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Gacha Fever News

PATCH 1.1.6 : Debug and Polish

[h3]BALANCING :[/h3]
- The sale price of the weapon is greatly increased if the weapon level is at least level 3
- The snake idol recipe: requires 1 less music sheet.
- The lazer = Increase in magic damage ratio: 150% => 200%
The number of projectiles is increased from 1 to 3

[h3]POLISH :[/h3]
- Corrections to English explanations of certain items / stats
- Minor changes to the tooltips
- Light polish on hub interface

[h3]DEBUG :[/h3]
- Nathaniel starts well at 1 HP at the start of the wave
- Debug on hero selection
- Minor debug of the crafting panel
- Debug the character stats interface
- Change on sounds in the menu

PATCH 1.1.5 : Debug and Balancing

[h3]BALANCING[/h3]
- The doll's head: Penalty of 1 PV increased to 2 PV
- All bosses are immune to ice
- Gold items that inflict damage every second on the player can no longer be lethal, which allows Nathaniel to use his items without losing from the start of a wave.

[h3]DEBUG : [/h3]
- Debug on the sometimes appearance of the recipe of an item on tooltips on buttons of the main menu
- Mecha Blast no longer regenerates its life points between two waves as expected.

PATCH 1.1.4 : Debug

[h3]BALANCING[/h3]
- Increase in bonus XP gain in case of victory on difficulty 3: +400 > +600

[h3]DEBUG[/h3]
- Fixes on saving the last 3 characters. After returning to the game the characters were no longer unlocked. This is fixed, but they will need to be re-unlocked, we are sorry for this problem.
- Debug of the sometimes disappearance of stats during the crafting phase
- Debug on the disappearance of the boss's life point bar.
- Debug craft buttons in the craft phase

If you encounter a bug when selecting the level, or if you find yourself stuck, don't hesitate to give us feedback.

#21 πŸ“’ Gacha Fever 1.1 πŸ“’πŸ’–

πŸŽ‰ Big Update 1.1 for Gacha Fever! πŸŽ‰


We’re absolutely thrilled to see how Gacha Fever is evolving, and it’s all thanks to you! Huge thanks to our players, friends, content creators who shared the game in their streams, and the professionals from other studios who gave us valuable advice. Your feedback and support have helped us push the game further than ever! πŸ’ͺπŸ™

[h3]πŸ§› Special Halloween Update πŸ§›[/h3]
With a Halloween theme, this update brings tons of new content for even more fun and excitement:

3 new characters, each with unique gameplay ! Including Madline, from our other game Flesh Psychosis, who now joins the Gacha Fighters !
5 new weapons, including the Shuriken, an idea suggested by one of you !πŸŽ‰ These new weapons introduce fresh effects: stat stacking, black holes, projectile bouncing, and projectile explosions to diversify your strategies.
5 new ingredients and 2 new golden items.
A new mechanic: Gacha Machines ! During waves, these machines charge up to give you EXP, gold, and an energy wave that deals damage and modifies the danger zone. A gameplay boost that encourages exploration!

[h3]The new characters bring unique play styles, and new challenges await with achievements linked to the characters and Gacha Machines.[/h3]



[h3]πŸ› οΈ About the Delay in Announcement πŸ› οΈ[/h3]
Some of you noticed a 1–2 day delay before we officially announced this update. We took this time to gather initial feedback and quickly fix a few bugs. We’re sorry for the issues that came up (like unlocking characters, weapons, content, and saving progress).
We’re always doing our best to address these issues and incorporate your feedback.

If you encounter any bugs, don’t hesitate to let us knowβ€”your support is invaluable, and with your help, we can keep improving the game!

[h3]πŸ“œ Patch Notes for Update 1.1 πŸ“œ[/h3]
  • 3 new characters.
  • 5 new weapons with unique effects: stat stacking, black holes, projectile bouncing, projectile explosions.
  • 5 new ingredients and 2 new golden items.
  • New mechanic: Gacha Machines to earn resources and deal damage during waves. Moves and resets the danger zone.
  • 4 new achievements tied to the new characters and Gacha Machines.
  • Changes to aiming weapons: adjusted effects and removed aiming for better consistency in Gacha Fever.
  • Option to ban additional base weapons and items + improved item banning functionality.
  • Rebalanced leaderboard scores.
  • Fixed issues with gamepad and keyboard controls.
  • Added screen size options for better adaptability.
  • Tooltip debug for clearer display.


[h3]βš”οΈ Balancing on Certain Weapons: βš”οΈ[/h3]
Ice Cannon: reduced base damage and physical power scaling.
Lantern: increased cost and extended cooldown.

[h3]βš”οΈ Infinite Wave Balancing: βš”οΈ[/h3]
More enemies appear over time, and they get stronger from wave 40 onwards!

[h3]πŸ“ˆ Account EXP Balancing: πŸ“ˆ[/h3]
Adjusted for a better progression and unlocking pace.

[h3]πŸ–₯️ Interface: πŸ–₯️[/h3]
Added difficulty level indicator (in the hub, during waves, and in the transition to the hub).
Displayed ingredient recipes for golden items when a golden item is selected or hovered over.
Added an arrow to make button selection clearer.

[h3]πŸ”Š Audio: πŸ”Š[/h3]
Improved sound management to avoid audio overload.
Added sounds in menus and for buttons.



Other bug fixes and sound updates are on the way! We’re also considering adjustments to the leaderboard and adding an extra difficulty level!

Thank you all for your incredible support; we can’t wait to hear your thoughts and get your feedback on this new version! πŸ’₯



Join our Discord community to stay updated with news, track progress, and discuss the game with us!

#20 πŸ’– Gacha Fever : +1500 Players πŸ’–

[h3]❀️We have 1500 players ! So happy !😍❀️[/h3]




πŸŽ‰ We've hit 1500 players on Gacha Fever ! 😍 We're so happy and proud of this amazing community !
A huge THANK YOU to all our players for your support ❀️

Stay tuned, we're working on an exciting update coming in November ! πŸš€
❀️New characters, weapons, items ! ❀️





Join our discord community, if you want to keep up to date with news, progress, and discuss the game with us