhile for a single card design, thus we have modified the card to Tutor Unlimited cards, but buffed it by allowing you to also get Unlimited Ability cards such as Time for Fun.


[h2]Balance Changes[/h2]

  • Defiant Hunter's buff is no longer persistent between zones
  • Nemophilist Angel's overcharge ability now only gives 1 extra resource, but grants an additional 4 morale.



[h2]Bugfixes[/h2]

  • Fixed Activated abilities and Exile graveyard cards not correctly checking player resources, meaning you can create infinite resources.
  • Fixed Secluded Constructor only buffing via base stats, not full stats
  • Fixed Secluded Constructor targetting
  • Factionless cards added to your deck no longer make it illegal
  • Fixed profiles and titles being reset in the future
  • Fixed Caretaker of the Young's activation ability exhausting for 2 turns, not 1.
  • Fixed Humble not permanently removing activated abilities if the humbled card was reanimated or returned to hand.
  • Fixed Altar of Binding being a location, not a type.
  • Fixed Once was Clean losing haste.
  • Fixed Humble not working correctly with Infect
  • Fixed Defensive Perimeter exhausting for two turns.
  • Fixed Wild Hunt not putting cards in graveyard if you hit no targets
  • Fixed Enlightenator overcharging every turn.
  • Fixed flame dawn centurion and other cards that count characters in a certain zone not counting themselves
  • Fixed artist credits on several tokens
  • Fixed some exile tokens having factionless frames
  • Fixed some cards using alternate arts as their default art
  • Fixed Astatoth's spritesheet shaking around due to misalignment
  • Fixed commanders being able to be played while exhausted
  • Fixed Overcharged Bot not using the overcharge mechanic
  • Fixed an issue with some overcharge cards that allowed you to infinitly overcharge the same card.
  • Fixed Siphon Structure and other cards that cared about resources remaining causing desyncs
  • Fixed Activation effects that have multiple variable costs not working correctly
  • Fixed redirecting damage to a card that was already dead
  • Fixed floating targeting arrows if the target was killed for a multitargetting card
  • Fixed hand targetting cards working on queued ability cards


Again, check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.

Happy holidays everyone!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Multi-Targetting | IWC 0.44 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.44.

Releasing with today is a HUGE list of balance and redesign changes, as well as a pretty long and serious article on Design Direction, from the entire team of us at Lightmare Studios. It also gives some details about the IWC Open-Beta, so if you're waiting for the game to come back in its free-to-play form, then this one interests you. Check out the full post here: https://www.patreon.com/posts/59029066

[h3]Reminder: FREE DEMO[/h3]
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes


[h2]Major Features[/h2]

Multi Targeting
The first iteration of multi-targeting is here!
A key feature to helping the majority of the remaining Infinity Wars 1 cards to be ported across is multi-targeting, the ability to target multiple cards with a single source as well as allow multiple activations of cards with on-field abilities.
This feature required a significant rewritting of our targeting UI as well as some networking code. This is due to the Infinity Engine being built initially for only mobile play in mind, meaning that ease of targeting and network packet size were significant limitations. However as our focus has shifted to IWC, Multi-Targeting has been a long standing feature request from the community and we are happy to finally be able to release it to everyone.
With the release of this feature we are also able to revert several card redesigns such as Cannon Fire and Fight!
Expect to see many more multi-targeting cards in future patches.
Please report any bugs found to us, as this feature touches many different systems in the codebase.

New Targeting Arrow Graphics
While overhauling our targeting UI for multitargeting we have modified the targeting arrows to a lovely new look, as well as being more consistent with the color coding of each arrow to showcase if the effect is positive (Blue), Negative (Red), or Neutral (Yellow)


[h2]Minor Features[/h2]

Store Updates
The cosmetics section of the Store is now open, with a number of purchasable Portraits and Titles for your profile. Be sure to take a look!

Card Pack Price changes
Intrigue Phase 1 packs were incorrectly costed due to an internal miscommunication, they now cost 500 gold.
We will be looking at potentially refunding gold for those who purchased packs at the incorrect price.

