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Granvir News

Update 0.14.0: UI Improvements

After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.



To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords.

0.14.0
[h3]Gameplay Features[/h3]
  • Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
  • Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
  • Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
  • Added shoulder mount variants of the FL01 Pheonix torso.
  • Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
  • Increased the size of the laser claymore's blade.
  • Increased the loot level of the CR01 Wraith.
  • Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
  • Reduced the mass and durability of the AR01 Locust legs.
  • Added a 1 hour time to selling items on the black market.
  • Increased repair costs on higher difficulty.

[h3]Quality of Life Features[/h3]
  • Reworked the rest UI layout to communicate more information in a more appealing manner.
  • Replaced the buy button in many shops with a buy button on each item's panel.
  • Deepened the contrast of the UI color palette.
  • Combined inspect and specifications menu.
  • Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
  • Added a patterned background to the part buttons in the builder to help communicate their purpose.
  • Added more details about repairs to their purchase panels.
  • Reworked campaign start menus to more clearly display information about selections.
  • Changed the insufficient funds color to an orange to better match the UI style.
  • Renamed the Grendes cannons to the Galewind cannons.

[h3]Bug Fixes[/h3]
  • Fixed the BD01v Torso lacking a special module port.
  • Fixed groundbreaker recruitment recruiting dead groundbreakers.
  • Fixed small enemies spawning far too frequently and not consuming threat budget.
  • Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
  • Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.

Update 0.13.0: Chainsaw Bayonet

Another small update rolls out this week while work on longer term features goes on in the background. Chainsaw technology infects a second weapon with the arrival of the HC04 Sabertooth, a tier 3 two-handed rifle with a chainsaw melee option. The chainsaw attack has a short wind up but can interrupt a reload in a moment of desperation. Let me know if there are another other weapons you'd like to see combined with a chainsaw.

0.13.0
[h3]Major Features[/h3]
  • Added the HC04 Sabertooth, a T3 two-handed rifle with a chainblade bayonet.
  • Added the HC03 Resort, simple a T2 two-handed rifle.

[h3]Minor Features[/h3]
  • Added an indicator ring under enemy combat vehicles.
  • Added some debt tracking widgets to the rest UI.
  • Added a new music track that plays during missions with rain.

[h3]Adjustments[/h3]
  • Increased the ammo efficiency of the SG02 Widow from 400 to 500.
  • Renamed Carrion Capital to Atlas Holdings.
  • Improved clarity around loan repayment increasing reputation with Atlas Holdings.
  • Wheat fields are hidden on the lowest quality setting.

[h3]Bug Fixes[/h3]
  • Fixed the HL02 Feather Lance having the wrong item icon.

Update 0.12.0: Chainswords

This week's update dips back into adding new weapons to the battlefield. The CS01 Shredder is a new type of one-handed melee weapon with a chainsaw blade. Instead of having an attack chain, landing a hit and holding the attack control will build heat and grind your target into mulch. The SB02 Stoutsword is a plainer armament bringing the vanilla shortsword format to the second item quality tier.

If you get your hands on a Shredder in the field, let me know how you like it and what weapon formats you'd like to see enhanced with chainsaw blades.

0.12.0
[h3]Major Features[/h3]
  • Added the CS01 Shredder, a new tier 2 one-handed melee weapon with a chainsaw blade.
  • Added the SB02 Stoutsword, a new one-handed tier 2 melee weapon similar to the existing tier 1 shortsword.

[h3]Minor Features[/h3]
  • Added new hit audio to SP01 Spear, CC01 Comet and HL03/G Loaded Lance

[h3]Bug Fixes[/h3]
  • Fixed duplicate enhancements appearing in the part enhancer.
  • Fixed modules costing no hours at the part enhancer.
  • Fixed NPC Granvirs jumping and dashing instead of firing arm mounted cannons.

Update 0.11.0: New Enemies

After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies.

The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range.

The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot.

If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies.

0.11.0
[h3]Major Features[/h3]
  • Added a new small enemy, a long range missile truck that fires from within enemy outposts.
  • Added a new small enemy, an infantry fighting vehicle that fires a powerful rocket barrage and weaker followup attacks.

