1. Wild Assault
  2. News

Wild Assault News

Succubus Soirée

[p]​​"Your soul... smells so tempting, you know.​"​​[/p][p][/p][p]“Was that the click of a trigger... or the whisper between my lips?​”[/p][p][/p][p][/p][p]October 30th – Succubus Soirée begins!​[/p][p][/p][p][/p][p]
[dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

《Wild Assault》 Co-creation Project: Genesis of Ideas - Season 2 Launch!

[p]To all 《Wild Assault》 players and creators,[/p][p][/p][p]The first season's weapon skin design event was a great success! We were truly amazed by your talent and passion, and captivated by your design concepts and creativity. Precisely because of this, we've decided to level up the challenge for Season 2—introducing the Valiant Skin Co-creation Plan![/p][p]Our ultimate vision remains unchanged: to bridge the gap from "concept" to "implementation," giving your brilliant creations a chance to be officially added to the game![/p][p][/p][h3]Event details are as follows:[/h3][h3]Event Period[/h3][p]October 26, 2025 – November 16, 2025 (Deadline: UTC 0:00, November 16)[/p][h3]Event Rules[/h3][p]Designated Valiants for this round: HONG YING or MARQUEZ.[/p][p][/p][carousel][/carousel][p][/p][p][/p][carousel][/carousel][p][/p]
  • [p]No restrictions on the design theme—freely unleash your creativity.[/p]
  • [p]Once completed, upload and publish your design to the Beast Hunt: Assault Steam Community Artwork page. The official team will collect and review the entries. (As shown in the example image below.)[/p]
[p][/p][h3]Design Guidelines[/h3]
  • [p]Maintain the Valiant's original proportions and structure, but feel free to customize elements, materials, and thematic patterns.[/p]
  • [p]Submissions must include a front rendered view and a front flat view. Additional materials such as a three-view diagram, material descriptions, or texture maps are recommended.[/p]
[p][/p]
  • [p]All submissions must be original work. Plagiarism or unauthorized use of third-party materials is strictly prohibited.[/p]
[h3]Submission Requirements[/h3]
  • [p]File Format: JPG/PNG (Layered PSD file required for final implementation if selected)[/p]
  • [p]Dimensions: Minimum 4000 × 2000 pixels (Note: Steam Community Artwork page has a 5MB upload limit; compressed files are acceptable)[/p]
  • [p]DPI: Not less than 72[/p]
[h3]Rewards & Implementation[/h3]
  • [p]After the event concludes, we will select the top 10 outstanding works from all submissions. These designs will have the opportunity to be implemented in a future game update.[/p]
  • [p]Winners may choose one in-game bundle of their choice as a reward.[/p]
  • [p]Official staff will contact winning creators via the Steam Community Artwork page to request a Steam friend addition for reward distribution and follow-up coordination. Participants may also include alternative contact methods in their submission to ensure smooth communication.[/p]
[p][/p][p]We look forward to seeing your imaginative designs![/p][p]For any questions, please reach out via the Steam Community or official channels.[/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #42: Balance, Truly a Challenge!