[h2]New Cards[/h2]

Putrifying Elkmare
Cost:6 Morale:4 (WP OR EX)
Character - Beast Demon
Untouchable
14/14

Confront the Aether
Cost:7 (CoVx2)
Ability
Whenever you play an ability card, If Confront the Aether is in your hand reduce its cost by 1.
Draw 4 cards.

Escalating Stain
Cost:4 (EXx1)
Location
When you deploy Escalating Stain, your opponent gains control of it and you gain control of any location they control.
At the end of turn, you lose 4 Health.

[h2]New IW1 Cards[/h2]

  • Blood Arrow
  • Cannon Fire
  • Fight!
  • Shrine to the Heavens
  • Secluded Constructor
  • Intimidating Rally
  • Overcharged Bolt
  • Laser Cannon


[h2]IWC Redesigns[/h2]

A large number of cards have been redesigned over the last several week due to gameplay or engine reasons.

Denial Cycle: Having already redesigned Denial of Surprise, it won't come as a shock that we planned to redesign the entire cycle, each being a powerful but ciche sidebard style cards at double purity.
The previous designs used "Can't be Undone" something which we neither support nor want to use in Infinity Wars Classic for technical and design reasons.
We'll be redesigning the rest of this cycle shortly, where possible we want the card to maintain its hate against the same style of card.


Denial of Force
Cost:2 (DoDx2)
Ability
Enemy Characters with attack 10 or greater can't attack this turn.

We have seen how powerful cards like Fear can be, delaying the game to give defensive decks breathing room.
While we don't want unconditional "Can't Attack" cards to nessesarily be common in DoD due to how defensive they already are, this conditional card can be a useful too against decks that are not trying to swarm the board.


Denial of Flight
Cost:8 (GENx2)
Ability
Kill all enemy Characters with flying.

While Warpath are the master of the Reach keyword, GEN has access to anti-air ability removal but lacked an expensive high impact version.
While pricy, this can allow powerful alpha strikes if you yourself are relying on fliers to close out the game.


Denial of Advancement
Cost:1 (OoSx2)
Ability
Return target artifact to its owner's hand. Increase its cost by 3.

Overseers have access to some of the most premium artifact and location removal, but as part of a larger balancing of artifact and location interaction, we want to give players a very cheap option to interact that wasn't as permanent as removal but could be used for a tempo advantage.

Defiant Cycle Redesign:

The defiant cycle was a cycle of cards that had an effect when removed from the game, designed most likely to work with overcharge that you got the effect without paying any resources often meant their effects were very low impact, and the card was overall useless, or the card was very powerful. In addition, the artwork for these cards are nearly all showing interactions between factions. Therefore to create more multi-faction options for deckbuilding this cycle is being redesigned to be various multi-faction Character cards.
Notably the most played card of this cycle, Defiant Footman, we plan to move to Morningstar Accelerator so that it is still an option in decks.


Defiant Monk
Cost:1 Morale:3 (DoD + EX)
Character - Human
At the beginning of combat, if this is in the Defence Zone, transform the front Character of your Defence Zone into a random Character that costs 1 more.
2/6

Defiant Hunter
Cost:4 Morale:6 (WP + FD)
Character - Beast
When you deploy Defiant Hunter, target Character in your hand costs 2 less and gain "At the end of turn if this is deployed, return it to your Hand."
12/8

Defiant Engineer
Cost:5 Morale:5 (WP + GEN)
Character - Human
At the start of combat, if Defiant Engineer is deployed and you control a deployed Character with attack 20 or greater, create a 4/4 Beast token in your Assault and Defence Zones.
10/12

Defiant Herald
Cost:2 Morale:4 (OoS + DoD)
Character - Angel
Vigilance
When you deploy Defiant Herald, target deployed Character you control is returned to its controller's hand. Its cost is reduced to 0.
2/8

Off-Faction Overcharge Cards: This faction was a series of Overcharge cards in Rebellion that were single faction cards that required a card of a second faction as overcharge targets. This essentially made them poorly designed dual faction cards.
With the change of the defiant cycle, we felt like a cycle of Hybrid cards with Overcharge effects would allow Overcharge decks to have more options across many factions.


