Devlog | Pre-Demo Testing | 6th June 2024
ːsteamhappyː
[h2]What's New...[/h2]

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[h2]Bug Fixes...[/h2]
ːsteamthumbsdownː
[h2]Known Bugs...[/h2]
ːsteamthisː
[h2]Coming Soon / In Progress...[/h2]
Cheers!
Anxious Noob.
Josh.
[h2]What's New...[/h2]
- Rebalance to endless mode: enemies spawn rate reduces in late-run, enemy strength multipliers adjusted.
- Added "nemesis count" to lose screens.
- Added "tips" to win screens so players don't miss out on the tips.
- Added an element/status key to the enemy info page to identify the symbols more easily.
- Added setting to allow changing the camera pan speed (WASD, Gamepad and Click n' Drag)
- Popup info panel explains what "Snap to Tower" does in the settings.
- Pressing back/ESC de-selects towers and hides nodes when they're active.
- Tweaked enemy avoidance to prevent bunching up when enemies are stunned/slowed.
- Made adjustments to the UI text size, font settings and UI scale to improve text readability.
- Additional performance optimisations implemented.

ːsteamthumbsupː
[h2]Bug Fixes...[/h2]
- Added protection against corrupted save files crashing the game.
- Bug causing Choppa to get stuck has been fixed.
- Fixed a bug causing picture to look crunchy when playing on a Steam Deck.
- Removed inactive resolution setting of 2K from game setup screen.
- Fixed the resolution change bug that prevented resolution change without being set to windowed mode.
- Mud Pit hit box increased to prevent enemies cutting corners. Hit-rate has also been increased.
- Some enemies not being stunned in late-game endless.
- Many minor GFX fixes and tweaks.
- Some typos fixed.
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[h2]Known Bugs...[/h2]
- None that I am aware of, please find more!
ːsteamthisː
[h2]Coming Soon / In Progress...[/h2]
- Upgrade option for Flipper.
- Revamped Info section.
- Steam cloud save implementation.
- Save backup implementation.
- Language setting implementation.
Cheers!
Anxious Noob.
Josh.