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CONVRGENCE News

0.7.2.1 Hotfix

[p]- Fixed a bug where the event reward might not unlock. Players affected by this issue need to turn in one more pumpkin.
- Fixed a bug where the energy rifle could malfunction near cultists.
- Fixed several AI-2 related bugs: inability to put the syringe back, inability to pick the syringe up from the floor, and incorrect grab indicator.
- The bolt/slide now automatically releases from the hand if the weapon is no longer being held.
- Added a bit more sound variety for the Bear.
- Adjusted bandit ragdoll parameters - they should now feel heavier and more realistic.[/p]

Halloween Event

[p][/p][p]Attention, Hunters! Scouts have reported mysterious pumpkins appearing throughout the Zone.[/p][p][/p][p]These objects have drawn great interest from scientists, so command has issued an urgent directive: collecting pumpkin samples is now a top priority for all hunters - even over current missions.[/p][p][/p][p]To keep morale high, each collected pumpkin counts toward your main active quest’s progress, and extra rewards await those who gather 3, 10, 20, and 35 pumpkins![/p][p][/p][h3]Rewards:[/h3][p]
🎃 3 pumpkins — 2024 Car Ornament.
🎃 10 pumpkins — 2024 Dog Hat.
🎃 20 pumpkins — 2024 Knife Skin.
🎃 35 pumpkins — 2025 New Reward: Weapon Camo.[/p][p][/p][p]The event runs until November 10 — happy hunting![/p][p][/p][h2]FAQ[/h2][p][/p][p]Q: If I don’t collect all rewards by November 10, will I lose them forever?
A: No, you’ll be able to earn them again next year.
[/p][p][/p][p]Q: I participated last year. Do I need to unlock everything again?
A: No, your previous progress is saved. You’ll continue from where you left off.
[/p][p]Q. Where can I track my current event progress?
A. You can track it on the special screen above the exit of Zakharich’s shop.
[/p][p][/p][p]Q: I unlocked a reward but can’t find it.
A: You can activate it in Settings → Cosmetics. If the option is still unavailable, re-enter the location.
[/p][p][/p][p]Q: Where’s the best place to find pumpkins?
A: Pumpkins spawn randomly across all locations like regular loot. However, you’ll always find one near each cult ritual site in the Forest — that’s at least four guaranteed per night raid.
[/p][p][/p][p]Q: What does it mean that pumpkins count toward main quest progress?
A: For example, if Zakharich asks you to bring him three light bulbs, he’ll happily accept pumpkins instead during the event. This applies to all fetch-type main quests, but not side missions.
[/p][p][/p][p]Q: I still have pumpkins from last year. Can I turn them in?
A: No, those have long since decayed and lost their anomalous properties — scientists are no longer interested in them.
[/p][p][/p][p]Q: Are the rewards the same as last year?
A: Not entirely. A new reward has been added — a unique weapon camo unlocked last.
[/p][p][/p][p][/p]

Patch 0.7.2 | Halloween Update

[p][/p][h2]What’s New[/h2][p][/p][p]Added Night Version of the Forest Location[/p]
  • [p]Veteran hunters can now experience the familiar area in a completely new way.[/p][p][/p]
[p]New Enemy Faction – Cultists[/p]
  • [p]Cultists perform their mysterious rituals in the night forest. But stay alert while observing them from the shadows - someone might already be setting up an ambush for you.[/p]
  • [p]Some hunters claim that cultists possess a strange aura that negatively affects everyone around them. For now, these are just rumors.[/p][p][/p]
[p]New Boss – The Bear[/p]
  • [p]This dangerous predator also prowls the woods at night. [/p]
  • [p]Two new achievements related to this boss have been added.[/p][p][/p]
[p]Halloween Event Returns![/p]
  • [p]Collect anomalous pumpkins and unlock unique cosmetic rewards. [/p]
  • [p]More details in a separate announcement.[/p][p][/p]
[p]Other additions:[/p]
  • [p]The artifact container at the base now emits radiation if it contains an artifact - so you won’t forget to sell it.[/p]
  • [p]Weapons now have a subtle vibration effect during sharp movements.[/p]
  • [p]Enemy hit sounds are now clearer and audible from any distance for better feedback and awareness.[/p]
  • [p]Several new loot items added.[/p][p][/p]
[p][/p][h2]Changes[/h2][p][/p]
  • [p]Slightly reduced wolf and boar damage across all difficulty levels.[/p]
  • [p]When scanning an item with the PDA, it now clearly states that at least one sale is required to display its price.[/p]
  • [p]UV flashlight burst (both handheld and underbarrel) now deals a small amount of damage to demons in addition to stunning them.[/p]
  • [p]Added more distinct sound cues when bandits prepare to throw grenades or dynamite (pin/igniter sounds).[/p]
  • [p]The sound of a grenade hitting the ground is now louder.[/p]
  • [p]Zakharich now pays 999 rubles for all items in high demand instead of 2x the base price, making most of them much more profitable to collect.[/p]
  • [p]Dog’s health now slowly regenerates outside of combat on Normal difficulty and instantly after combat on Easy. When at critical health, he still requires healing.[/p]
  • [p]The artifact container is now displayed in the inventory layout.[/p]
  • [p]Shotguns now deal significantly more damage when hitting limbs.[/p][p][/p]
[p][/p][h2]Fixes[/h2][p][/p]
  • [p]Fixed incorrect texture of PMM and Saiga ammo when using certain camo skins.[/p]
  • [p]Fixed a bug where a bandit could spawn inside a campfire in one of the forest camps.[/p]
  • [p]Fixed a bug that sometimes prevented Zakharich’s initial insurance dialogue lines from playing.[/p]
  • [p]Fixed a bug where long guns could be accidentally sold when their muzzle entered the sell zone while being held by the foregrip.[/p]
  • [p]Fixed a bug that made some outhouses in the Forest inaccessible after one of the previous updates.[/p]
  • [p]Fixed a bug preventing some settings (combat music, subtitles, body visibility) from being toggled in the main menu.[/p]
  • [p]Fixed an issue where boss spawn chance was sometimes calculated incorrectly.[/p]
  • [p]Fixed a bug where gaps in fences at the Garage Co-op location could be blocked by other objects.[/p]
  • [p]Various minor fixes and improvements.[/p]
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0.7.1.1 Hotfix

