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Wild Assault Dev Log #28: New Weapons Revealed!

[p]Hello Wild Ones![/p][p][/p][p]#TGIF![/p][p]In our June 12 update patch note, we explained the pause of weekly updates. We are currently in the sprint phase of finalizing the Season 2 content. Regarding the community reported bugs, we have collected them all and scheduled fixes. To ensure game stability and prevent new issues, we will focus on testing and finalizing the new season build, balance adjustments, and bug fixes over the next 3 weeks. Most of the issues will be addressed in the upcoming Season 2 update.[/p][p]We appreciate your understanding and support, and we look forward to providing a more stable gaming experience in the future![/p][p]As promised, today we bring you the scheduled weekly dev log![/p][p]
[/p]
1. Season 2 New Weapons 🔫
[p][/p][p]The 5 new weapons launching in Season 2 are: AKS, AL-01, CA50, M2, and the Hunter Crossbow.[/p][p]Based on player demands in large-scale battleground combat, where they need to adapt to dynamic scenarios and varying engagement distances, our Season 2 weapon design philosophy primarily focuses on bridging the weapon ecosystem between different classes. Our goal is to enable players to play as their favorite Valiants while maintaining the flexibility to respond to various situations. The AKS, AL-01, and CA50 were all born from this design philosophy.[/p][p][/p][p]Additionally, we've introduced new weapons that encourage diverse gameplay styles:[/p]
  1. [p]The Hunter Crossbow provides a unique stealth play style, offering absolute advantages in flanking and ambush tactics.[/p]
  2. [p]The M2 machine gun specializes in sustained fire suppression at medium to long ranges.[/p]
[p]With the addition of new weapons, we know everyone's main concern is still weapon balance. After reviewing player feedback and internal discussions, we're working hard on a major round of balance changes and optimizations that will affect core gun feel and weapon balance. The adjustments include but are not limited to:[/p]
  • [p]Weapon recoil[/p]
  • [p]Spread patterns[/p]
  • [p]Bullet velocity[/p]
  • [p]Damage values[/p]
  • [p]Damage falloff curves[/p]
  • [p]Attachment system optimization[/p]
  • [p]Adjustments to each Valiant's available weapon selection[/p]
[p]And more...[/p][p]These optimizations will go live with the Season 2 update. We'll share the specific balance adjustment details with you in the next episode![/p][p][/p][h2]1.1 AKS[/h2]
  1. [p]IRL Reference - AKS-74U: The AKS-74U is a short-barrel assault rifle designed by the Izhmash design team, based on the AKS-74. It was modified and improved to meet the portability requirements of different military units.[/p]
  2. [p]Design Philosophy: We aim to highlight its streamlined frame's versatility and portability, ensuring diverse weapon choices for characters in specific combat scenarios.[/p][p][/p][p][/p][p][/p]
[h2]1.2 AL-01[/h2]
  1. [p]IRL Reference - FAL Rifle: The FAL is a rifle designed by FN Herstal, officially entering production and service in 1953. Due to its excellent compatibility with 7.62×51mm full-power cartridges, this rifle has been used by over 90 countries worldwide and manufactured by 10 countries.[/p]
  2. [p]Design Philosophy: A reliable rifle that delivers precise strikes against enemies at medium range through stable burst fire and excellent shooting accuracy.[/p][p][/p][p][/p][p][/p]
[h2]1.3 CA50[/h2]
  1. [p]IRL Reference - Desert Eagle: The famous Desert Eagle. A large-caliber pistol developed by Magnum Research and refined by Israel Military Industries. The weapon was developed in 1979 and finalized for mass production in 1983.[/p]
  2. [p]Design Philosophy: The CA50 is a powerful weapon. It gives you confidence just by holding it. The CA50's characteristics clearly make it an ace weapon for close-range combat, but we still hope to leverage its massive firepower to allow players to handle some medium-range combat when using it.[/p][p][/p][p][/p][p][/p]
[h2]1.4 M2[/h2]
  1. [p]IRL Reference - M2 Browning Heavy Machine Gun: Its predecessor, the M1921, was designed by John Moses Browning and standardized in 1921. Continuous improvements were made to address the barrel overheating issue. Additionally, the M2 machine gun has been adapted into vehicle-mounted and aircraft-mounted variants, and has been used by over 50 countries worldwide.[/p]
  2. [p]Design Philosophy: A low fire rate machine gun capable of sustained damage output. In medium to long-range engagements, it excels with its high damage advantage and stability. [/p][p][/p][p][/p]
[h2]1.5 Hunter Crossbow[/h2]
  1. [p]IRL Reference - PSE Tactical Assault Crossbow TAC-15: Manufactured by PSE Company in the United States, it is currently the world's fastest crossbow in terms of bolt velocity. This crossbow features excellent ergonomics and good accuracy, and is equipped with a pistol grip and rail system that allows for weapon accessory attachments.[/p]
  2. [p]Design Philosophy: A medium-range stealth weapon that provides precise aiming and effective damage output. In future development, we will introduce various bolt types with different damage mechanics to maximize the crossbow's functionality and make it more fun to use.[/p][p][/p][p] [/p]
2. Optimization Status ⚙️
[p][/p]
  1. [p]New Battle Pass System: R&D addressing community's FOMO concern is completed. The new system will go live before Season 2 launch.[/p]
  2. [p]Ability targeting indicators no longer blocked by teammate models (in development).[/p]
  3. [p]3C Optimization: (Character, Camera & Control), including movement interrupt logic and mantling interruption improvements (development completed).[/p]
  4. [p]New Game Mode: Added map-specific options and improved matchmaking logic (development completed).[/p]
  5. [p]Ability input restriction system optimization (development completed).[/p]
    1. [p]Tactical sprint key input optimization.[/p]
    2. [p]Valiant animation and weapon state matching optimization.[/p][p][/p]
3. Upcoming Bug Fixes 🛠️
  1. [p]Fixed an issue where players couldn't interact with the event objects after reconnecting from a network disconnection.[/p]
  2. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  3. [p]Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.[/p]
  4. [p]Fixed an issue where Marquez's E ability collided with the camera.[/p]
  5. [p]Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.[/p]
  6. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  7. [p]Fixed an issue where the Home Defender's bullet count was behaving abnormally.[/p]
  8. [p]Fixed an issue where equipping the extended magazine on the PPSH-45 did not function properly.[/p]
  9. [p]Fixed several terrain issues in The Crescent Bay where areas were not properly covered by the non-safe zone.[/p][p][/p]
[p]That's all for today! Hope you have a great weekend ahead! We'll talk to you again in the next episode, where we'll go into detail about our upcoming weapon balance plans! ❤️[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access June 12 Hotfix Patch Note

