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Lost For Swords News

Quests

Hi there!

New update for the Lost For Swords demo, with loooots of new stuff!



Here are the details:
  • quests! Meet NPCs in your run that will give you quests
  • moved level browser and editor to map screen -> Hero Academy
  • removed Tripwires (replaced by Amulet Of Ice)
  • endless mode: Monster abilities scale with each loop
  • changed behavior when monster defense resets: only on room exit -> buffs retreat
  • buffed push based effects
  • buffed Infused Sword and Infused Dagger
  • changed Foresight to draw only non-scroll cards
  • changed Claustrophobia to be replaceable
  • nerfed Wand Of Rehearsal from Exert 4 to Exert 5
  • nerfed Quartermaster's Belt: decreased upgrade progression of Oil Of Sharpness
  • Common Penance deals fire damage now
  • modified The Joker starting deck to include a Whip
  • allow higher max speed when queuing up actions
  • keep origin spot visible after undo and reload
  • soft-banned Hammers in Paltry Tower, as they are too difficult for beginners, against Lackeys in particular
  • better wordings: use "have" vs. "get" appropriately for effects that modify Attack and Defense values
  • made "One-Shot" a modifier
  • show hint to endless mode on tower screen
  • split tower unlock in options menu into regular and ? tower
  • bugfix: made boss immune during phase changes, which lead to soft locks
  • fixed bug that softlocked player on Shifting Tower boss fight
  • fixed Soaring Shield weapon having melee range icon when it should be ranged
  • bugfix for Imbued Staff not showing its attack buffs properly while in deck
  • internal preparations for multi-savegame support


New Cards:
  • Mimic Wand
  • Dueling Rapier
  • Divine Favor
  • Escalation
  • Heavy Reading
  • Fire And Ice
  • Arcane Barrier
  • Circuit Closer
  • Holy Fire
  • Pushback
  • Spreading Plague
  • Divine Ring
  • Kramer's Pendant
  • Amulet Of Ice
  • Set Dresser's Earring
  • Plunderer's Ring
  • Shame


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)

The Endless Update

Hi there!

Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!



Here are the details:
  • endless mode!
  • added Bestiary
  • added Arsenal
  • reworked Paltry Tower: added Lackey, reworked difficulty progression
  • Push rework: pushing does significantly more damage
  • added difficulty +7: stronger bosses
  • added difficulty +8: 1 more monster per floor
  • added difficulty +9: start run with a Futility
  • new Monster: Lackey
  • knight starting decks: the Minimalist and the Gourmand
  • rogue starting deck: the Thief and the Joker
  • nerfed Shield Maiden deck
  • improved room loot generation, including Fountains
  • added alternative backtrack punishments: Fragile and Myopic
  • Aura interaction rework: hero does not move ONTO aura anymore, but next to it
  • Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it
  • reworked drop requirements for many cards
  • increased prices of NPC vendors in endless mode
  • advanced Rogue training
  • advanced Mage training
  • improved weapon handling in case of weapon stack changes while attacking
  • improved hero attack power calculation in case of weapon stack changes while attacking
  • monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
  • changes to monster movements: monsters will always prefer vertical movement now
  • reworked Lingering Flame and related cards
  • reworked Preparation
  • reworked Horned Hood
  • reworked Push In Boots
  • reworked Cunning Rapier
  • reworked Apothecary List
  • reworked Chain Lightning
  • reworked Lightning Strike
  • reworked Tesla’s Parting Gift
  • reworked Subtle Body Charm
  • reworked Catnap Ring
  • reworked Unstable Energy
  • reworked Niv's Presence
  • reworked Flame Wall
  • streamlined ethereal card visuals by using icon at all times, not text
  • save selected starting deck between runs
  • reworked win tower cutscene
  • increased text size of keyword infos in high resolution displays
  • reworked sound effects
  • added button in options menu to submit debug snapshot to developer
  • improved trinket rendering when many trinkets are equipped
  • increased speed of trinket equipping in late-game scenarios
  • allow preview of upgrades in unidentified loot card popup
  • improved tower win screen
  • improved Japanese localization
  • add keyword explanation for monster movements
  • added missing translations for multiple languages
  • various bugfixes when re-requipping trinkets
  • fixed accidental card selection when tab-scrolling through vendor cards
  • fixed visual bug when viewing related cards in Unidentified Loot popup
  • fixed missing German umlauts in some dialogs and speechbubbles
  • fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
  • fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle
  • fixed bug that lead to crashes in late-game scenarios (stack overflow)
  • fixed bug that cancelled queued actions when hero was clicked
  • fixed some keyword inconsistencies
  • fixed certain cards not getting discovered in card library
  • fixes for crashes/hangs
  • bugfix for sleep immune monsters triggering hidden blade
  • bugfix for multiple Staff Artisans only creating a single Mana Orb
  • bugfix for flame wand not creating flames if target is destroyed by attack
  • bugfix when re-equipping certain trinkets
  • bugfix: samson's sword now fully destroys Original Sin
  • bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
  • bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
  • bugfix: fix for when to show campfire after beating a tower, depending on game version
  • bugfix: minified card description text


