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[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK UPDATE CONTINUED 2



Version 1.1.5A

MISC MULTIPLAYER FIXES


  • MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
  • Fixed a case where it allows a player to attempts to join a lobby that's already closed
  • Fixed a case where the game stops running in the background when alt-tab if they access the option menu
  • Add spinning animation to quick match so players don't think the screen is frozen
  • Fixed a case where it now shows all the items the player lost on death properly
  • Fixed a bug where multiplayer flashing is not preventing flashed players from killing


TUTORIAL QoL UPDATE


  • Removed the collect enough objective
  • Reduced the use cost of Passage skill to 1
  • Moved tutorial first playback spawn in front of puzzle room so it's not across the map


CONTROLLER QoL


  • Increased detection size so it's a bit more generous in sensing if the player can interact with something


GAMEPLAY UPDATE


  • Added more pickup spots for shelving
  • Added more general pickup spots
  • Added station specific lights to discern them better
  • Fixed clipping issues for various themes
  • Increased emissions to dolls to make it more clear when analyzing
  • Increased sprint duration for more QoL for players
  • Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
  • Fixed a bug where dolls are placed on the ground only
  • Fixed a bug where constant popup message for cannot focus immediately after focus
  • Fixed a bug where the furniture in the big hallways are always facing the same direction
  • Fixed a bug where the collider on the static mannequins are not removed after flashing
  • Updated the amount of EXP player’s received from each action to be more balanced and fair
  • All New Saves will now have more skills unlocked with the more OP/ Special skills locked behind Skill Secure Stations to give players more choice when customizing their character in the safe

[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK UPDATE CONTINUED



Version 1.1.5

WHAT IS IT


We discovered a handful of issues that were specific to the PS4 version of the game that we’ve been tackling so we don’t leave any communities behind. We apologize for the fewer updates this week. Starting next week since our foundation is set the patches should be more unified.

MISC MULTIPLAYER FIXES


  • MP lobbies now set to public by default when setup is complete
  • MP objective shows after being revived


TUTORIAL QOL UPDATE


  • Fixed reduced puzzle requirements (down to 2 now, was 4)


CHARACTER SELECT CLEANUP


The nominee screen is now more clear and clean and optimized for better performance.

THEME UPDATE


All themes except Film Set now has more varied shelving in hallways to make it look less barren and spawn points to make the game feel less bottom heavy for items.

LANGUAGE UPDATE


We will be adding a few new lines into the game and we are waiting until these lines are approved before submitting for updated translations.

[HOT FIX 1.1.4A] MULTIPLAYER FIXES

Patch v1.1.4A


As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.

MULTIPLAYER FIXES


  • Fixed a potential error when the player disconnects after completing mapgen
  • Fixed a bug where an invisible player collider after death prevents other players from moving through them
  • Fixed a bug where scrolling between abilities is performed when sightswapped
  • Fixed a bug where players can focus on other players during the Take sequence grace period
  • Fixed a bug where players can kill other players during the Take sequence grace period
  • Fixed a bug where the slowed effect message on players after flashing is not displayed on client players
  • Fixed a bug where the beginning of "Lights, Camera, Action" message sequence is obscured
  • Fixed a bug where the final 30 second countdown sfx is stopped prematurely by the sfx manager
  • Fixed a bug where the Portrait for Stephen fails to display, causing the radar to break
  • Fixed a bug where the MP results screen where the client who plays manni will actually see a manni splash
  • Changed: flash now prevents targeted player from being able to kill others for x duration
  • Changed: increased the time between mannequins attacks in MP
  • Cleaned up party list whenever player returns to mp menu, where previous behaviour is the old party list will still be there for a few seconds
  • Caught one case where if you're still in a room, the UI's quick search button will still toggle creating a confusing state
  • Fixed a bug that now allows active mannequins to now properly kill the clients
  • Fixed a bug where active mannequin’s attack did not properly turn off UI for clients


WIP

  • Residual MP issues
  • Community feedback issues


We appreciate your patience and still rolling out updates as fast as we can!

[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK UPDATE



Version 1.1.4

WHAT IS IT


At the beginning of each week, we will outline what to expect from us as we are working to fix up and polish Dollhouse. We committed to working on Dollhouse until it's exactly where we want it to be!

THIS WEEK’S FIXES


We were unable to successfully achieve what we wanted to accomplish this week due to internal issues and we apologize. We will not be announcing another Rose Diagnosis until the promised changes are fixed for next week. Thanks for your patience!