[h3]Minor Features[/h3]
  • Added an enemy Granvir with a rifle and ventral guns.
  • Added an enemy Granvir with a pistol and sword.
  • Added an enemy Granvir with two short swords.
  • Added the threat level required to trigger each level to the level description.
  • Added an automatic camera zoom to prevent clipping the camera through surfaces.
  • Removed the camera pitch limit when the camera is in 3rd person perspective.
  • Weakened the reactor of the double pistol enemy Granvir to reduce its mobility.

[h3]Adjustments[/h3]
  • Reworked the part enhancer to cost 1 hour to visit and 1 hour to apply each upgrade.
  • Added an extra module option to the part enhancer.
  • Promoted the BQ1 Pistol to tier 3 to match its loot roll threshold.

[h3]Bug Fixes[/h3]
  • Fixed some incorrect descriptions for the axe weapon types.
  • Fixed the drill lance being able to get stuck spinning.
  • Fixed Granvirs with held weapons often holding back their shots and not firing.
  • Fixed small enemies often firing at blocking walls.
  • Fixed weird lighting artifacts on some buildings and structures.
  • Fixed shoulder weapons not playing reloaded or no ammo sound cues.
  • Fixed some shop credits costs missing the credit label.
  • Fixed joysticks and virtual joysticks causing the Granvir to move and break certain UI elements.

Update 0.10.0: Flamethrowers and Jaw Arms

This week's update adds a wave of new Granvir parts to round out the catalog. The DB02 Crocodile torso sports the first flamethrower, a short-range heat-based ranged weapon. Jaw arms also further round out the weaponized armature category offering a middle ground between punches and pile-bunkers. Look forward to a combination of the two in future updates.

New parts aside, the RHX leg series has been reworked to provide a continuous agile dash similar to the existing rocket dash but with far more control. This new extreme form of mobility is intended to offer an alternate option to low-cost long-range dash legs for those seeking extreme mobility.

The part market economy also receives some touch ups with earlier access to the specialized vendors and some high impact bug fixes. The weapon and component vendors are now both available in the starting region, allowing players interested in assuming massive debt to more quickly abandon their starting parts. Additionally, the quality of parts in the specialized vendors have been improved to help balance out a fix for them not charging hours to purchase.

0.10.0
[h3]Major Features[/h3]
  • Added the DB02 torso, a tier 2 torso with a built in flamethrower.
  • Added the BR01j Laborer arm, a tier 1 arm variant with no hand but a powerful jaw attack.
  • Added the GD01j Grellen arm, a tier 2 arm variant with no hand but a powerful jaw attack.

[h3]Minor Features[/h3]
  • Added the DB1 torso, a basic tier 2 torso with evenly weighted defense stats.
  • Added shoulder mount variants of the RH03 Starling torso.
  • Added both the weapon and component vendor to the starting map region.
  • Added either the weapon or component vendor to the second map region layer.
  • Added new "Continuous Boost" dash type to the RHX series legs.
  • Added a settings option to disable controller input.

[h3]Adjustments[/h3]
  • Improved the item tier available in the weapon and component vendor.
  • Decreased the loot level of half the items in the black market.
  • Dashing while airborne allows leg alignment to the dash direction mostly affecting the AX01 Predator Pounce.
  • Berserker plumes will reset their cooldown at the start of missions.
  • Added arm aim adjustment to the lance set attacks to give the tip a more reliable position.
  • Decreased small object culling radius on Low and Medium quality for improved performance.
  • Reduced the credit value of the DS01 Buckler.
  • Increased the credit value of the MS01 Clamshell.
  • Added a deadzone to controller left stick movement input.
  • Added screenshake to lance jousting hits.
  • The threat level 5 hit squad will no longer drop within 30 units of the player.

[h3]Bug Fixes[/h3]
  • Fixed the effects volume slider not saving its value.
  • Fixed some sounds not being affected by mixer settings.
  • Fixed the weapon and component vendor not applying hour costs.
  • Fixed not being able to carry over gyro stabilizers or load them in saves.
  • Fixed shields always loading from a save in a broken state.
  • Fixed some item icons not being framed correctly.
  • Fixed a memory leak occurring at the start of each mission.
  • Fixed enemies intended to spawn off screen being able to spawn within view.