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YoloX News

YoloX 1.4.1

[p]This is a followup with a blend fast mode rewrite...[/p][p]I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor and has lower latency. Yes, I said magnifier aka zoom, which is easily doable with YoloX, but also likely to get it flagged as a cheat ;)[/p][p]About whats doable, now any kind of blend can be done, not just invert... but only in Fast or Compatible mode. I'm thinking removing the useless Subtract one then adding useful ones like edge detection, contrast, and a new kind of invert that considers mid grays better... like a hue rotate or something. Ideas highly welcome! :D[/p][p]Also a thanks to some detailed community feedback leading to several fixes![/p][p][/p][h3]UPDATES[/h3]
  • [p]NEW: rewrite blend:fast using a new method.[/p]
  • [p]FIX: blend:fast input/cursor issues.[/p]
  • [p]FIX: display/input issues when mixing between different DPI monitors.[/p]
  • [p]FIX: crash when dragging menu around in certain multi-monitor setups.[/p]
  • [p]FIX: demo view misalignment when zooming in inverted crosshairs[/p]
[h3]TODO[/h3][p]Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :) [/p]
  • [p]NEW: scripted (LUA) crosshairs[/p]
  • [p]NEW: collection: bound games selector[/p]
  • [p]NEW: Allow animations to blend between actions.[/p]
  • [p]NEW: Easier animations using tweens.
    [/p]
[p]Feedback greatly appreciated - Steam - Reddit - Email
And huge props to the workshop contributors! ːsteamhappyː[/p]

YoloX 1.4.0

[p]This is major crosshair rendering rewrite aimed at performance and inverted support...[/p][p]The rendering side replaces the current DDraw impl with Dx11. This buffs rendering performance and opens up development for 3D and shaders. I'd use Dx12 or Vulkan but they dont play nice with overlays. [/p][p]A large part of this involved improving blending support. The main method was reworked for performance. New capture methods were added to support systems that dont support the main method. Each of these come with various tradeoffs so I made these selectable. By default the best known one is selected for known GPUs and games.[/p][p]Then XBox controller support. PS and other controllers are planned based on feedback. For now DS4Windows is recommended.[/p][p]The rest are feedback items and fixes :)[/p][p][/p][h3]UPDATES[/h3]
  • [p]NEW: Crosshair rendering rewrite to use Directx11. This improves performance and opens up future crosshairs to 3D and shaders.[/p]
  • [p]NEW: New configurable blending methods to improve color inversion support. Attemps to pick best method by default.[/p]
  • [p]NEW: XBox controller support[/p]
  • [p]BUFF: Bump scale limit to 4x (from 2x). This should allow near fullscreen LPVOs.[/p]
  • [p]BUFF: FPS limiter adjusts in 1 increments, instead of 10[/p]
  • [p]BUFF: Add pixel guide to grid background in demo view.[/p]
  • [p]BUFF: Create: Improve creating arcs[/p]
  • [p]FIX: Input bindings not working for mouse buttons.[/p]
[p][/p][h3]TODO[/h3][p]Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :) [/p]
  • [p]NEW: scripted (LUA) crosshairs[/p]
  • [p]NEW: collection: bound games selector[/p]
  • [p]NEW: Allow animations to blend between actions.[/p]
  • [p]NEW: Easier animations using tweens.
    [/p]
[p]Feedback greatly appreciated! - Steam - Reddit - Email

May you guru in your pew pew! ːsteamhappyː[/p]

YoloX 1.3.0

This one catches up on a bit of feedback including fixes and QoL buffs. Also added some new community browser options and tooltip support.

This update is a step toward a bigger big one that will feature scriptable crosshairs. Not so long off this time ;)

[h3]UPDATES[/h3]
  • NEW: added order, filter, search, and voting/rating options to community browser
  • NEW: voting/rating in test view
  • NEW: tooltip support
  • BUFF: make tutorial less confusing
  • FIX: various hotkey and other input issues
  • FIX: settings menu not scrolling in certain languages
  • FIX: delay showing crosshair until is game properly loaded. fixes some VRR issues.
  • UPDATE: make autohide OFF by default
  • UPDATE: raise crosshair offset limit to 400
  • UPDATE: lower crosshair scale increments to 10%
[h3]TODO[/h3]
Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to introduce scripting support to offer full freedom over crosshair design and behavior :)
  • NEW: rewrite overlay to use DX11 + frame catpure. should buff performance and fix inverted on AMD GPUs.
  • NEW: scripted (LUA) crosshairs
  • NEW: bump crosshair size limit to support LPVOs
  • NEW: collection: bound games selector
  • NEW: Allow animations to blend between actions.
  • NEW: Easier animations using tweens.

Feedback greatly appreciated! - Steam - Reddit - Email

May you guru in your pew pew! ːsteamhappyː

YoloX 1.2.2

A few folks reported seeing the UI menu black screening. While I couldn't reproduce it, this "should" fix it ;)

Also made the new user intro message less annoying.

[h3]UPDATES[/h3]
  • FIX: Potentially fix UI blackscreen for some users
  • FIX: Make new user intro message less annoying by only showing up on games/apps up to 10sec after using the main menu
[h3]UPCOMING[/h3]
Several folks asked for more complex create features like animation transitions. I'll look into this but it can only be so useful with sliders and buttons. So my thinking is to introduce scripting support to offer full freedom over crosshair design and behavior :)
  • Performance: Improve performance for more complex crosshairs.
  • Create: Allow animations to blend between actions.
  • Create: Scripting support
  • Create: Easier animations using tweens.
  • Create: Import animated GIFs (and whatever other format is animated + transparent).

Feedback greatly appreciated! - Steam - Reddit - Email

May you guru in your pew pew! ːsteamhappyː

YoloX 1.2.1

Added a few new features to address issues that came up. Most importantly "The Finals" complaining about YoloX. So a new "Compliance Mode" has been added to make anticheat games like this one happy. This feature is off by default for now, but will likely become the default operation next update.

Also an FPS limiter and VSync option. By default YoloX will now cap itself to 40ps to improve FPS impacts some may have noticed. These FPS impacts, caused by more complex crosshairs, are still considered a bug and will be fixed in a future update.

Otherwise dash action support and a few minor fixes.

[h3]UPDATES[/h3]
  • NEW: Compliance Mode: Allows YoloX to work with pickier anticheat games like "The Finals".
  • NEW: Actions: Added sprint/dash action.
  • NEW: Performance: Added VSYNC and limit FPS settings. Default is VSYNC off with 40FPS cap.
  • FIX: Menu: Stopped showing app help popup while main menu minimized.
  • FIX: Editor: Color conversion problems in color picker.
  • FIX: Editor: Radius not saving for non-pattern arc shape.
[h3]UPCOMING[/h3]
Several folks asked for more complex create features like animation transitions. I'll look into this but it can only be so useful with sliders and buttons. So my thinking is to introduce scripting support to offer full freedom over crosshair design and behavior :)
  • Performance: Improve performance for more complex crosshairs.
  • Create: Allow animations to blend between actions.
  • Create: Scripting support
  • Create: Easier animations using tweens.
  • Create: Import animated GIFs (and whatever other format is animated + transparent).

Feedback greatly appreciated! - Steam - Reddit - Email

May you guru in your pew pew! ːsteamhappyː