MULTIPLAYER UPDATE


[IN PROGRESS]

A lot of issues from the previous diagnosis have not been tackled

[FIXES]

  • If a mannequin kills you in mp, the screen repairs properly after reviving
  • Added a countdown system when you're going to respawn in mp
  • The timer in HUD now shows how long you have to kill your target instead when the next recording spawn is
  • Event list now no longer overlaps objective
  • Updated HUD icons for MP
  • Fixed flickering hotkeys in MP
  • Tutorial toggle in option menu now affects different aspects of HUD (it now turns off the MP messages on the right side)
  • HUD now turns off during the death animation


TUTORIAL UPDATE


We are planning on reducing the tutorial size down by another 25-50% to make it play even faster as per community request.

FINAL LEVEL UPDATE


[RESIDUALS]

  • We are looking to further optimize this theme to perform better
  • We are also planning on adding alto of GUI & Audio timing updates to make the fight feel better


[FIXES]

  • Improved fire damage gfx performance
  • Removed emily model and animation sequence for them in before the final boss fight
  • Prison and final boss are always shown on screen
  • Fixed an issue where indicator icons are left on the screen after picking up tape recording in final boss fight


GAMEPLAY UPDATES


[RESIDUALS]

  • QoL changes involving controller to fix sensitivity issues
  • QoL changes to make movement more fluid
  • Look into the inconsistent doodle behaviour that makes doodles either stay/ removed without proper prompts
  • Ways of making the monster more deadlier
  • Ways of making the skill secure station take more center stage


GUI UPDATES


  • Fixed an issue where exit lock chains are shown on cutting room doors
  • Fixed an issue where dialogues are skipped midway during cutscenes
  • Fixed several dialogue portrait mismatch issues
  • Fixed case where black screen covers the subtitles
  • Movie editor now shows appropriate value for number of recordings you can collect

MOVIE EDITOR & SCRIPT EDITOR EXPLANATION UPDATE


[IN PROGRESS]

We need more time for this.

MULTIPLE MONITOR DISPLAY UPDATE


[IN PROGRESS]

We are attempting to figure an elegant way of supporting Multiple Monitor Displays.

LANGUAGE UPDATE


We need a bit longer for an update. Sorry!

[ROSE’S DIAGNOSIS] REPORT #2 MULTIPLAYER COMMUNITY FEEDBACK



Version 1.1.3

WHAT IS IT


At the beginning of each week, we will outline what to expect from us as we are working to fix up and polish Dollhouse. We committed to working on Dollhouse until it's exactly where we want it to be!

THIS WEEK’S FIXES


We plan to fix up enough of the major issues found in Multiplayer to bring it out of BETA state. There will still be some issues remaining, but we feel it will be a lot more comfortable to play.

There was a slew of community issues we are planning on tackling that has been voiced. We also plan to add a more detailed objective sequence to better explain the Script Editing sequence & Movie Editor sequence.

There will also be an update in regards to the Skill Secure station by the end of the week and how we will be proceeding

MULTIPLAYER UPDATE


[IN PROGRESS]

Multiplayer Connection Issues

  • There are a few players reporting that there are connection issues. We will be looking at the stability for this as fast as we can.


[IN PROGRESS]

Multiplayer Lobby Issues

  • A few display issues and cases where the player’s character isn’t displaying properly in the Winner’s Screen
  • Players stuck in an infinite connection screen attempting to reconnect


[IN PROGRESS]

Multiplayer Safe Issue

  • A Rare bug where Rose will talk to the player as if they are still in the Cutting Room in singleplayer


[IN PROGRESS]

Multiplayer HUD

  • A lot of general fixes to improve the QoL for players with proper information and less clutter


TUTORIAL UPDATE


We are happy with the current state of the tutorial as we believe it now sufficiently explains all the mechanics that the players will be needing to use in the game and reduced the travel time that would require to complete it. The original average length of completion was cut down by around 40%.

FINAL LEVEL UPDATE
  • We are looking to further optimize this theme to perform better
  • We are also planning on adding alto of GUI & Audio timing updates to make the fight feel better


GAMEPLAY UPDATES
  • QoL changes involving controller to fix sensitivity issues
  • QoL changes to make movement more fluid
  • Look into the inconsistent doodle behaviour that makes doodles either stay/ removed without proper prompts
  • Ways of making the monster more deadlier
  • Ways of making the skill secure station take more centre stage


GUI UPDATES
  • A few QoL changes to the overall HUD to make it more accessible
MOVIE EDITOR & SCRIPT EDITOR EXPLANATION UPDATE


[IN PROGRESS]

We are looking at adding a tutorial-like sequence to this mechanic to better explain how it works, we understand it's pretty daunting at first glance.

MULTIPLE MONITOR DISPLAY UPDATE


[IN PROGRESS]

We are attempting to figure an elegant way of supporting Multiple Monitor Displays.

LANGUAGE UPDATE


We will have an update regarding all our supporting languages by the end of the week. Thanks for your patience!