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Pompeii: The Legacy News

Patch v0.511.0 is live!

[h2]Salve, citizens of Pompeii![/h2][p]
Thank you once again for your incredible support, feedback, and patience, every message, save file, and review helps me shape this world and push the game forward. This update brings another wave of improvements, fixes, and visual polish as Pompeii continues to grow into a richer, more refined city-builder.[/p][p][/p][hr][/hr][h2]Patchlog v0.511.0[/h2][p]🔹 Separated Food Types[/p]
  • [p]Food and Luxury Food are now split into two separate needs, making it much clearer to understand what your citizens are missing.[/p]
[p]🔹 Boats & Navigation[/p]
  • [p]Fishermen boats now navigate properly across the sea.[/p]
  • [p]Fishermen boats placed on rivers now steer correctly instead of crossing land.[/p]
  • [p]Trade ships now properly arrive at the Trade Port when placed on the seaside.[/p]
  • [p]Added three ship types that travel between ports: Cymba, Actuaria, Corbita.[/p]
[p]🔹 Optimization & Balance[/p]
  • [p]Additional optimization for statues and busts.[/p]
  • [p]Improved food balance in the later years of the game.[/p]
[p]🔹 UI & Clarity Improvements[/p]
  • [p]Water Supply value moved higher in the House panel, now placed above Building Stability.[/p]
  • [p]Fix: Tool icon overlapping with text on the Insula I upgrade.[/p]
[p][/p][hr][/hr][h2]What’s Next?[/h2][p][/p][p]The next update will focus on Quality of Life improvements, clearer UI, better readability, and overall smoother city management.

After that, I’ll move on to the next campaign chapter and complete the first Early Access milestone.
[/p][p]Thank you for helping Pompeii rise![/p]

Building Movement Arrives in Pompeii: The Legacy

[h2]Pompeii: The Legacy – Big Update v0.510.8[/h2][p][/p][p]Thank you all for your patience, this update took a bit longer to finish, but it’s a big one![/p][p][/p][hr][/hr][p][/p][h3]Major Improvements[/h3]
  • [p]Visible water in Aqueducts — you can now see water flowing when connected to a Water Pump.[/p]
  • [p]Fixed water grid handling when removing reservoirs.[/p]
  • [p]Large buildings no longer disappear when only partially in view.[/p]
  • [p]Prevented building near the map edge, as it could cause rare crashes.[/p]
  • [p]Decorations no longer have stability values (they couldn’t be repaired anyway).[/p]
  • [p]Optimized resource transport in late-game cities — workers should now move more efficiently.[/p]
  • [p]Improved character movement — people won’t “slide” or pause briefly when turning on slower systems.[/p]
  • [p]Optimized several decoration models for faster loading and lower memory usage.[/p][p][/p]
[hr][/hr][p][/p][h3]Building Movement System[/h3][p]The new building movement feature is finally ready! You can now move built structures and decorations with full functionality. Here’s everything that had to be implemented to make the building movement feature work properly:[/p]
  • [p]Building grid now appears while moving (same as during building placement).[/p]
  • [p]Building rotation and entrance points adjust dynamically.[/p]
  • [p]Thicker grid lines match the building’s footprint.[/p]
  • [p]ESC cancels movement safely.[/p]
  • [p]Handles both even and odd-sized buildings correctly.[/p]
  • [p]Fixed visibility when dragging a building off-screen.[/p]
  • [p]Added blue screen overlay when moving mode is active.[/p]
  • [p]All other shortcuts are disabled during movement (except ESC and Grid (G)).[/p]
  • [p]Game pauses while moving to prevent issues.[/p]
  • [p]A hint panel appears in the center of the screen for movement controls.[/p]
  • [p]F8 (photo mode) disabled during building movement.[/p]
  • [p]Grid toggle shortcut works as usual.[/p]
  • [p]Added hit meshes so decorations can be selected and moved properly.[/p]
  • [p]No overlapping with existing buildings.[/p]
  • [p]Temporarily removes the moving building from terrain data for smooth repositioning.[/p]
  • [p]Specialized handling for water and hillside buildings (can only be placed in valid terrain).[/p]
  • [p]Animals move together with their farm.[/p]
  • [p]Opening a building’s movement mode automatically closes its management panel.[/p]
  • [p]Full handling for Water Pumps, Reservoirs, and Aqueducts after movement.[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Coming Next[/h3][p]The next update will focus on trade system polishing and core gameplay balance.
I’ll also separate Food and Luxury Food indicators, which caused the most confusion early on.[/p][p][/p][hr][/hr][p][/p][h3]❤️ Thank You[/h3][p]Your feedback and support keep me going, every report, suggestion, and review ❤️ helps shape Pompeii: The Legacy.

Thank you for being part of this journey!


[dynamiclink][/dynamiclink][/p]

Patch v0.510.4 is live - 22 Updates in 37 Days!