- Fixed a bug where Truffle’s stock wouldn’t refresh or sometimes had no items at all.
- Fixed a bug where sometimes Truffle’s items had no price tags and couldn’t be purchased.
- Fixed a bug where the crossbow wouldn’t deal damage to the new type of demons.
- Fixed a bug where a demon could get inside the new stash on the Dead City map.
- Patched a critical Unity engine security vulnerability (CVE-2025-59489).

Patch 0.7.1

[p][/p][h2]What’s New[/h2]
  • [p]More visual and gameplay variety added to Dead City:[/p]
    • [p]Basements in apartment buildings, some with radiation zones.[/p]
    • [p]New apartment interiors, including one that contains a hunter’s stash.[/p]
    • [p]Playgrounds, transformer boxes, phone booths, kiosks, information stands, and garages.[/p]
  • [p]Optimization work done for Dead City — performance in this location has been significantly improved.[/p]
  • [p]Added a new “Accelerator” upgrade module for the Energy Rifle.[/p]
  • [p]Crossbow bolts can now be spawned directly from the pack with the A/X button, just like regular ammo.[/p]
  • [p]Added a special message that appears when lost progress is restored.[/p]
  • [p]Added a new sound effect when demons receive a fatal headshot.[/p]
[p][/p][h2]Changes[/h2]
  • [p]Explosion radius of the new demon type slightly reduced.[/p]
  • [p]Energy Rifle now deals full damage even on limb hits.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed a bug where sniper rifles could deal multiple damage instances with a single shot after the last update.[/p]
  • [p]Fixed the “Roadside Picnic” achievement, which was broken after the previous update.[/p]
  • [p]Fixed a bug preventing use of the under-barrel UV flashlight on HTC Vive after the last update.[/p]
  • [p]Fixed an issue where the battery could disappear from the Energy Rifle left on the gun wall.[/p]
  • [p]Fixed a bug causing the Saiga magazine to disappear after loading into Underground Facility or Garage Cooperative locations.[/p]
  • [p]Fixed a bug where the AKM could roll away on its own if left on a surface with a magazine inserted.[/p]
  • [p]Fixed a bug where the Mosin’s bolt sometimes couldn’t be grabbed.[/p]
  • [p]Fixed a bug where city generation could extend beyond the playable area.[/p]
  • [p]Fixed a bug where combat music could loop infinitely.[/p]
  • [p]Fixed a bug where sold Molotovs and dynamite could still be ignited.[/p]
  • [p]Fixed a bug where selecting the “random location” card could lead to entering an unlocked area.[/p]
  • [p]Fixed a bug where burning torches had no burning sound and couldn’t ignite anything.[/p]
  • [p]Fixed a bug where the sound of some dropped items could be heard from any distance.[/p]
  • [p]Fixed a bug with items colliding with the artifact container.[/p]
  • [p]Fixed a bug where the lighter’s flame could collide with the player.[/p]
  • [p]Fixed a bug where an exploded demon technically never despawned, causing the dog to keep attacking empty space.[/p]
  • [p]Various other minor fixes and improvements.[/p]
[p]

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