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Silent Depth 2: Pacific News

Patch Notes 0.1.0: Torpedo System Update Part 3: Simple TDC

Hello once again! We are here with the final major update for the TDC simplified system. It may take some getting used to. But this is now a good solid foundation for us to move onto the enemy AI behaviours. Which is in our scopes next!

Simplified TDC: Now, this is not the real thing. Remember this is lite sim. This is just a step up from the ‘homing missile’ style that we had before (Don’t worry that is still in easy mode).

In order to use the new system, you must gather the three vital pieces of data required for the TDC to make calculations.. This is for predicted intercept points between the torpedo and the target. The mechanic works with the same TBT (target bearing transmitter) or the periscope like before. But now you will see each data part individually. You can now also see this data on the combat map. Which is also used to create a torpedo spread along the intercept line.

This system, although simple, forces more strategy from the player. If the enemy changes direction it changes the data required, and you will have to start again. So being hidden is a must for gathering data typically. We are working on the detection system next which will heavily advance this entire mechanic and make it what it really is intended to be.

You can no longer hit targets easily, especially larger enemy fleets! It's about getting in close with stealth, gathering data and making the first big hits. Then it's time to dive and run and wait for your next chance to strike!

As always, thank you to those who support us along this voyage.

[h2]Improvements:[/h2]
  • Prevent seagulls sfx from playing when camera is underwater
  • Update combat map background art
  • Update map detail dashed lines and sub icon art
  • Remove ship and sub track points from combat map
  • Remove distance text labels from combat map
  • Update sub and icon arrow in combat map
  • Update torpedo impact art in combat map
  • Adjust torpedo trajectory image UV so it looks correct when scaled
  • Show ship data in easy mode when using TBT and periscope
  • Update roadmap image on main menu


[h2]Features:[/h2]
  • New: Show torpedo firing panel in detail map view
  • New: torpedo firing system from combat map
  • New: Simplified TDC system (Only on Medium or Hard difficulty)

[h3]Development Timeline Notes: [/h3]
  • Discard TDC data gathered if it becomes invalid due to speed or bearing changing
  • Added first "identify ship" step to TDC
  • Render ship outline after it has been identified with TBT/UZO.
  • Outline depends on time of day and distance.
  • Outline setup for remaining ships
  • Purge ship data and identification when sub goes below periscope depth. Outline won't be rendered unless the ship is identified again.
  • Visualize different steps of TDC data gathering in map + click on torpedo projected impact to slightly offset it.
  • Add text labels to map detail TDC data + Made text label's bold
  • Show TDC data in map only at a certain zoom level
  • Refactor how TDC data gathering works. Now you can switch targets or look away and keep the current data gathered.
  • Add status messages when TDC data is lost
  • Adjust dashed lines length based on detailed map zoom level
  • Adjust torpedo target icon size
  • Make torpedo position adjust icon grey and change torpedo trajectory line color to grey
  • Change torpedo icon ordering
  • Adjust zoom level at which TDC data appears



[h2]Bug/issues Fixes:[/h2]
  • Fixed: bird ambient sounds being played while camera is underwater at Midway
  • Fixed: 1px border rendering in tooltip ui
  • Fixed: torpedo solution was being calculated twice
  • Fixed: check ship isn't null before trying to remove its TDC data
  • Fixed: TDC data ui not setting width correctly
  • Fixed: stop rendering ship outline when it is sunk
  • Remove: debug code
  • Fixed: torpedo impact point position not adjusting correctly with map zoom
  • Fixed: issued when dragging torpedo impact point in detail map
  • Fixed: reset torpedo offset data when closing map
  • Fixed: reset fire solution if the TDC data lost is the sub's current target


Contact us for bug reports: We are working on a in-game solution.

The Steam Discussion Forums
Our Discord
Or [email protected]

Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.


Thank you for taking the time to help us find the bugs!

Patch Notes 0.1.0: Torpedo System Update Part 2: Tracking and Targeting

Hello everyone!

Part two of the Torpedo System Update is out! These are simpler and more quality of life updates that will help us with the next and final part.

We have a challenge for you…

Who can get the best looking service report without being sent to the depths themselves? Share your screenshots on Steam and prove your tactical prowess!

Happy hunting.

