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The HELL News

0.1.5-EA : German and Polish Now Supported! Chinese Language Updated Too!

New Languages: German & Polish
[h3]Pierogi or Bratwurst?[/h3][h3]Vodka or Bier?![/h3][p][/p][p]In The HELL, you never have to choose. Take whichever fits your hellish taste buds the most![/p][p][/p][p]The last few weeks have been grueling for the team as we translated the game into languages that aren’t our mother tongue. We want to give our German and Polish supporters a piece of Hell that feels as natural as possible.[/p][p]For those of us still haunted by our missed streaks.[/p][p][/p][hr][/hr]
Updated Locales. Chinese Simplified & Chinese Traditional
[p]We’ve also prepared this update with our Chinese community in mind.[/p][p][/p][p]Thanks to a team member who is fluent in both Simplified and Traditional Chinese, we’ve gone through the game to make The HELL feel more natural for our Chinese players, no matter Simplified or Traditional.[/p][p][/p][hr][/hr]
Dreadful Tree Updates
[p]We have also pushes a significant layout update to the Dreadful Tree page as well.[/p][p][/p][p]In our latest iteration, the left panel where all the information were is now much bigger and much more readable. All three sections, the Lores, Pandemiks and Sanctions are now standardized on the same layout too![/p][p][/p][p]Check it out in the game and let us know what you think![/p][p][/p][hr][/hr]
Titans Blast Periodically
[p]We have added in a fun feature where the Titan of the Mission you are playing in will animate itself playing a blast effect periodically. (Every 3 minutes or so..)[/p][p][/p][p]This blast is purely visuals and fun. For Now.[/p][p][/p][hr][/hr]
Bug Fixes
[p]Maintenance mandatory;[/p]
  • [p]Scythes required to summon Rangda to win Mission 3 was not the correct number.[/p]
  • [p]Saved game files were loading objectives from another Mission.[/p]
  • [p]Rectified the wrong production times shown on the Altar's Building Panel.[/p][p][/p]
[hr][/hr][p][/p][p]That's it from us for the week, Hell Governors.[/p]

0.1.41-EA : Vine Sapling Cause Unpowered Blood Path

[p]When Vine Saplings are spawned by the Poison Vineyard, the Vine Saplings would cause the Blood Paths to stop checking for Powered connections further down.[/p][p][/p][p]We deployed a quick patch from our side for this.[/p][p][/p][p][/p][hr][/hr][p][/p][p]That's it for now folks.[/p][p]Have a good weekend in The HELL![/p]

How to Hack The HELL?

[p]For players who enjoy bending reality a little, here are the available cheat commands.
Use Ctrl + Shift + Enter to open the cheat console, then type any of the following:[/p][p]Rainmoney
Fills up all resources instantly.[/p][p]Immortal
Your good units (Sinner Soldiers) can no longer die.[/p][p]Monsterkill
Eliminates all Sadists on the map.[/p][p]Ohmygod
Pandemik becomes free to cast and has no cooldown.[/p][p]SuddenDeath Immediately triggers mission failure.[/p][p]Bingo
Instantly clears the mission and marks it as a win.[/p][p][/p][p]Use responsibly, or abuse them completely — it’s your Hell.[/p]

0.1.4-EA : Build More Tombs! Game Balances and Bug Fixes

You get a TOMB, you get a TOMB, every Sinner gets a TOMB!
[p]This week’s update adds an important HUD to ease a key pain point; Housing your Sinners.[/p][p] [/p][p]To make constructing Tombs the natural backbone of your domain in The HELL, we’ve added a HUD warning that appears whenever housing for Sinners starts to run low. If you see the warning, there’s only one answer:[/p][h3]BUILD MORE TOMBS![/h3][p][/p][hr][/hr]
Game Balance and Adjustments
[p]We have made each stage slightly longer to make the Campaign mode not too suffocating as we know that there is a lot to learn. We'll also make sure the resources and production rate will be reflected too. We are rolling these out in stages to see its effect and feedback of our players! Do let us know what you think! [/p][p][/p][hr][/hr]
Bug Fixes
[p]As usual, we push small bug fixes with every build. Here's what you might notice this round;[/p]
  • [p]Build up animation of Sentinel was previously missing the structure's floating rings and textures.[/p]
  • [p] Tribute Hall no longer requires Blood Path to operate but was previously turning off because of missing Blood Path connection.[/p]
  • [p]Hid some Lores that were not supposed to be present for Mission 2.[/p]
  • [p]The Cauldron and Brewery no longer says "0 Seconds" for each production cycle.[/p]
  • [p]Augmenting Guardhouse, Sanctum and Barracks had no effects. Augments will now correctly increase these structures’ production.[/p]
  • [p]Locale fixes and sentences fixes across languages.[/p]
  • [p]Other minor stability fixes and set up for Endless Mode which will be coming soon.[/p][p][/p]
[hr][/hr][p][/p][p]That's it for the week, Governors. If something still looks off, let us know and we'll take a look and fix it up.[/p][p]Thank you for dropping in.[/p]

0.1.3-EA : Tribute UI Update & Bug Fixes

[p]This week's game update focuses on making things clearer to read and fixing a handful of annoying issues around construction and repairs. Under the hood, various technical cleanups to reduce future bugs.[/p][p][/p][hr][/hr]
1 - Tribute UI Update
[p]We have updated our Tribute UI to be easier to read. Less guessing on your end.[/p][p]Instead of a strikethrough like, which we now understand its hard to see and understand, we have updated it so that it is a green tick and changed the numbers to green.[/p][p][/p][hr][/hr]
2 - Bug Fixes
[p]The HELL requires maintenance too;[/p]
  • [p]Repaired Catapult could appear as two Catapults when launching.[/p]
  • [p]Level 2 Tomb was repairing without consuming resources.[/p]
  • [p]Sentinels would complete construction and have no textures.[/p]
  • [p]The preview of the Totem was displayed in a bigger scale than the actual structure.[/p]
[p][/p][hr][/hr][p][/p][p]That's it for this round. Thanks for keeping Hell running with us. If something still looks off, let us know and we'll take a look and fix it up.[/p]