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Lost For Swords News

Watch Retromation play Lost For Swords!

[h2]Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring![/h2]



A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses.

The developer Max will also be on stream to answer your questions!

A 1000 Cuts And Healing

Hi there!

New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features!

Here are the details:
  • +6 tower difficulty: flipped monsters heal 3 when exiting room
  • add icons to various keyword explanations when inspecting card
  • doors and backtracks flip immediately when entering a room
  • Winged Door only spawns after all monsters have been defeated
  • visual effect for ethereal cards
  • cards that relate to the origin show an indicator at the origin spot while interacting
  • performance improvements
  • reworked card inspect screen
  • Intimidation Ring ticks down instead of up
  • show Mage hero as “not available” in demo
  • bugfix: room rewards should properly spawn according to chosen room


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Japanese

Hi there!

New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates!



Here are the details:
  • new Language: Japanese!
  • overhauled overworld map
  • stealth rework: attacking monster reduces stealth by 1 instead of removing it fully
  • keep teleport counters and stealth until next room
  • improvements to card rendering: bigger texts whenever possible
  • fixed bloody chest trigger not always triggering


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Rooms And Rogues

Hi there!

New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!



Here are the details:
  • between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot
  • Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
  • push rework: pushed cards continue to push the cards they bump into
  • boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
  • teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board
  • additional difficulty (+5): increased vendor prices
  • reduced boss difficulty: decreased boss attack and monster amount
  • disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap
  • Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds
  • switched effects of Poison The Well and Everlasting Poison
  • reworked Bagoas Belt: adds potions of poison to deck now
  • reworked Shield Slam
  • reworked Pocket Wormhole
  • reworked Shadow Presence
  • removed Reactive Armor
  • removed Defensive Dagger
  • buffed Poison Cloud
  • nerfed scaling of Lance
  • nerfed scaling of Mjölnir
  • increased healing of Large HP Potion from 6 to 9
  • when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled
  • preview of card that will be drawn when hovering over replaceable cards
  • improved rendering of equipped trinkets: more space, unobstructed trinket counters
  • show indicator for teleportable locations
  • map shows highest unlocked difficulty for each tower
  • improved visuals when hero takes damage beyond defense: armor is hit first, then HP
  • fix: moving off pressed card on board after click/tap does not trigger a selection


New cards:
  • Concealed Rapier
  • Stealth Dagger
  • Cap Of Healing
  • Plague Doctor Cape
  • Stealth Cloak
  • Tripwires
  • Tear Of Nyx
  • Ninjutsu Pendant
  • Stealth Potion
  • I-Barrel
  • Push Wall
  • Secret Tunnel


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

Who’s The Boss Now?

Hi there!

New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements!


Here are the details:
  • Boss rework:

    • bosses are immune to all damage while there are still other monsters on the board
    • rebalanced boss HP, Attack and Monster spawn rate
  • reworked most of the Sins and Sin related cards:

    • Sin interaction does not move hero onto the Sin anymore, but next to it
    • many Sins replace themselves by putting a card in their place after interaction
  • reworked Stalker to not swap place after attack: was too strong
  • reworked Blessed Hammer: now triggers before monsters act
  • reworked how damage is dealt to Monsters in deck: before, Monster defense always stayed at the Monster’s base value while in the deck, and never got reduced when they took damage. After the change, Monster defense in the deck behaves the same as on the board. And a Monster’s defense is reset to their base value after the deck gets shuffled between rooms
  • Hero XP: each hero gains XP by completing floors of towers, unlocking cards
  • renamed Feeble to Cowardly
  • reworked Cowardly: a cowardly Monster can only flee when its their turn, not directly after getting attacked
  • slightly reworked how Brute attack increase works: Brutes gets +2 attack when its their turn, if they have been attacked this turn (including unarmed attacks)
  • Bloody Chest and Strange Chest have Eager
  • reworked Doublecast into a Scroll (was a Spell)
  • Mimic drops 20 Emeralds when defeated
  • switched order of deck shuffling and auto-equip: auto-equip is first, then shuffling
  • ability to unlock content in options menu
  • better visuals when Monsters in deck are dealt damage
  • show hero (and their HP) on card-find screen
  • shuffle deck sound effect
  • fixed rendering for many different resolutions, including Galaxy Z Fold5
  • added particles for cards with quick or slow interact
  • added particles for quick and slow cast spells


New cards:
  • Intimidation Ring
  • Auramancer’s Amulet
  • Ring Of Patience
  • Gluttony
  • Envy
  • Force Multiplier
  • Hungry Sword


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