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Rogue Kingdoms News

DeckWrecking Pirates - Official Announcement

[p]Hi defenders![/p][p][/p][p]Today’s the day! After months of quiet development, today I’m thrilled to finally reveal my next game: DeckWrecking Pirates, a tactical roguelike deckbuilder inspired by Slice & Dice, Monster Train, and Lonestar — reimagined with chaotic pirate crews, clan mechanics, and dice-driven grid combat.[/p][p][/p][p]Thanks everybody for the support and feedback provided while working on Rogue Kingdoms. I've learned a lot from it and evolved as a game dev. Hope you can see the progress in DeckWrecking Pirates! :)[/p][p]If you liked the strategic part of Rogue Kingdoms, you'll see much more and better in DeckWrecking Pirates.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]I hope to see you all there. [/p][p][dynamiclink][/dynamiclink]Wishlist DecKWrecking Pirates[/p]

1 week

[p]Stay tuned![/p]

Rogue Kingdoms Towers Will Change How You Play TD Games

[p]Hi all,[/p][p]Long time no see![/p][p]I’ve been secretly working on something I’m really excited about—and soon I’ll be able to share it with you.[/p][p]In the meantime, let’s talk about Towers.[/p][p]In Rogue Kingdoms, towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers. Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.[/p][p][/p][h3]Soo, how does the upgrade system work?[/h3][p]Base level - 4 towers: [/p]
  • [p]Archer Tower: Great for single-target damage and strong enemies.[/p]
  • [p]Mortar: Area-of-effect damage focused on specific zones.[/p]
  • [p]Barbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.[/p]
  • [p]Valkyrie Spawner: Distracts and tanks enemies while holding the line.[/p]
[p]Level 2 — Branching Paths (usually 2 per tower)[/p][p]In this level we upgrade the tower base, changing significantly their base stats making them effectively completely different towers. Examples / typical branches:[/p]
  • [p]Faster attack speed or multiple projectiles (or faster summon rate for spawners).[/p]
  • [p]Increased range and attack power (or stronger summons with more reach).[/p]
[p]Level 3 — Projectile/Summon Specialization (3–4 branches):
Each tower gains unique effects:[/p]
  • [p]Archer Tower: Poison, Break (armor-piercing), Healing, or Strong arrows/axes.[/p]
  • [p]Mortar: Burning, Freezing, Healing, or Strong stones.[/p]
  • [p]Barbarian Spawner: Poison, Burning, or Strong barbarians.[/p]
  • [p]Valkyrie Spawner: Freezing, Break, or Strong valkyries.[/p]
[p]Level 4 — The “Blue Pill / Red Pill” Choice:[/p]
  • [p]Double Shooter: Doubles archers / dwarves / cannons / summons.[/p]
  • [p]Berserker Shooter: Greatly boosts all stats of shooters.[/p][p][/p]
[p]In total, this system allows for 96 unique tower variations, each visually distinct. Below you can see an example of the Mortar’s upgrade tree (the final Berserker versions aren’t shown yet since they require a special shader generated during gameplay).[/p][p]I believe this approach adds much more depth and replayability to the tower defense genre—and I’d love to hear what you think![/p][p][/p][p][/p][p]Anna & Alex[/p][p] [/p]

Season 2 Is Live Now!

[p]Hello defenders![/p][p]It’s been a month and a half since Rogue Kingdoms launched—thank you so much to everyone who purchased the game, gave feedback, or reported bugs![/p][p]Since release, we’ve been cooking up a major update with loads of new content. We’re excited to announce that SEASON 2 is live, and it’s packed with features![/p][hr][/hr][h3]More Content[/h3]
  • [p]+1 Hero – From 2 to 3 heroes[/p]
  • [p]+2 Base Towers – From 2 to 4, each with a full upgrade path[/p]
  • [p]+42 Distinct Towers – From 54 to 96[/p]
  • [p]+1 Skill – From 5 to 6[/p]
  • [p]+16 Skill Upgrades – From 58 to 74[/p]
  • [p]+15 Relics – From 150 to 165[/p]
  • [p]+24 Mage Weapons – From 48 to 72[/p]
[hr][/hr][h3]In Depth[/h3]
  • [p]New Hero: Mage – A ranged hero with powerful splash-damage magic attacks[/p]
  • [p]New Tower: Barbarian Hut – Spawns mini Barbarians[/p]
  • [p]New Tower: Valkyrie Hut – Spawns mini Valkyries[/p]
  • [p]New Skill: Summon Skeletons – A new skill that summons lots of (friendly!) skeletons. They’re squishy, but there are many of them![/p]
[hr][/hr][h3]Balance Changes[/h3]
  • [p]Nerfed status-effect-based summon upgrades and relics (those triggering after 20 stacks). Overspamming summons was too OP.[/p]
  • [p]Reduced enemy HP in maps 4 and 5[/p]
  • [p]Reduced base armor and skill-based armor scaling for Black Knights[/p]
  • [p]Fewer Assassins now spawn in map 4[/p]
  • [p]Increased enemy spawn intervals when spawning from more than 3 paths[/p]
[hr][/hr][h3]Other Fixes[/h3]
  • [p]Steam Achievements now work again (they were disabled before)[/p]
  • [p]Fixed a rare bug where units would suddenly stop moving and get stuck. This was caused by a pathfinding function that added too much avoidance to prevent crowding. We’ve removed it—better some clutter than stuck enemies![/p]
[hr][/hr][p]Hope you enjoy this update—let us know what you think in the comments! 😊[/p]

What is next? New Update Sneak Peek!

Hi defenders,

Thank you so much to everybody that purchased the game. I hope you are enjoying it as much as I did making the game. Also thanks to those that spend their time providing feedback.

I'll explain the patch notes from this first week and after that I'll discuss what's comming.

[h2]Hot Fix Patches[/h2]
During last week, I've been patching some of the issues that have been reported. Among others:
  • Support for all types of screen. Wide and narrow,any screen size. Before it was failing for some wide screens.
  • Fix an issue where Mac and Linux executables were point to a wrong place. So now it should be playable for all devices.
  • Fixed some missing characters for Chinese, Korean and Japanese languages.
  • Some fonts were blurry, now they all are good.
  • Fixed some German translation mistakes
  • In some devices, Language and Screen Resolution dropdowns were not properly filled. Fixed.
  • Fixed an exploit where you could sell all your towers before the end of the map to receive full gold for extra resources.

All of these things should have been detected and fixed before launch, so I apologize for the inconvenience. Several hot patches were done during the week to fix them.

[h2]What is next?[/h2]
I'll be doing one more update with lot more content:
  • 1 more hero
  • 2 more towers + all their tree updates
  • More skills, skill upgrades, relics.

Also now I'm trying to fix an issue where sometimes pathfinding gets screwed and enemies stop moving. It's rare but it happens sometimes. 

Thanks again for reporting the bugs and feedback. You can continue doing so by the links:
  • Bug Report: https://forms.gle/d97gYvdiuEz4pJM79
  • Feedback Survey: https://forms.gle/EjZtQdTEVXmphCST8
  • Discord: https://discord.gg/NxScVZYQjy


Thanks and happy defend!
Alex & Anna