New Cards:
  • Mace
  • Zweihänder
  • Booster Pack
  • Soporific Belt
  • Quartermaster’s Belt
  • Cleric’s Shield
  • Moonstone Circlet
  • Spellcrafter's Gloves
  • Hoplite Spear
  • Spear Of Longinus
  • Holy Blade
  • Hidden Blade
  • Composite Bow
  • Flame Wand
  • Stoke The Flames
  • Kindling Flame
  • Shadow Strike
  • Shroud
  • Improvised Trap
  • Reconsider
  • Call The Storm
  • Lightning Rod
  • Plutus’ Ring
  • Fountain Of Health
  • Fountain Of Vitality
  • Wound
  • Futility
  • Moving Wall
  • Original Sin
  • Lackey


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)

Mechanical Reworks

Hi there!

New update for the Lost For Swords demo, reworking and improving many mechanics!



Here are the details:
  • scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
  • cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
  • sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
  • Apothecary: in some mezzanines, you can now buy Potions
  • Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
  • trinkets appear one floor earlier in towers
  • tweaked Achilles Armor: you lose 3 HP flat when timer runs out
  • reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
  • buffed Solomon’s Hammer
  • tweaked card portrait and indicator positions to show more of portraits
  • redesigned Resource Shrine
  • redesigned Intimidation Ring
  • redesigned Wall Of Ice
  • redesigned Wooden Shield
  • redesigned Shield Slam
  • removed Metronome
  • made sure Bloody Chest only spawns with 2 or more monsters
  • made Push Wall quick interact
  • simplified Contraption descriptions
  • (potential) bugfix for dreaded undo-not-working bug
  • option to unlock all difficulties
  • bugfix: removed inconsistencies in monster movements
  • bugfix: remove bias for drawing Auras next to Hero when Auramancer’s Amulet is equipped


New Cards:
  • Aching Chest
  • Steadfast Hammer
  • Outrider Helmet
  • Spiked Shield
  • Vandal’s Cape
  • Knight’s Heirloom
  • Rogue’s Heirloom
  • Ogier’s Collar
  • Magnetic Ring
  • Assassin’s Bauble
  • Kosmemophobia


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)

Shrines and Balance

Hi there!

New update for the Lost For Swords demo, adding shrine and balancings!



Here are the details:
  • Shrines: neutral cards that have effects on both hero and monsters
  • stealth and teleport charges don’t stay between rooms anymore
  • nerfed Pocket Wormhole: gains 1 less Teleport Charge
  • nerfed Rearrangement: cannot be upgraded anymore
  • nerfed Force Multiplier: weapon also loses attack
  • buffed Spell Wand: triggers whenever a spell is prepared
  • buffed Foresight: replaces itself by drawing a card at origin
  • buffed Preparation: it also upgrades the Scroll it draws
  • buffed Ring Of Patience: triggers every 18 turns, not just on turn 20
  • buffed Bow Artisan: gives Bows Quick Equip
  • tweaked Powder Keg Bow: multiple uses, less base damage
  • tweaked various Hammers: Solomon’s, regular Hammer and Hammer Artisan
  • Potions and Sins are displayed separately in hero draw pile
  • show a card’s max HP when focussed and damaged
  • show a card’s requirements and provided tags in card library
  • performance improvements
  • bugfix: movement indicator was sometimes drawn over sleep indicator
  • bugfix: successful exert shows “exert”, not “blocked”
  • bugfix: fixed calculation for multiple ben’s keys
  • bugfix: for slow card interactions while sleeping: attacks get cancelled, scrolls and armor still triggers
  • bugfix: skipping rope does not skip second main floor anymore


New Cards:
  • Shrines
  • Wings Of Hypnos
  • Orion’s Blessing
  • Lesser Heal
  • Sacred Statue
  • Blasphemy


Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)

Watch Retromation play Lost For Swords!

[h2]Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring![/h2]



A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses.

The developer Max will also be on stream to answer your questions!