1. Faith in Despair
  2. News

Faith in Despair News

V0.4.4 - Hotfix for Crash

  • [p]Fixed crash when an enemy was generated with OnDeath + TargetAllAllies (thanks Querty and Pam)[/p]
  • [p]Fixed cooldown not being removed when there are only face down enemies on the board (thanks Querty)[/p]
  • [p]Fixed not being able to check inventory/blessings/curses while on the blessing rewards screen (thanks Qwerty)[/p]

New Creature Art

[p]Remember: Faith in Despair​ will launch on November 12th! 😈[/p][p][/p][p]This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.[/p][p][/p][h3]Additions[/h3]
  • [p]Added 15 new art pieces that will appear on your creatures[/p]
  • [p]Added 10 new sounds by KAON and Muddasheep[/p]
  • [p]Added Spanish localization by Alejandro Maldonado[/p]
  • [p]Added new tip: Bosses always start with Immunity.[/p]
  • [p]Added Boss immunity effect[/p]
  • [p]Added Death card, which will appear after 20 fight turns[/p]
  • [p]Added message when trying to move a charmed creature: Can't be moved (Charmed)[/p]
[p][/p][h3]Gameplay Adjustments[/h3]
  • [p]Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)[/p]
  • [p]First boss in the first run of the game is now Amdusias instead of Saleos[/p]
  • [p]First run starts with Shield now instead of Healingbound[/p]
  • [p]Weak now always reduces ATK by at least 1 ATK[/p]
  • [p]Randomly generated enemies now have half as much Heal and Stoneskin values[/p]
  • [p]Flip will no longer appear on randomly generated enemies (might re-appear in later patches)[/p]
  • [p]Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)[/p]
[p][/p][h3]UI/UX Adjustments[/h3]
  • [p]Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)[/p]
  • [p]Altar of Tears: Added buttons to quickly cycle through lacrima for the addition[/p]
  • [p]Altar of Tears: Preview slot is now grayed out[/p]
  • [p]Right-click now also cancels dragging a lacrima[/p]
  • [p]​Allow switch to shop/inventory with space/square[/p]
  • [p]Tips will now appear in the center of the screen[/p]
  • [p]When having a card with no trigger, "Requires trigger" is now displayed in red[/p]
  • [p]Improved Faith in Despair logo (thanks Melle and Richard)[/p]
  • [p]Inventory: QuickEquip now can be closed when clicking outside of popup[/p]
  • [p]Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck[/p]
  • [p]Improved Lightning description by adding: Stun is activated by chance.[/p]
  • [p]When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)[/p]
[p][/p][h3]​Fixes[/h3]
  • [p]Fixed being able to drag fractured lacrima[/p]
  • [p]​Fixed being able to open QuickEquip on fractured lacrima[/p]
  • [p]Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours[/p]
  • [p]Fixed "Satchel is Full" message staying on screen after selling a card[/p]
  • [p]Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)[/p]
  • [p]Fixed issues in Russian translation (thanks NikSynaly)[/p]
  • [p]Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)[/p]
  • [p]Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)[/p]
  • [p]Fixed 0 HP enemies appearing when exhumed (hopefully)[/p]
  • [p]Fixed card preview in Rest being cut off on SteamDeck[/p]
  • [p]Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)[/p]
  • [p]Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen[/p]
  • [p]Fixed Japanese font issue[/p]
  • [p]Fixed exploit where you could keep loading a game and pick a fight reward[/p]
  • [p]Fixed issue where Goldrush would cause an error while checking out previous runs[/p]
  • [p]Fixed target modifiers still working when cracked (i.e. Target All Enemies)[/p]
  • [p]Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)[/p]
  • [p]Fixed softlock on SteamDeck when opening Steam overlay during a fight[/p]
  • [p]Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)[/p]
[p][/p][p]Thank you for playing Faith in Despair.​[/p]