[h2]Improvements:[/h2]
  • Added TBT aft cam. The camera will switch from fwd/aft depending on torpedo selection. Allowing more accurate targeting using the TBT.
  • Update to Tooltip UI
  • Updated Alert Message UI


[h2]Features:[/h2]
  • Added: Torpedo outlines for night time and (all time) distance based tracking. Visual aid that corresponds to combat map data.
  • Add torpedo UI icon instead of outline when camera is far away


[h2]Bug/issues Fixes:[/h2]
  • Fixed: hide torpedo cam ui when ui is disabled (Pressing V key)
  • Fixed: torpedo outline (and mesh) would be visible after torpedo explosion
  • Adjustments: Scale torpedo UI marker based on camera distance
  • Fixed: overlapping of gun dial and gun panel tooltip activation area

Patch Notes 0.1.0 Torpedo System Update Part 1: Torpedo Tracking

Commanders,

We've some important tactical updates that will help you keep track of your torpedoes once fired.

[h2]Improvements:[/h2]
  • Add new torpedo model
  • Add torpedo propeller sfx
  • Changed Deck Gun Ammo Font



[h2]Features:[/h2]
  • Added: Torpedo Tracking Camera (Button usable after firing torpedos)
  • Update torpedo cam UI: Torpedo Cam: Added numbered buttons to switch between different torpedoes
  • Added: stopwatch to torpedo cam ui to track torpedo life time
  • When tracking a torpedo and it explodes camera will switch to free view to look at the explosion
  • Added: Stop Watch ‘ghost needle’. Seconds will turn red when the torpedo predicted hit time is less than 1 minute.



[h2]Bug/issues Fixes:[/h2]
  • Fixed: Stopwatch minutes needle didn't update correctly with timewarp enabled

Patch Notes 0.0.9: Wake rendering update

Good Morning Commanders,

This regular update brings with it improvements to wake and foam rendering at different visual presets.

Contact us for bug reports: We are working on a in game solution.




Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.

Thank you for taking the time to help us find the issues! Now for the update report!

[h2]Improvements:[/h2]

  • Updated Main Menu Roadmap Graphic
  • Added: Foam to Submarine and Main menu Submarine
  • Added: Wakes system for enemy ships
  • Improved wakes on low and medium visual presets
  • Added debugging tools for enemy ships. (This will help us with the next stages of enemy/AI improvements)


[h2]Features:[/h2]

  • Added Custom Save Game Naming


[h2]Bug/issues Fixes:[/h2]

  • Fixed: ship's foam simulation space
  • Fixed: issues with foam and timewarp

Patch Notes 0.0.8: Deck Gun Update

We have another update for you all! But also please take some time to check out the message just below deck…

Help Us In Bug Hunting!


Thank you to those of you who have stuck with us in these early access stages of development! We have made huge progress and improvements. But there are still quite a few things to go. We hear the comments and reviews and wish to make it clearer for people to submit proper bug reports to us, so that we might find the bugs and squash them. As while these comments are appreciated, they do not really help us actually figure anything out.

The best way is to submit logs, save files and tell us what is happening to you. These are vital for us to replicate the issue on our end. Because if we don't see it, we can't fix it. So in order to get the info we need to help fix things, please follow these below options. And remember to post logs and save files with a description/images of the issue.

Contacting us:

The Steam Discussion Forums
Our Discord
Or [email protected]

Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2

Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs

Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above.

Thank you for taking the time to help us find the bugs! Now for the latest update and its content.



[h2]Improvements:[/h2]
  • Added: Ambient Sound now plays in freecam mode
  • Adjust: Outside diesel engine sfx and ocean ambient sfx volumes


[h2]Features: Deck Gun Specific Adjustments
[/h2]
  • New model. New deck gun with WASD controls. (Slower more realistic movement speeds
The Deck Gun controls have changed to make it more similar to the heavy, slow but controlled movement of the real guns. W-A-S-D is now used rather than the mouse to move its position, while utilising the dial to gauge distances (All based on the real dials). RMB for ADS and LMB to fire.
  • Adjust: camera position for deck gun
  • Limit deck gun angle around Y axis (You Can No Longer Fire through the back of the sub)
  • Fire "from hip" ability
  • Prevent firing with LMB if mouse is over
  • Update System UI with new deck gun
  • Add deck gun dial to UI
  • Adjust: deck gun dial scale and correct max rotation
  • Set deck gun Y angle limit to 20 degrees and adjust bullet force
  • Systems UI: update deck gun text
  • Deck gun rotation when underwater
  • Deck gun heading
  • Added: New Sound FX
  • Added: New VFX




[h2]Bug/issues Fixes:[/h2]
  • Fixed: Pressing ESC on main menu would block mouse input
  • Fixed: Remove glitched mesh from CL53
  • Fixed: Adjusted: Floating jeeps on Midway
  • Fixed: Adjusted: Broken jeep normals
  • Fixed: Deck gun could fire when clicking on pause menu