[p][/p][p]Cover Art by Berry.[/p][p][/p][p]Hello Wild Ones! We're deploying a hotfix on June 12, 2025. Active matches will not be interrupted by this update, but matchmaking may experience temporary issues during the process. Please close the game, allow the update to complete, and restart your client.[/p][p][/p]
Patch Note
[p][/p][h2]Optimizations[/h2]
  1. [p]Both Deathmatch and Random Deathmatch modes now allow solo players to enter and wait in the match queue.[/p]
  2. [p]Removed the penalty for leaving mid-match in Project Sextans.[/p]
[h2]Bug Fixes[/h2]
  1. [p]Fixed an issue where some Valiants' talents showed as upgraded to level 6 but only provided level 3 effects. (The non-functional talent issues with Jack's and Vladimir's E-abilities are still under investigation.)[/p]
[h2]NOTE[/h2]
  • [p]Regarding the community reported bugs, we have documented them all and scheduled fixes. To ensure game stability and prevent new issues, we will focus on testing and finalizing the new season build, balance adjustments, and bug fixes over the next 3 weeks. Most of the issues will be addressed in the upcoming Season 2 update. As a result, weekly updates will be paused starting next week. Thank you for your understanding and support! We look forward to delivering a more stable experience soon![/p]
  • [p]Rest assured, our dev logs will still drop weekly with exclusive sneak peeks and behind-the-scenes updates![/p]
[p]


We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. [/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #27: New Map Revealed!