Enlightenator XT2500
Cost:4 Morale:6 (GEN OR DoD)
Character - Artificial
When you deploy Enlightenator XT2500, you may Overcharge it once.
At the end of turn, if this was overcharged when it was deployed, it heals all damage from itself and gains +2/+2.
8/12

A defensive tool for DoD and GEN that works extremely well with the health buffs of both factions.
Angel's Bane
Cost:2 Morale:3 (CoV OR OoS)
Character - Human
When you deploy Angel's Bane, you may Overcharge it once. If you do, target Character in the Command Zone has its resource cost increased by 2.
6/6

Verore and Overseers often want to control the gameplan of the opponents deck, which is often based around certain command zone cards. This gives another tool to that strategy if your willing to pay the card disadvantage.

Once Was Clean
Cost:5 Morale:6 (EX OR WP)
Character - Beast Demon
Haste
When you deploy Once Was Clean, you may Overcharge it once. If you do, Once Was Clean gains +10/-10.
10/11

20 haste damage is incredibly scary, but the low health means even a single defensive token can be a huge swing

Nemophilist Angel
Cost:3 Morale:4 (OoS OR WP)
Character - Angel
When you deploy Nemophilist Angel, you may Overcharge it once. If you do, you temporarily gain 2 extra resources next turn.
8/8

*Overseers will now have some access to temporary bursts of extra resources to highlight their ability to gain a tempo advantage.

Drag Down
Cost:1 (SoAx1)
Ability
If target Character you don't control has flying, it loses flying and you draw a card.

As we were adjusting the Denial cycle, we also looked at other sideboard style cards. Drag down was one of the lowest impact cards in the cardbase and so was chosen to be card-neutral if it hits a target successfully.

Ancient Egg
Cost:2 (WPx1)
Artifact
At the start of turn, Ancient Egg's age increases.
Activate: Choose one-
- Pay 3 then Ancient Egg's age increases twice
- Sacrifice Ancient Egg: Create an X/X Beast token with unstoppable. Where X is four times Ancient Egg's age.

Ancient Egg's old design was incredibly random and unintuitive. Creating random beasts with modified stats based on the age of the egg. This also made the card an awful topdeck, as games didn't last long enough to age your egg if you couldn't play it early.
With this new design, you can now pay the extra resources that warpath decks can access to age faster. Also the stats of the beast created are now much more predictable, but the unstoppable keyword still encourages growing the beast to a large size.


[h2]Balance Changes[/h2]

  • Twins in Gray - We are keeping an eye on this card currently, but have no changes to it at this time
  • Ruins of an Ancient Civilization - Whenever a Character deals combat damage to your fortress, it also creates a 4/4 Beast token.
  • Honor Hill - text changed to "All Characters you control have their morale cost reduced to 0."



[h2]Bugfixes[/h2]

  • Fixed a soft lock when the opponent leaves and the victory screen appears when looking at deck or graveyard.
  • Fixed Fiery Resolve lasting more than 1 turn in some situations
  • Fixed Vanguard Knight, Verore Brute, Zealous Protector artworks.
  • Fixed Chain lightning not correctly checking artificial status
  • Fixed Tome of the Dead being marked as both a location and Artifact.
  • Fixed Jade Witch overcharge not removing a card from have if the target becomes invalid
  • Fixed errors with the executable name that sometimes wiped decks that were built when releasing a new version
  • Chalice of Madness no longer causes desyncs and has been added back to the deck collection
  • Fixed Transformed conditionals not working
  • Fixed location cards not correctly setting battlefield graphics in multiplayer
  • Fixed Untouchable preventing graveyard targeting
  • Fixed Adaptive Construct triggering twice when deployed
  • Fixed On Play Wish effects (such as overcharge cards) not properly executing with it's wish effect trigger. This fixed Jade Witch and Angel's Bane.
  • Fixed Fight!'s effect behavior
  • Fixed the opponents battlefield cards not "squishing" within the layout width of the zone when processing the opponents moves in multiplayer.
  • Fixed turn timer not showing properly on the first turn of following real-time games.
  • Fixed deployment targeting actions not working properly, and not removing targeting arrows.


We've made a pretty big leap recently in terms of gameplay direction, driven by player feedback and guidance, and we hope it's everything you would want out of a redesign focused patch. Of course, there's the Design Direction post above to go and see again, but in the meantime, jump into some Infinity Wars Classic (or jump into the free demo) and we'll see you there!

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios