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Starground News

Starground Alpha v6.0.0 Released

v6.0.0 of Starground is finally released! This is the biggest update yet, which includes entirely new mechanics for both dungeoning and automation.

[h3]Power[/h3]
Power is now in the game! This involves specific machines needing to be powered to function now. These machines can be linked up with the new Tesla Coil.

[h3]Research[/h3]
Research is now fully implemented. This lets players unlock new technologies to slowly improve their factory over time.

[h3]Rolling[/h3]
You can now roll in the dungeon, which aids in avoiding enemies and general navigation.

[h3]Sounds and Effects[/h3]
All of the machines in Starground now have their own unique particle effects and sounds. The word is more alive than ever!

Below is a full changelog of every change and addition:

[h2]Additions[/h2]
  • Added Buldogghi to the list of translators.
  • Added an option to use a regular font instead of the pixel font.
  • Added breakable decorations that spawn in dungeons and drop hearts.
  • Added the ability to roll with SPACE.
  • Added Starground energy (SE).
  • Added the power tab in the building menu.
  • Added tesla coils that transmits power from generators to consumers.
  • Added fuel cells (double the fuel time of biofuel).
  • Added coal and coal ore rocks.
  • Added sounds to the crafter.
  • Added welding effects to the crafter.
  • Added sounds to the furnace.
  • Added buzzing sounds to bees.
  • Added grinding noises to the shredder.
  • Added particles to the shredder.
  • Added keyboard number indicators to the hotbar.
  • Added functionality to researchers.
  • Added an animation to researchers.
  • Added particles to researchers.
  • Added an animation to the burner when working.
  • Added sounds to researchers.
  • Added power usage indicators to the build menu.
  • Added another section in the build menu to indicate building power usage.
  • Added researches that unlock different items and buildings.
  • Added the treadmill.
  • Added a sort button to grid inventories (chest, collector, inventory etc.).
  • Added boss doors for rooms connecting to a boss room.
  • Added new sprites for v2 conveyors.


[h2]Changes[/h2]
  • Made it so that long words now wrap in the building menu.
  • Made it so the Simplified Chinese localization defaults to Noto Sans SC.
  • Swapped out static font sizes for size types (large header, medium header, etc.).
  • Made it so that item names don't expand with the slot when hovered over.
  • Changed the backing color of the slot item name from a plain square to a designated sprite.
  • Made it so that the toolbench can only accept a stacksize of 1 item.
    • In refactoring this, inventories can now have any stack size, which opens us up to upgrades to increase chest slot stack size.
  • Changed the sprite for splitters.
  • Made it so movers can move an item directly onto a splitter without needing a conveyor inbetween.
  • Made it so movers can take an item directly off of a splitter.
  • Made it so splitters can move items into other splitters.
  • Changed the dungeon background color to be darker.
  • Changed the biofuel sprite.
  • Made it so crafters require 5 SE to craft an item.
  • Made it so that the burner produces 20 SE when fueled.
  • Changed resource spawning to a weighted system, allowing for the change of spawn rates.
  • Made it so that shredders require 3 SE to shred items.
  • Made it so that collectors require 8 SE to operate.
  • Made it so lamps require 1 SE to operate.
  • Made it so lamps turn off during the day.
  • Decreased the amount of required hits for splitters from 5 to 2.
  • Changed the conveyor belt descriptions to make more sense.
  • Changed the burner description to make more sense.
  • Changed the mover description to make more sense.
  • Changed the long range mover description to make more sense.
  • Changed the toolbench description to make more sense.
  • Changed the starlauncher description to make more sense.
  • Made it so bees now hold the items they mined.
  • Decreased the volume of picking up items.
  • Significantly changed the research menu layout.
  • Made it so researchers now consume 8 SE to operate.
  • Rearranged the order of the crafter in the build menu.
  • Made it so the day indicator turns to a moon during nighttime.
  • Made it so that placeholder sprites go invisible when an item is in the slot.
  • Locked multiple buildings and items behind research.
  • Made it so players can walk on splitters.


[h2]Fixes[/h2]
  • Fixed an issue where the fps counter setting was not saved.
  • Fixed an issue where selected language was not saved.
  • Fixed an issue where the inventory UI was covered by the chat box on large UI scales.
  • Fixed a depth sorting issue where the inventory would interweave into the health bar.
  • Fixed an issue where item slots would not expand .
  • Fixed a potential crash related to building objects.
  • Fixed an issue where splitters would not grab items.
  • Fixed an issue where long item names would permanetely increase the background length.
  • Fixed a crash related to taking an item from a mover.
  • Fixed an issue where burner inventories didn't work on multiplayer.
  • Fixed an issue where switching a crafter recipe could cause a crash.
  • Fixed an issue where movers would try to insert items into inventories with no item filters even if there wasn't insertable slots.
  • Fixed an issue where the research menu and an object inventory could be open at the same time.
  • Fixed an issue where clients would sometimes be unable to initiate dungeon rooms.
  • Changed the door sprites to look more sideways when going left or right.


[h2]Optimizations[/h2]
  • Optimized scene layout of item slots (better control over behavior).
  • Significantly improved performance of conveyor belt tiling.
  • Significantly improved performance of conveyors.
  • Switched building multiplayer updates to the MultiplayerSynchronizer node, making them more reliable and efficient (only 2 bits per packet!).

Starground Alpha v5.5.0 Released

This update adds a few new additions, including the big chest, more options, and localization! Big thanks to all of the translators for your hard work.

[h2]Additions[/h2]
  • Added a localization menu to the main menu
  • Added localization for 10 different languages
  • Added the option to display the tutorial guide on load
  • Added an option to toggle the FPS display
  • Added a debug overlay screen (enabled with f3)
  • Added a 0.5 second cooldown to each dungeon room before enemies can start attacking you
  • Added the big chest
  • Added a credits menu


[h2]Changes[/h2]
  • Made it so that player health is reset when leaving the dungeon
  • Made it so all items give weapons an increase in cooldown of 0.5
  • Greatly improved performance of multiplayer
  • Removed colons from the options and main menu
  • Changed weapon attributes:

    • Fungle Cooldown 0.5 -> 0.4
    • Sword Handle Cooldown 0.25 -> 0.15
    • Sword Blade Cooldown 1 -> 1.25
    • Long Handle Cooldown 0.5 -> 0.4
    • Fungle Cooldown 0.5 -> 0.4
    • Primitive Handle Cooldown 0.75 -> 0.5
    • Dagger Blade Cooldown 0.25 -> 0.3


[h2]Fixes[/h2]
  • Fixed an issue where enemies would not play their attack sounds
  • Fixed an issue where Dreadcap would not play attack sounds
  • Fixed an issue where items would teleport instead of slowly move to the player
  • Fixed an issue where Dreadcap poison projectiles would instantly move to the player
  • Fixed an issue where thousands of unecessary errors were logged
  • Fixed an issue where a navigation mesh had a cell size mismatch
  • Fixed an issue where enemies would not play their attack sounds
  • Fixed an issue where some doors were not depth sorted
  • Fixed an issue where enemies would moonwalk when pathfinding around obstacles
  • Fixed a typo in the tree of wisdom lines

Starground Alpha v5.4.0 Released

This update for Starground fixes more issues that have been identified by alpha testers on Discord. It also includes a new UI scale option in the general tab in options (finally not empty).

[h2]Additions[/h2]
  • Added the ability to change the UI scale with a slider in the options menu


[h2]Changes[/h2]
  • Moved Enceladus up in the starlauncher menu so Veridian's menu doesn't cover it
  • Increased the number of maximum rendered lights to 64
  • Enabled subpixel positioning, normal hinting, and mipmaps for text to improve readability at small scales


[h2]Fixes[/h2]
  • Fixed an issue where filter slots were not updated until the inventory was reopened
  • Fixed an issue where the guide would stay open after closing the pause menu
  • Fixed an issue where an item could be stacked above 99 if a recipe made more than 1 item
  • Fixed an issue where 0 quantity phantom items could be created if half of a 2 item stack was moved into a 98 stack with left click
  • Fixed an issue where a selected half stack being moved into another stack moved the whole stack instead of half
  • Fixed an issue where the same dungeon could be accessed by loading into it again at really low frame rates
  • Fixed an issue where multiple enemies could spawn on the same tile in dungeons
  • Fixed an issue where crafter input items would get deleted on load
  • Fixed an issue where items would teleport along newly placed belts
  • Fixed an issue where the camera would zoom out to extreme levels when resizing the window
  • Fixed an issue where the main menu background would stretch out when the window was resized horizontally
  • Fixed an issue where ambience would play in the main menu after quitting the game
  • Fixed an issue where clicking planets in the starlauncher would deselect automatically sometimes

Starground V5.3.0 Released

I'm back at it again with another update for v5 (seems like these are practically daily at this point lol). In this one, I've fixed a ton of issues identified on Discord, and have made many quality of life changes and improvements. Let me know how everything goes. Thank you alpha testers, can't do it without you all!

[h2]Additions[/h2]
  • Added an effect and sound when your weapon is ready to use again
  • Added the guide in the pause menu
  • Added automatic filter icons for every inventory (furnace items and crafter recipes)
  • Added a direction indicator to conveyors


[h2]Changes[/h2]
  • Made it so that items are now dropped out of crafters when a recipe is selected with fewer slots
  • Made it so you can no longer build in the dungeon (until I add the special dungeon where that's the main mechanic ;) )
  • Made it so that you can pop the beach ball with a weapon
  • Increased text oversampling to improve readability at smaller scales
  • Increased the size of the tree hitbox
  • Decreased the size of the mining hitbox to make it more precise, and line up with the selection box
  • Made it so all buildings with indicators now display those same indicators when being built
  • Changed the output indicator to a triangle
  • Increased the drop rate of health capsules
  • Significantly improved the attack hitbox so that it's easier to hit enemies


[h2]Fixes[/h2]
  • Fixed an issue where the researcher didn't drop items
  • Fixed an issue where distance calculations were broken, causing issues with enemy aggroing
  • Fixed an issue where the furnace was referencing a non-existent sprite
  • Fixed an issue where resources could block doors in the dungeon
  • Fixed a layering issue in the main menu
  • Fixed an issue where players could walk on water in the exit room
  • Fixed an issue where the collector area indicator was underneath new resources
  • Fixed an issue where poison clouds would not stop when the game is lagging
  • Fixed an issue where null items were generated in dungeon chests
  • Fixed an issue with process ordering between movers and long-range movers, causing movers to not grab items
  • Fixed an issue where resource node alpha was not reset when breaking mid-despawn animation
  • Fixed the right side of the health bar border
  • Fixed a spelling error in the tree of wisdom quotes
  • Fixed an issue where the beach ball was the wrong size when building
  • Fixed an issue where the splitter indicator was displayed inproperly
  • Fixed an issue where you could break the starlauncher in the dungeon
  • Fixed an issue where the weapon was not angled at the right position after swapping to it

Starground v5.2.0 Released

This update fixes a variety of issues identified by alpha testers on Discord (thank you for the help!). Some quality of life features have also been added, including some visual effects, ability to rotate clockwise with shift + r, and the ability to grab items from conveyor belts and movers with F.

[h2]Additions[/h2]
  • Added a fadeout and decay particles when a resource despawns
  • Added the ability to rotate objects clockwise while building by pressing SHIFT + R
  • Added the ability to take items from conveyors and movers by pressing F while hovering over them


[h2]Changes[/h2]
  • Made it so that chests are guaranteed to have at least two slots filled
  • Made it so that the tree of wisdom only shows up once per dungeon
  • Made it so heart drops are depentent upon current player health (lower health increases drop rates)
  • Made it so pressing escape closes the current menu instead of always opening the pause menu
  • Made it so that the fist is displayed when no weapon components are equipped


[h2]Fixes[/h2]
  • Fixed an issue where the mushroom boss would spawn multiple times whenever entering the room
  • Fixed an issue where items would stay in dungeons after deletion
  • Fixed an issue where poison cloud positions were not synced to clients
  • Fixed an issue where stone walls would tile incorrectly (and also improved their performance)
  • Fixed an issue where dragging over inventory slots while holding left click caused multiple slots to be highlighted
  • Fixed an issue where dungeon doors were not depth sorted properly
  • Fixed a potential issue related to creating a UID for copper ore resource nodes
  • Fixed an issue where specific weapon configurations were too big for the tool slot
  • Fixed an issue where items would vibrate around the player at low frame rates
  • Fixed a long standing issue where you could not exit fullscreen if you start with your window maximized
  • Fixed a multiplayer issue where doors would not open and close on clients


As always, let me know if any suggestions or issues come up!