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Crime Simulator News

1.19l Hotfix - New golden card

[p]1.19l:[/p][p]- Fixed missing translation for "Vehicle parts"[/p][p]- Repair cost is now based on item damage instead of being fixed at 10% value[/p][p]- New golden card "Repairs". Decreases repair cost by 50%[/p]

1.19k Hotfix

[p]1.19k:[/p][p]- Fixed Chinese and Japanese languages[/p][p]- Instead of a repair limit, there is a small fee for repairing items (10% of item value)[/p]

1.19j Hotfix - Removed repair limit, bug fixes

[p]Thank you for your patience. Next updates with major changes will be released on the beta branch first, so I can gather feedback before going public.[/p][p][/p][p]1.19j:[/p][p]- Removed repair limit for tools[/p][p]- Removed increased stamina drain while carrying loot[/p][p]- AC Gas can be used one extra time (3 in total)[/p][p]- Fixed zip tied patrolling policeman calling for backup[/p][p]- Decreased pistol cost from 50 to 25k (as it was before)[/p][p]- Fixed drawers not closing[/p][p][/p][p][/p]

1.19i hotfix

[p]1.19i:[/p][p]- Tools last 50% longer with the 'Advanced Repairs' skill learned (previously 25%)[/p][p]- Repairs limit on tools is reset after victory[/p][p]- Repair workbench is 50% cheaper[/p][p]- Sleep gas is 25% cheaper[/p][p]- Fixed FPS drop during morning hours[/p][p]- Fixed sleep darts not counting towards a challenge[/p][p]- Filled in missing translations[/p][p]- Fixed missing polish and german characters on the pinboard[/p]

1.19h - Fixed multiplayer, new content

[p]Hi everyone,[/p][p]since morning I've been trying to fix the authentication bug and it seems to be gone with this update. Sorry about the problem.[/p][p]Along with that, there's some new content and fixes.[/p][h3][/h3][p]1.19h:[/p][p]- Tied up NPCs have an indicator showing how much time is left before they break free[/p][p]- You can flag up to 3 objects on the radar, instead of one[/p][p]- You can unflag radar objects by pressing right mouse buton[/p][p]- New item requests category: Vehicle parts[/p][p]- New furniture piece: Magic lever. Moves loot from the truck to the delivery box in the hideout[/p][p]- New furniture piece: Police jammer. NPCs take longer to call for help, police takes longer to arrive[/p][p]- New object: Electronic safe. Requires a code, can be broken into if you have a certain skill[/p][p]- You can interrogate tied up NPCs and find out keypad codes, where traps are etc. (after learing a certain skill)[/p][p]- If you have over 120 health, you don't go down instantly after being tased[/p][p]- Fixed bug when the 'package to plant' would be marked as an item to steal in the timed job[/p][p]- Fixed the undestroyable 103 and 211 bathroom door[/p][p]- Alarm is triggered when a door with alarm is destroyed[/p][p]- Fixed dark screen upon loading and pausing the game[/p][p]- Fixed sidewalk collider issue near 204[/p][p]- NPCs collision is disabled if you kill them[/p][p]- Added door key to 103[/p][p]- Improved input mapping with a controller[/p][p]- Added max distance to alarms in keypads etc. NPCs beyond that range won't hear them[/p][p]- Stolen keys are saved on Endless mode (previously they respawned all the time)[/p][p]- New morning ambience in the hideout[/p]