Version 0.4.2 - Hotfix for Steam Next Fest

  • [p]Disabled confirmations by default (can still be enabled in Options)[/p]
  • [p]Disabled Steam Friends integration by default (can still be enabled in Options)[/p]
  • [p]Default game speed is now 70 instead of 50[/p]
  • [p]Fixed Steam Cloud not working correctly on MacOS and Linux/SteamDeck[/p]
  • [p]Fixed softlock when clicking blessings/curses right after ending a fight[/p]
[p]Thanks for playing Faith in Despair.[/p]

Steam Friends List Integration

[p]This patch introduces Steam integration by having your friends' names on your creature cards, among other changes.[/p]
  • [p]Steam integration: Creature cards will now have names of your steam friends (can be turned off in Options > General)[/p]
  • [p]Change background of trigger card events and font color to black[/p]
  • [p]Added slow motion, exclamation mark and a "dark aura" for certain cards when first triggered[/p]
  • [p]Added phase announcements at the top of the screen[/p]
  • [p]Adjusted volumes of shop music and chapter 1 map music[/p]
  • [p]Adjusted sprite for selected atonements[/p]
  • [p]Disallow OnDeath + defense materia on enemies (i.e. On Death -> Shield made no[/p]
  • [p]Added confirmation buttons for rest, sacrifice, study and shop[/p]
  • [p]Added description for chance lacrima[/p]
  • [p]Newly added enemy minions no longer reveals all current enemy cards (thanks Auri)[/p]
  • [p]Custom selection is now remembered and does not start with what you selected in journal (thanks Auri)[/p]
  • [p]Removed "Steal lacrima" from Collection > Lacrima[/p]
  • [p]Upgraded to Unity 2022.3.50f1[/p]
  • [p]Fixed achievement "Nothing's Impossible" (thanks Auri)[/p]
  • [p]Fixed dice not resetting correctly sometimes (thanks Auri)[/p]
  • [p]Fixed active card gold border being in front of status effects (thanks Taskbeenden)[/p]
  • [p]Fixed mouse cursor not disappearing when moving with controller[/p]
  • [p]Fixed locked lacrima on angels going to inventory when sold / sacrificed[/p]
  • [p]Fixed card upgrades in rest offering broken spells to upgrade[/p]
[p]Thank you for playing Faith in Despair.[/p]