[p]Hello, Valiants![/p][p]Over the past week, we continued gathering your feedback on game balance and implemented an update this Thursday. We fully understand that balance optimization is a complex and ongoing effort. The team is working hard to identify and alleviate current pain points in the gameplay experience, enhancing overall match fairness and smoothness.[/p][p]Current Optimization Approach:[/p][p]Without significantly altering the current player feel, we prioritized targeted adjustments at the numerical level.[/p][p]Valiant Adjustments:[/p][p]NORMAN (Tiger) - Ultimate Skill \[PRIMAL FURY]:[/p][p]We did not change its core mechanics but introduced a dynamic decay Numerical Design to address the issue of it being difficult to counter in the late stage.[/p]
  • [p]Before: Constant 50% damage reduction throughout the skill duration.[/p]
  • [p]After: Damage reduction now decays linearly over the skill’s duration.[/p]
  • [p]Start: Maintains 50% high damage reduction to ensure strong initiation capability.[/p]
  • [p]Effect: The damage reduction decays every 2 seconds during the entire effect period, eventually decreasing to 15% by the end.[/p]
  • [p]Goal: To preserve his initiation power while providing opponents with a counterplay window in the later stages, encouraging more precise timing and decision-making.[/p]
[p]MARQUEZ (Skunk) - TACTICAL \[GAS GRENADE]:[/p][p]After comprehensively evaluating its innate healing denial effect, explosion damage, and stacking potential, we moderately reduced the threat level of a single poison instance. This ensures that a full-health player will not be downed after fully experiencing one poison effect.[/p]
  • [p]Goal: To alleviate the pressure of multiple Marques stacking skills to block paths and enhance survival and counterplay opportunities for opponents.[/p]
[p]RYAN (Bull) - ULTIMATE \[REPRESSION] Enhancement:[/p][p]Considering his slow movement, limited primary weapon ammo, and shield’s inability to block melee attacks, we added all-type damage reduction during Ryan’s ultimate.[/p]
  • [p]Goal: To strengthen his role as a front-line tank and highlight his tactical importance as a core damage-soaker for the team.[/p]
[p]AKAIHIME (Fox) - SIGNATURE \[DEPARTURE] Adjustments:[/p][p]Based on extensive feedback (yes, complaints about her slide are second only to one other thing—guess what’s first?), we appropriately rolled back some overly strong enhancements to maintain healthy match pacing.[/p][p]Weapon Adjustments:[/p][p]By reviewing player feedback and surveys, we found that some weapons underperformed within their categories compared to the current meta options. By enhancing the base attributes of these weaker weapons, we aim to preserve their unique characteristics while improving their versatility in various combat scenarios.[/p][p]Next Steps & Commitments:[/p][p]We will continue adhering to our "small steps, quick iterations" strategy:[/p]
  • [p]Daily tracking of balance-related feedback and weekly fine-tuned numerical adjustments (mechanic-related issues will be handled separately).[/p]
  • [p]Focusing on optimizing high-priority pain points such as skills, weapons, BOT behavior, and match pacing.[/p]
    • [p]Preview of upcoming adjustments (subject to actual update notes):[/p]
    • [p]🔫 Weapons: Adjustments for AKS, A94, AL01, MK4, and other firearms.[/p]
    • [p]🗺️ Gameplay: Fine-tuning of spawn points on some maps to improve attack/defense experience.[/p]
    • [p]⚙️ Other modules will be optimized based on priority and resource availability.[/p]
  • [p]Maintaining transparent communication with the community and providing timely updates on optimization progress and specific data.[/p]
[p]We hope to gradually improve match fairness and gameplay smoothness through this "small steps, quick iterations" approach, continuously collecting feedback and making weekly progress.[/p][p]We also encourage everyone to experience the game after each update and share more specific, precise balance issues and suggestions with us. Only through collective effort can Wild Assaultevolve in a healthier and more fun direction.[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you to every Valiant who continues to offer suggestions (´。• ᵕ •。) ♡`—you are making this battlefield better and better! See you in the comments![/p][p][/p][p][/p][p][/p][p]✨ Surprise egg announced! A succubus is about to join the battlefield—be careful, she might be right behind you[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access October 23 Hotfix Patch Notes-Balance Optimizations

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 03:00 AM PT on October 23. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌ Balance Optimizations[/h3]
  • [p]Valiants[/p]
    • [p]Norman:[/p]
      • [p]Adjusted the significant damage reduction of the Ultimate ability. The damage reduction effect now decays over the duration of the ability.[/p]
    • [p]Marquez:[/p]
      • [p]Reduced the damage frequency of the Tactical ability's poison gas by 23%.[/p]
    • [p]Ryan:[/p]
      • [p]During the Ultimate ability, added an 18% damage reduction effect against all damage types.[/p]
    • [p]Akaihime:[/p]
      • [p]Removed the immunity to certain explosive damage types during the Signature ability..[/p]
    [p][/p]
  • [p]Weapons[/p]
    • [p]Assault Rifles:[/p]
      • [p]Adjusted the recoil for the NK47 and AS-VAL, reducing the frequency and magnitude of horizontal recoil deviation.[/p]
    • [p]Submachine Guns (SMG):[/p]
      • [p]Increased the magazine capacity for all SMGs except the DMP.[/p]
      • [p]Reduced the maximum spread (both hip-fire and aimed) for the PPsh and M10.[/p]
      • [p]Increased the base damage of the PS-29 by 2 points and increased its initial damage fall-off distance by 2 meters.[/p]
    • [p]Shotguns:[/p]
      • [p]Increased the damage fall-off distance for shotgun slugs.[/p]
    • [p]Sniper Rifles:[/p]
      • [p]Reduced the reload time for the Hunter's Crossbow.[/p]
    • [p]Designated Marksman Rifles (DMR):[/p]
      • [p]Reduced the base vertical recoil for the DSV from 3.5 to 2.[/p]
  • [p]BOT[/p]
    • [p]Moderately slowed down the BOT' return-to-battlefield rhythm.[/p]
  • [p]Custom Matches[/p]
    • [p]The reward output ratio for Custom Matches has been increased to 100%.[/p]
  • [p]Gameplay[/p]
    • [p]Optimized the control point location in Area A for the VESKA Outpost - Onslaught game mode.[/p]
[h3]▌ Fixes[/h3]
  • [p]Fixed an issue where using the Valiant Crock could not progress the Battle Pass mission requiring skill usage.[/p]
[p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #41: The Bots Are Learning. Here's What's Changed.