[p]Hello Wild Ones![/p][p]#TGIF![/p][p]With less than a month remaining until Season 2 launches, we've been gradually sharing the new content coming in Season 2 through our previous dev logs. Last week we revealed the lore and fan art reference for our upcoming Valiant - Crock. What do you think? Here's a little secret: the ingame 3D model looks amazing too! 🐊😉[/p][p]We've noticed many discussions regarding new maps on the Steam forum and in our community. We understand that the current lack of new map content has limited Wild Assault's overall gameplay experience. Don't worry, we're on it! As an official response, today we'll be sharing details about the new maps you've been eagerly waiting for, along with the latest progress on our recent work.[/p][p][/p]
1. New Map 🗺️
[p][/p][p]The highly anticipated new map is nearly completed! As we mentioned before, we wanted our early maps to offer diverse combat experiences. Following our high-mobility, terrain-varied, and multi-platform map designs, the latest map will deliver a more linear assault experience.[/p][p][/p][p]
[p]Designer's Note: Within the brutal stronghold of Map 4, towering cold walls leave no room for flanking maneuvers. Valiants must rely on direct, aggressive combat tactics to conquer their rivals.[/p]
[/p][p](Note: We also continue adjusting parts of the terrain structure based on actual gameplay testing. These preview images are work-in-progress and do not represent final quality or actual gameplay experiences.)[/p][p][/p][p][/p][p]
[p]Designer Comment: High-ground battles and CQB (close-quarters combat) will dominate the entire fight, with Valiants from both sides clashing over every inch of contested territory. We've strategically placed height-advantage POIs (Points of Interest) in each key area. These strategic locations will intensify combat and create fierce competition within their respective areas. The attacking team must focus their firepower to break through defensive lines, while defenders must hold every gateway at all costs, building walls of victory from fallen challengers. Once one side falls, total collapse follows in an instant...[/p]
[/p][p][/p][p]
[p]Designer Comment: Simply put, Map 4 is all about three things: strike, strike, and more strike![/p]
[/p][p]In the meantime, the gameplay design for Map 5 has been finalized. The map R&D will soon enter internal testing phase. We've accelerated our map production process, so players can expect to experience more new maps at a faster pace. Stay tuned![/p][p][/p]
2. Ongoing Optimizations 🎛️
[p][/p]
  1. [p]Combat Fluidity Improvements: The optimization plans breakdown is complete, covering core 3C (Character, Camera, Controls), Valiant abilities, and weapon modules. Development is now underway.[/p]
  2. [p]Weapon XP Card: A new mechanic is in development to allow weapon XP cards to drop for max-level weapons.[/p]
[p][/p]
3. Upcoming Bug Fixes 🛠️
[p][/p]
  1. [p]Fixed an issue where some Valiant talents only provided Lv 3 effects when upgraded to Lv 6.[/p]
  2. [p]Fixed an issue where players couldn't interact with the Kite Crafting Desk after reconnecting from a network disconnection.[/p]
  3. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  4. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  5. [p]Fixed an issue where Erwin's PPSH-45 equipped with an extended drum displayed incorrect ammo counts after activating Q ability and switching back to primary weapon.[/p]
  6. [p]Fixed an issue where Erwin’s Q ability healing SFX would incorrectly persist when switching weapons during the ability.[/p]
  7. [p]Fixed an issue where Erwin’s Q ability (Revive) would fail to activate under high-latency conditions.[/p]
[p][/p]
4. R&D Status Update: Steam Workshop! 🧰
[p][/p][p]Fanart has become one of the brightest highlights of the Wild Assault community! We’re absolutely thrilled to see so many talented artists sharing posters, cosmetic designs, and lore-driven series. Thank you for pouring your passion and creativity into the Wild Assault world![/p][p]To better support our community creators and involve you in shaping Wild Assault's future, we're fast-tracking Steam Workshop functionality! We've now completed feasibility research and will soon begin related features R&D. Stay tuned for progress updates![/p][p][/p][p][/p][p]That's all for this episode! Feel free to share your thoughts in the comments! [/p][p]We've actually done way more than what we covered in this dev log, and we can't wait to share those updates with you soon. Thanks for taking the time to read this week's log. We’ll talk to you again in the next one! 🫶[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access June 5 Hotfix Patch Note | Project Windchaser



Hello Wild Ones!

A hotfix is rolling out on June 5, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]New Event: Project Windchaser[/h2]
  • Time Period: 3 AM PT, June 5 - 7 AM PT, July 3
  • During the event period:
    • Daily Check-In Reward: Unlock the "Marquez - Old Memories" Valiant Cosmetics!
    • Task Rewards: Completing tasks to unlock the "VSK-92 Duskflame" Weapon Cosmetics!

