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From Glory To Goo News

0.2.3e

[p]Hey Everyone, [/p][p]This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. [/p][p][/p][h3]Other[/h3]
  • [p]You can now build bridges near tribes[/p]
  • [p]You can now toggle Terminus Cannons on and off[/p]
  • [p]Improved the performance of damage number display. They will also no longer appear for units offscreen[/p]
  • [p]Some general sound touch up in the main menu[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]The button hover sound should no longer crackle if triggered in quick succession[/p]
  • [p]Fixed The Sludge "surfing" over their sludgors through walls if hit by large amounts of AOE[/p]
  • [p]Fixed strike barge drones not shooting enemies at the edge of the map[/p]
  • [p]Fixed the enemy state of buildings in the map editor being overwritten if the enemy toggle is left on[/p]
  • [p]Fixed follow line markers changing to off the map if selected units are ordered to stop[/p]
  • [p]Fixed the unlock button/text appearing when a stratagem slot is clicked[/p]
  • [p]Fixed operations not resetting fully when changing the faction of custom captains[/p]
  • [p]Fixed missions sometimes spawning without a perk at the selection stage[/p]
  • [p]Fixed how rarity is handled by traders in operations[/p]
  • [p]If research is an operation map reward it should now unlock on the map that rewards it[/p]
  • [p]Fixed land mines not always working against enemy robots[/p]
  • [p]Some GUI fixes[/p]

0.2.3d

[p]Hey Everyone, [/p][p]This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. [/p][p] [/p][p]Other[/p]
  • [p]Reduced Search And Destroy Operation boss health by 25%[/p]
  • [p]Added additional score breakdown details in the win/lose screen for operations[/p]
  • [p]The in game event/message flourish can now be cycled by pressing escape[/p]
  • [p]If running with Real Stakes the restart button is removed[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Deselecting thumper beacons should now hide the thumped highlight grid[/p]
  • [p]Fixed some incorrect stat assignments for captains on respawn[/p]
  • [p]Fixed orbiters not always deploying on captain respawn[/p]
  • [p]Fixed a case where building info text wouldn't be hidden on drag select[/p]
  • [p]Fixed some cases where healthbars would disappear while a building is selected[/p]
  • [p]Fixed some starting units spawning as their laboratory variants in operations[/p]
  • [p]Fixed a case where the autosave "saving" panel would get stuck if autosave failed[/p]
  • [p]Fixed the robot workshop sometimes loading with the human workshop sprite[/p]
  • [p]Fixed 25 minerals displaying for operation missions when it should be 20[/p]
  • [p]Fixed tribe platforms displaying the food requirement if you are the xenobiologist[/p]
  • [p]Fixed tribe platform recruit not always working due to incorrect resource check[/p]
  • [p]Fixed level 3 ship reactors displaying the wrong energy production on load[/p]
  • [p]Fixed rocket troopers not displaying in the unit counter[/p]
  • [p]Fixed a case where displayed resource gain wouldn't completely reset between maps[/p]
  • [p]Fixed some research GUI bugs[/p]
  • [p]Fixed some typos[/p]

0.2.3c

[p]Hey Everyone, [/p][p]This update contains various changes and bug fixes reported by the community. It grew a bit larger than usual so let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. [/p][p][/p][h3]Other[/h3]
  • [p]Added some icons for operation mutations[/p]
  • [p]Added additional tooltips to describe operation modes[/p]
  • [p]Dig-in with multiple valid units selected will now either deploy or undeploy all rather than switch them individually.[/p]
  • [p]The Sludge's minions now spread out more when spawned[/p]
  • [p]Added a death animation for The Sludge[/p]
  • [p]Phoenixes are now affected by the targeting operation perk[/p]
  • [p]The time between autosaves is now based on real time rather than game time[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed incorrect custom captain unlocks between operation missions if the game was closed previously between missions. This may reset your custom captain if you were in the middle of an operation before this update.[/p]
  • [p]Fixed operation map times not being saved within maps[/p]
  • [p]Fixed removing perks on loaded custom captain loadouts not returning points[/p]
  • [p]Fixed the ship lab boost from the SSP-Swage on colonization mode being applied incorrectly from loaded games[/p]
  • [p]Fixed workers being used on load for buildings that haven't started construction[/p]
  • [p]Fixed double click select for units of the same armoury group[/p]
  • [p]Fixed an edge case causing two dig-in buttons to appear when a unit is selected[/p]
  • [p]Fixed an edge case causing data corruption[/p]
  • [p]Fixed not being able to copy data centres or compact reactors[/p]
  • [p]Fixed hero specific passive skills sometimes not being available for selection on load[/p]
  • [p]Fixed gunkpod animation sometimes breaking[/p]
  • [p]Fixed some ship effects carrying over into saved games in survivor mode if selected in the main menu[/p]
  • [p]Fixed the biomass earned when a game is lost being significantly lower than intended[/p]
  • [p]Fixed the wrong minimap icons appearing if you have an active Colonization operation that started with robots[/p]
  • [p]Fixed units sometimes not rotating when given a move order[/p]
  • [p]Fixed the heat system sometimes ignoring changes to tiles from water modules[/p]
  • [p]Corrected SSP-Anvil description to read 15 bonus research[/p]
  • [p]Fixed being able to place Data Processors on some ineligible types of terrain[/p]

0.2.3b

[p]Hey Everyone, [/p][p]This update contains some balance changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter anymore bugs or have suggestions. [/p][p][/p][h3]Balance[/h3]
  • [p]Greatly increased the chance that grass spawns close to your landing point on Volcanic biomes in operation mode[/p]
  • [p]Added some more geysers and an extra oasis to Desert biomes in operation mode[/p]
  • [p]Slightly reduced the negative worker penalty on lower difficulties[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed colonization mode ships on later missions sometimes getting stuck at 0 power until more reactors are built[/p]
  • [p]Fixed a case where colonization tribes would immediately attack on Colonization M2 or M3 causing waves to break[/p]
  • [p]Fixed The Gnasher and some other goo not dealing damage to tribes[/p]
  • [p]Fixed units not always behaving correctly with click drag formations if the drag started on an enemy[/p]
  • [p]Fixed Sky Gardens not adding the correct amount of workers if they were upgraded from Biodomes[/p]
  • [p]Fixed dig-in cooldowns not always starting if multiple units use it at the same time[/p]
  • [p]Fixed being able to copy robot outposts[/p]
  • [p]Fixed an issue with large colonies on load where workers wouldn't match[/p]
  • [p]Fixed Unbreakable Resolve breaking mutant merging[/p]

0.2.3a

[p]Hey Everyone, [/p][p]This update contains some bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter anymore bugs or have suggestions. [/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed Unstable Research sometimes not containing perks (For new operations)[/p]
  • [p]Fixed custom captain default unlockable passives returning if removed[/p]
  • [p]Fixed tower range modifiers not stacking with platform modifiers[/p]
  • [p]Fixed a case where labs could break building construction[/p]
  • [p]Fixed not being able to place buildings on platforms if they were under construction when the game was loaded[/p]
  • [p]Fixed a case where final wave music would be the regular wave music[/p]
  • [p]Fixed misaligned free building counters for towers[/p]
  • [p]Fixed being able to copy scavenger camps and not being able to copy some other buildings[/p]
  • [p]Fixed the next wave tooltip[/p]
  • [p]Fixed some misnamed free buildings in Operations[/p]