Eclipse Breaker Demo Update
[p]We’ve been hard at work refining the demo to make sure it feels smoother, clearer, and more rewarding to play. This update focuses on quality-of-life improvements, balance adjustments, and key bug fixes, so every run feels tighter, fairer, and easier to read.[/p][h2]Highlights[/h2]
- [p]Sharper combat readability: reduced light spam, clearer targeting, and consistent red tells for unblockables/unparryables.[/p]
- [p]All attacks can now be dodged.[/p]
- [p]Ultimates are now infinite range.[/p]
- [p]Rewards, UI, and progression tuned for smoother runs.[/p]
- [p]Multiple quality-of-life fixes and polish passes.[/p]
- [p]Updated art and VFX across the demo.[/p]
- [p]Reduced excess VFX light spam.[/p]
- [p]Improved visuals for targeted enemies and when enemies are out of range.[/p]
- [p]Unblockable attacks now show a red telegraph.[/p]
- [p]Unparryable attacks now show a red telegraph with a white pattern.[/p]
- [p]Revised and tuned most of the game’s abilities and progression systems.[/p]
- [p]All attacks can now be dodged.[/p]
- [p]All ultimate abilities now have infinite range.[/p]
- [p]Increased rewards for Parry Prima and most Parry equipment by ~33%.[/p]
- [p]Added a warning if you try to depart without assigning all augments.[/p]
- [p]Radiance stacks are now displayed under the health bar.[/p]
- [p]Added option to abandon runs.[/p]
- [p]Fixed pressing Escape on the reset confirm screen in Settings causing a soft lock.[/p]
- [p]Fixed occasions where Radiance would apply to dead characters or linger after death.[/p]



