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Wild Assault News

Wild Assault Official Trailer: Assemble | See you in Operation Mojave!

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This is a long overdue self-introduction.
A gift to Wild Assault players and our community from Combat Cat Studio.
From here, the Wild Assault universe unfolds.
Now we present you the Wild Assault Official Trailer: Assemble!
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[h3]How to get access to Wild Assault Beta Test[/h3]
  1. If you participated in the Alpha Test, please download Wild Assault Playtest on Steam and wait for our servers to go live.
  2. If this is your first time playing Wild Assault, please hit the "Request Access" button on our Steam page. This helps us estimate player numbers and arrange servers accordingly. We will begin granting access Before July 31.
  3. Don't forget to add Wild Assault to your wishlist! ❤️

https://store.steampowered.com/app/2827230/Wild_Assault/
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Wild Assault Beta Test: Assemble starts on July 31.
Add to your wishlist NOW: bit.ly/WildAssault

Join our official Discord: discord.gg/wildassault

See you in Operation Mojave ❤️🫡

Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Beta Spotlight: Enhanced arsenal! ✨

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We've been working hard to implement more firearms of your choice into Wild Assault! Here's a glimpse. 👀
The new weapons implemented in Wild Assault Beta include but are not limited to: GAR03, AM-16, AP-Auto, DSV, M-90, PS-29, Home Defender, M10, and RPL. 📦

Wild Assault beta test is scheduled for July 31. 🗓️ Make sure to join our Beta test and discover your go-to weapon! ❤️


Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Weekly #5: Character Optimizations!

What's up the wild ones! Our Wild Assault character optimizations Beta spotlight is finally here! We are so glad that players liked our characters in the alpha test, and we are aware of the fact that the current character performances haven't met everyone's satisfaction.
Let's take a look at what we've been working on:

[h2]Optimization for Marquez[/h2]
  • Marquez's toxin mine now leaves a dangerous zone upon explosion, dealing AoE poison damage for a much longer time. Never mess with the deadly scientist!
  • Optimization: Marquez's toxin mine now has a larger trigger area, making it easier for players to defuse. Still, we suggest you keep your eyes sharp, or you'll hear Marquez laughing at you!


[h2]Optimization for Vladimir[/h2]
We all love Vladimir, and like our producer mentioned in the last Q&A, we've nerfed Vladimir too much. Now major buff is coming to the big guy!
  • Faster casting animation for Field Fort
  • Fury Cannon now deals higher damage


[h2]Optimization for projectile abilities[/h2]
There are many projectile abilities in Wild Assault, such as Marquez's Gas Grenade, Ryan's Smoke Grenade, Jack's Projectile Launcher and Vladimir's Burning Barrel. We've been working hard to optimize the overall smoothness of projectile abilities and resolve the issue of aim guideline delays.



We've also been working on optimizations for other characters like Jack and Hongying. Balancing character abilities is always an ongoing task for us. With more new characters joining Wild Assault, we'll also need to be extremely cautious when fine-tuning. We'll keep everyone posted on the progress!

[h3]Wild Assault Beta: Assemble is scheduled for July 31 (time TBA). We hope to see you soon and don't forget to provide your feedback! 🫡❤️[/h3]


Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Beta: Assemble is scheduled for July 31!

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[h3]📣This is official: Wild Assault Beta: Assemble is scheduled for July 31! 🗓️[/h3]

"さあ 始まるよ😘" —— Akai Hime will be joining us in Beta! 🦊 More details coming up later! 📜🔍
Stay tuned to our Wild Assault Beta Spotlight for more beta highlights! 🌟

👋 Hope to see you again in Op Mojave! 🌵🔥

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Weekly #4: Optimizations!

In this week's Wild Assault dev log✨, we present you a new series of optimizations: mantling, ping system, balance, gameplay smoothness, and jump accuracy penalty! 🛠️

These highly anticipated optimizations are based on our alpha test community feedback and will be implemented in beta. HUGE thanks to our community for co-creating Wild Assault🐾 with us! ❤️🫡

[h3]Mantling Optimization[/h3]
Originally posted by Lantin
"I can't remember how many times I've been turned into Swiss cheese because of failed mantling attempts." — Wild Assault producer Lantin

We've been working hard to address related issues, such as mantling not working or being hard to trigger. With the new algorithm, we have significantly improved the mantling smoothness and ensured that it will be triggered as intended during sprinting and jumping. Check out the GIFs:



[h3]Ping System Optimization[/h3]
Teamwork is one of the most important aspects of Wild Assault. We created the Ping system to enhance your teamwork experience and encourage player collaboration. However, its performance during the alpha test was not ideal.

We re-evaluated the Ping system and focused on the following areas to improve it: user interface, responsiveness, usability, visual performance, and related gameplay experience. Additionally, we have resolved several response delays issues in the Ping system:

  • Optimized marking in the ping system, including the long-press trigger.
  • Resolved issues with difficulty in marking a target and slow responses.
  • Enhanced marks visibility.
  • Added a crosshair in the downed state for easier marking.
  • Marking now gives you assist points.

Mark the enemy for your team and get extra points

[h3]Game Balance — Respawn Camping[/h3]
Respawn camping was one of the most frequently reported issues by players during the alpha test and the Anthro Festival event. We sincerely apologize for the frustration it caused.

To resolve this issue, we have reduced the time players can stay in the enemy base from 10 seconds to 5 seconds. We hope this will initially help prevent respawn camping. We will continue to improve this through further adjustments to the map and gameplay. Thank you!



[h3]Gameplay Smoothness Optimization[/h3]
Jack mains have reported being easily killed by enemies because they couldn't trigger tactical sprint while cocking the rifle.

To address this issue, we've optimized the entire animation logic. Now Jack can tactical sprint immediately after firing and cock the sniper rifle afterward. Another reason to main Jack? XD



[h3]Jump Accuracy Penalty[/h3]
Yeah! It's finally here! Check out the GIF!
BTW we are also working on recoil optimization. We will show you a related demonstration as soon as possible!



More optimizations are on the way. Thank you very much for your support! We'll talk to you again in the next one! ❤️

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com