[p]Hello Wild Ones![/p][p]Now that the new bot update is live, we want to ask: how is it feeling? The community has sent us a massive amount of feedback, calling out issues like their "unnatural instant shooting," "super long-range precision," "single-speed slow walk," and "walking past downed teammates without helping."[/p][p]Don't worry—we've been listening closely, and every one of your complaints has been cataloged.[/p][p][/p][p][/p][h3]Phase 1: What We Just Fixed[/h3][p]We've tackled some of the most frustrating "superhuman" Bot behaviors. Consider these nerfs:[/p]
  • [p]Added recoil patterns to Bot weapons. They can no longer laser-focus you while firing full-auto.[/p]
  • [p]Bots now have a realistic turn speed. No more spine-snapping 180° headshots in close quarters.[/p]
  • [p]The "Unfair Advantage":[/p]
    • [p]Fixed Bots shooting while using abilities.[/p]
    • [p]Fixed Bots ignoring smoke grenades in certain situations.[/p]
  • [p]Smarter Movement & Respawn:[/p]
    • [p]Improved jump logic (goodbye, weird bunny-hopping).[/p]
    • [p]Sped up Bot respawn times to keep the action flowing.[/p]
[p][/p][h3]Phase 2: From "Dumb" to "Dependable"[/h3][p]We're also making Bots better teammates and more realistic opponents.[/p]
  • [p]The "Good Teammate" Update: We've super-tuned the Bots rescue logic. In a non-combat state, Bots will now prioritize reviving downed human players.[/p]
  • [p]The "Smarter Patrol" Update: We've added more varied routes and capture behaviors on maps like Vesca​ Outpost. They should feel less predictable.[/p]
[p][/p][h3]The Road Ahead: What's Next for Bots?[/h3][p]All these changes boil down to two key principles:[/p][p]1. Protect the fundamental game experience.[/p][p]2. Eliminate unnatural behaviors that undermine it.[/p][p]We're breaking this down into three pillars: Combat, Capturas, and Support.[/p][p][/p][p][/p][p]1. Combat: Less "Cheating", More Thinking[/p][p]We've fixed the "cheaty" parts. Now, we're working on their skill usage. We want each Bot character to use their abilities in smart, character-specific ways.[/p][p][/p][p]Want a sneak peek at how we're evolving the skill logic? Here's what we're testing (subject to change):[/p]
[p]Character[/p]
[p]What's Improving[/p]
[p]NORMAN[/p]
[p]Smarter tactical skill usage.[/p]
[p]RYAN[/p]
[p]Better use of ALL abilities.[/p]
[p]AKAIHIME[/p]
[p]Better use of ALL abilities.[/p]
[p]... (and others)[/p]
[p]...[/p]
[p][/p][p][/p][p][/p][p]2. Capturas: Fixing the moving path[/p][p]We see your clips of Bots running away from the point or pacing nervously. We're building new logic to help Bots understand game state and make smarter attacks/defenses. This system needed more time in the oven and didn't make this patch, but it's a top priority.[/p][p][/p][p]3. Support: Beyond Just Revives[/p][p]We've significantly tuned the medic Bots' rescue behavior (HONG YING, ERWIN). Next, we'll expand support behaviors to others, like:[/p]
  • [p]VLADIMIR sharing ammo and refreshing cooldowns.[/p]
  • [p]ZHENSHAN proactively protecting allies from grenades.[/p]
[p]The ultimate goal? For Bot teammates to feel like helpful squadmates, and Bot enemies to feel like challenging, but fair, opponents.[/p][p]
[/p][p][/p][h3]We Want to Hear from You! 🎤[/h3][p]This is where you come in. Help us shape the future of our Bots.[/p]
  1. [p]Which character's Bot do you think needs the MOST help with their ability usage?[/p]
  2. [p]What's one thing a "dream teammate" Bot could do that would actually help you win?[/p]
  3. [p]What's the funniest/worst Bot behavior you've seen lately? (Clip it if you can!)[/p]
[p]Pro-Tip for Bug Reports: The best feedback includes a video clip. It helps us squash bugs 10x faster.[/p][p][/p][p]That's all for this episode! As always, please share your thoughts and anything you'd like to discuss with us in the comments. 💬 We hope you enjoy a nice weekend, and we'll see you in the next one![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]