[h2]Optimizations[/h2]
  • Smoothed out the fade effect when allies block player's view for more natural visibility.
  • Added guides for the Kite Flying minigame in Kite Carnival event instructions.




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




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Wild Assault Dev Log #26: What's Coming Next in Development



Hello Wild Ones!

#TGIF! 🎉 Wishing you a joyful weekend ahead! In this episode, we will be talking about our recent development adjustments, while letting you know more about our upcoming new Valiant - Crock! Without further ado, let's get right into it!

1. Improving the Core Gameplay 🎛️


Based on the feedback we've collected up to this point, we've noticed that many of our players have shared suggestions regarding Wild Assault's core combat smoothness. After extensive discussions, the studio decided to shift some of our focus from new content development to core gameplay optimization. After all, what initially drew everyone to Wild Assault was the satisfying combat experience it offers. Therefore, we will prioritize addressing the current pain points in our gameplay mechanics. Now we'd like to briefly introduce the dedicated plan we've come up with for gameplay fluidity improvement.

2. Gameplay Fluidity R&D Brief 📋
  1. Custom modes will be postponed to allow us more time for fine-tuning and polishing.
  2. Another round of comprehensive balance review and adjustment is on the way. We'll also keep you updated on our progress throughout the R&D process.
  3. Gameplay Fluidity Enhancement Plan
    1. The gameplay fluidity enhancement plan will focus on core combat modules, covering 4 key areas:
      1. Basic 3C optimization (Character, Camera, Controls)
      2. Gunfight combat experience optimization
      3. Valiant ability experience optimization
      4. Game map interaction optimization
    2. Our optimization strategy operates on two dimensions:
      1. The responsiveness between input and visual feedback.
      2. The match between input delay and combat rhythm. This means we'll evaluate whether the startup and recovery frames of various actions fit their intended use cases and meet design expectations, adjusting operations that have excessively long startup or recovery times.
    3. Specific optimizations will include many elements such as run-and-gun mechanics, hip fire and ADS transitions, reloading and weapon switching, tactical sprint, ability operations, and more. Most of the content in this plan is expected to meet you all in Season 2.
3. New Valiant: Crock! 🐊


Based on our previous reveal of the 11th Valiant Crock, many of you have already guessed what animal he is. Yes! Crock is our new cold-blooded crocodile warrior, the first reptile ever to join the Wild Assault Valiant lineup! Now we'd like to share Crock's fanart reference and lore with you:

"It's time. Now we play for keeps." - Crock

Whether in the past or present, Crock has always been the ultimate hunter. The only difference now is that his prey has shifted from politicians to soldiers.

His exceptional combat skills and lightning-fast adaptability make him unstoppable on every mission. Even the most secure defense systems crumble before him like paper. His talents quickly earned him a reputation as the organization's most sought-after assassin, with high-priority and challenging contracts flooding in one after another.

However, he gradually lost interest through countless "mind-numbingly boring" assignments, until he insisted on quitting and found himself on the organization's hit list. The experience of fighting other trained killers in life-or-death battles reignited his desire for combat. Compared to defenseless politicians, skilled opponents offered far more excitement and challenge.

After effortlessly escaping the assassin organization's pursuit, he received an offer from the Desolate Legion. This time, he accepted with genuine enthusiasm......




4. Ongoing Optimizations 🛠️
  1. Optimized system RAM usage performance during gameplay.
  2. Updated deployment screen. Added RMB menu functionality to Valiant and weapon options.
  3. Jack's Q ability now attaches to the enemy's skeleton upon hit instead of the capsule, preventing the projectile from appearing to float in mid-air after impact.

Read more: Capsule and Skeletons | Unreal Engine 5.5 Documentation

Upcoming Bug Fixes 🐞
  1. Fixed an issue where players couldn't interact with the kite crafting desk after reconnecting from network disconnection.
  2. Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.
  3. Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.
  4. Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.
  5. Fixed an occasional issue where firing one shot would unexpectedly trigger automatic weapon reloading.
  6. Fixed an issue where Ryan's ultimate ability became unavailable for an entire match when triggered by launching a melee attack near the end of a reload progress while his ultimate is activated.




We can't wait to hear your thoughts on the major core gameplay optimization and new Valiant Crock in the comments! Do let us know what you think! Hope you enjoy the weekend's fun in Wild Assault! Good hunting! 🫶🫡


Combat Cat Studio

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