[p]Hey everyone![/p][p][/p][p]This marks the 22nd update since release; all within just 37 days![/p][p]We’re steadily moving toward the first milestone, which should arrive around update #28.[/p][p]Thank you all so much for staying with me and supporting Pompeii: The Legacy through this journey. [/p][p][/p][h3]Patch Notes v0.510.4[/h3]
  • [p]Fixed: Tree removal no longer deletes aqueducts[/p]
  • [p]Fixed: Tree removal no longer deletes bridges[/p]
  • [p]Domus II now correctly shows its upgraded name[/p]
  • [p]Insula II & III upgrades now properly shows +2 residents [/p]
  • [p]Fixed: Arena, Circus, Theatre, Academy, Library, and Basilica all showed "School" text on the research page[/p]
  • [p]Fixed: Orchard model placement offset[/p]
  • [p]Fixed: Items on the Stock page showing "facilities" incorrectly[/p]
  • [p]Fixed: Before building a Port, some resources incorrectly displayed available trade routes, now they only appear once the port is constructed.[/p]
  • [p]Fixed: Animals going crazy and spinning around one point[/p]
  • [p]Reduced animal counts in large cities to prevent overcrowding[/p]
  • [p]Optimized textures for about ten buildings, faster loading and lower GPU memory usage[/p]
  • [p]Fixed: Occasional flickering waterfall animation[/p]
[p][/p][h3]Coming Next[/h3][p]The next big step is moving already built structures, planned for the Sunday update![/p][p]Along with that, there’ll be a few smaller fixes and adjustments.[/p][p][/p][p]Thank you again for all your feedback and support, you make Pompeii: The Legacy what it is! ❤️[/p]

Patch v0.510.2 is live!

[h2]Patch v0.510.2 – Aqueducts Polish & Next Steps
[/h2][p]Hi everyone![/p][p][/p][p]This patch focuses mainly on further polishing the aqueduct system.
They should now work more reliably and show fewer visual glitches overall.
There’s still a visual issue in edge cases where multiple aqueduct lines run close parallel to each other, I’ll fix that in one of the next updates.[/p][p]Over the next two days, I’ll be focusing on improving the trade system and balancing trade values.
After that, I’ll finally move on to adding one of the most requested features, moving already built structures.[/p][p][/p][p]Once again, a huge thank you to everyone for your support, positivity, and feedback.
Your reviews and comments really mean a lot and keep me motivated to keep improving Pompeii: The Legacy![/p]

One Month After Release – The First Major Update

[h2]Pompeii: The Legacy – Major Update v0.510.0[/h2][p]As Pompeii: The Legacy continues to grow, we’re now getting closer to reaching the first of four milestones planned for the Early Access journey.
I’d like to thank everyone who has supported the game so far, your feedback, reports, and kind words have been an incredible help in shaping its progress.[/p][p]Since release, I’ve been updating the game very frequently, and it’s been wonderful to see how positively players have responded to that.[/p][p]Over the past month since release, Pompeii: The Legacy has grown a lot, with new features like Events, Ship Trade Paths, Steam Achievements, and Steam Trading Cards added to the game. Now players can enjoy more depth, interaction, and even earn rewards while building their legacy![/p][p][/p][hr][/hr][h3]⚙️ Main Features – v0.510.0[/h3][p]New Buildings Added to the Game[/p]
  • [p]Pozzolan Mine[/p]
  • [p]Academy[/p]
  • [p]Basilica[/p]
  • [p]Jewelry Shop[/p]
  • [p]Circus[/p]
[p][/p][p]Gameplay & Building Improvements[/p]
  • [p]Unique icon for paused buildings (click to resume activity)[/p]
  • [p]Added sorting filter to the Buildings panel (via dropdown menu)[/p]
  • [p]Class icons and text hints now visible next to professions[/p]
  • [p]Ability to sell ships (added below the Unassign option)[/p]
  • [p]Correct worker classes now appear in buildings such as Theatre, Villa, Arena, etc.[/p]
  • [p]Adjusted worker costs and upkeep for several structures (Fighters Ring, etc.)[/p]
  • [p]Senator’s Villa now provides both money and Governing Points[/p]
  • [p]Increased construction time for large, late-game buildings[/p]
  • [p]New Warehouse Upgrade (increases storage capacity by 30%)[/p]
  • [p]Tax Office now generates 1.2 Denarii per house per month (up to 80 houses nearby)[/p]
  • [p]Animal farms now include ambient sounds[/p]
  • [p]Fixed incorrect panels for several buildings (Library, Art School, etc.)[/p]
  • [p]Butcher Shop upgrade[/p]
  • [p]Fixed bug when returning from “New Game” menu without starting a new session[/p]
  • [p]Fixed crash issue on the Empire Map when too many cities were opened[/p]
  • [p]Numerous text and localization fixes[/p]
[p]Optimization & Polish[/p]
  • [p]Optimized human models (reduced memory usage, faster loading)[/p]
  • [p]Optimized textures for multiple buildings for smoother performance[/p]
[hr][/hr][h3]Coming Next[/h3][p]Due to time spent fixing a tricky crash bug, not everything planned made it into this update.
In the following days, I’ll focus on completing:[/p]
  • [p]Building Movement[/p]
  • [p]Aqueduct Polish[/p]
  • [p]Manual Work Assignment[/p]
[p][/p][hr][/hr][h3]Stay Tuned![/h3][p]Before the end of the day, there’s still a surprise coming, so keep an eye on the game’s page and announcements!
Thank you all again for your incredible support, every bit of feedback helps me make Pompeii: The Legacy even better.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]