Divine Intervention

[p]Before we get to the details, here's an important announcement:[/p][p][/p][h3]😈 Faith in Despair will launch on November 12th 2025 😈[/h3][p][/p][p]With that out of the way, this updated introduces angels to shops, adds lacrima packs at the beginning of a run, and fixes various issues in preparation for the upcoming Steam Next Fest.[/p][p][/p][h3]Additions​[/h3]
  • [p]​Added 20 Angels which will sometimes appear in shops (thanks CygRyu​ for the idea, angel art by Lyfeu​ ​will be added later)[/p]
  • [p]Added 10 more creature images (by vil​)[/p]
  • [p]Added 9 new spell images[/p]
  • [p]Added 6 new backgrounds[/p]
  • [p]Added Simplified Chinese (thanks Horace)[/p]
  • [p]Added Japanese (thanks Toyoch)[/p]
  • [p]Added third option to Rest, which Death will sometimes offer to you[/p]
  • [p]Added lacrima pack animation[/p]
  • [p]Added new modifier "Goldrush": Increase ATK by total gold you gained this round[/p]
  • [p]Added "Locked" symbol to Defender and Broken Spell[/p]
  • [p]Added tip to show that you can redraw your starting hand[/p]
  • [p]Added deck description, deck name and atonements to journal day info[/p]
  • [p]Added "ESC to skip" hint for cutscenes[/p]
  • [p]Added toggle inventory button to shop (like in Altar of Tears)[/p]
  • [p]Added featured artist names to title screen[/p]
  • [p]Added Somos easter egg to final credits (not available in demo)[/p]
[p][/p][h3]Gameplay Adjustments[/h3]
  • [p]​You now always get a free lacrima pack at the beginning of a run (thanks Stuffedwombat)​[/p]
  • [p]All %-based lacrima are now on "cooldown" until next round once they successfully activate[/p]
  • [p]Parasite: Start value is 20% of target's maxHP[/p]
  • [p]Removed "Creature shifted" from player card pool and lacrima rewards[/p]
  • [p]Removed Ambush from Favor[/p]
  • [p]Removed skip button from lacrima rewards[/p]
  • [p]Change rarity of Ambush to ultrarare[/p]
  • [p]Adjusted several atonements in journal[/p]
  • [p]Discard Card is no longer combined with "TargetAll*" on randomly generated enemies (thanks Glaziola)[/p]
  • [p]Enemies no longer can spawn with Attack triggers + Ambush[/p]
  • [p]Cards can now get further upgraded in endless (just without new slots) (thanks Glaziola)[/p]
  • [p]Nerfed blessing "Denizen" a tiny bit[/p]
  • [p]Cooldown on Blessings and Curses is now always reset when starting a new fight[/p]
[p][/p][h3]UI/UX Adjustments[/h3]
  • [p]Atonements are now displayed as icons on the HUD (thanks Auri)[/p]
  • [p]Lacrima value in Altar of Tears is now shown for all lacrima that don't show their value next to the name (thanks Auri)[/p]
  • [p]Study: Now shows an icon when a card can't be upgraded[/p]
  • [p]Rest: Added preview for fractured + exiled cards (and other card options)[/p]
  • [p]Moved confirm button below cards and lacrima​[/p]
  • [p]Removed Gain Faith + Gain Lacrima from "Collection" > "Lacrima"[/p]
  • [p]Run creator: Made it impossible to deselect a journal day[/p]
  • [p]Run creator: Latest journal day is now always active by default (or previously selected day)[/p]
  • [p]Improved description for Flip and Charmed[/p]
  • [p]Journal: Don't show details of undiscovered days[/p]
  • [p]Altar of Tears: Allow square/space to open inventory and go back to altar[/p]
  • [p]Improve controller/keyboard UX in various areas[/p]
  • [p]Dragging a lacrima far away, then putting it back, now deselects it[/p]
  • [p]Lane enemy indicators are now removed upon gameover[/p]
  • [p]Reduced intensity of Despair effect on screen[/p]
  • [p]Updated controller/mouse/keyboard icons to have the same style as the rest of the game[/p]
  • [p]You can now click on blessings and curses while shopping (although they don't return you back to the shop yet 😅)[/p]
  • [p]Fractured lacrima are now written in gray instead of using strikethrough (thanks Auri)[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Fixed issue where graveyard was emptied when playing Gravedigger and continuing a run[/p]
  • [p]Fixed sacrificing spells triggering "Creature Sacrificed" (thanks good Anonymous feedback submitter)[/p]
  • [p]Fixed poison damage (and other status effect damage) not triggering Damage Taken[/p]
  • [p]Fixed Defender being able to be cleared with middle-mouse click[/p]
  • [p]Fixed run history not working on mac/linux/mobile[/p]
  • [p]Fixed flipped cards still being triggered for "Card Played" triggers[/p]
  • [p]Fixed Flip triggering "Damage Taken"[/p]
  • [p]Fixed card events overlapping with card status descriptions[/p]
  • [p]Fixed enemies always getting a new buff with atonement A10 after using Flip on them[/p]
  • [p]Fixed position not resetting correctly when levitation got removed[/p]
  • [p]Fixed colliders sometimes overlapping on map nodes[/p]
  • [p]Fixed pause/option menu items not working correctly on touch screens[/p]
  • [p]Fixed name of the deck not being properly translated when starting a new game (thanks NikSynaly)[/p]
  • [p]Fixed wrong upgrade message ("required chapter 4")[/p]
  • [p]Fixed leftmost card in hand not being highlighted when starting a fight or redrawing[/p]
  • [p]Fixed enemy lane indicator icon not disappearing when an enemy moves to other lane[/p]
  • [p]Fixed exile display issue when an Automaton was exiled[/p]
  • [p]Fixed inventory not starting at page 1 when zoomed in[/p]
  • [p]Fixed blessings/curses/graveyards/exile closing popup when clicking on them[/p]
[p][/p][p]Thanks for playing Faith in Despair. Make sure to join the Discord​ for feedback.[/p]