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Wild Assault Early Access August 7 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Hope you're having fun playing Wild Assault![/p][p]We will be performing a live update at 3 AM PT on August 7. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game. This update includes new activity,appearance,optimizations and bug fixes.[/p][p][/p][p]1.Summer Surf Event Now Live[/p][p]• Participate to earn \[Akaihime-Crimson Whisper] & \[KUG-Summer Party][/p][p][/p][p][/p][p][/p][p]2.New Appearance[/p][p]• \[Jack-Costa Groove Bundle] & \[Vladimir-Summer Bastion Bundle][/p][p][/p][p][/p][p][/p][p][/p][p]3.Optimizations[/p][p]• Improved accessory stat display: Added summary view for attribute changes from weapon attachments[/p][p]• Enhanced firing sound effects for NK47, AS-VAL, AKS, PPSH, PS29, M90, PKP, RPL during high fire rate[/p][p][/p][p]4.Bug Fixes[/p][p]• Fixed abnormal scope visual effects for VSK-92[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 31 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Hope you're having fun playing Wild Assault![/p][p]We will be performing a live update at 3 AM PT on July 31. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game. This update includes several optimizations and bug fixes.[/p][p][/p]
1. Optimizations
[p][/p][h2]1.1 Weapon Balancing[/h2][p][/p]
  1. [p]As previously previewed, shotguns are now no longer available for Vladimir and Zhenshan.[/p]
  2. [p]Increased reload speed for Ryan's Ultimate Ability weapon, the Enforcer.[/p]
  3. [p]The Extended Barrel weapon attachment for the M88 and AA12 has been temporarily disabled for optimization. Please keep an eye on our announcements for future notice.[/p]
[p][/p][h2]1.2 Camera[/h2][p][/p]
  1. [p]Resolved an issue where the camera would clip into the Valiant model after the Valiant was knocked down.[/p]
[p][/p]
2. Bug Fixes
[p][/p][h2]2.1 Weapons[/h2][p][/p]
  1. [p]Fixed incorrect information in NTW's attribute panel.[/p]
  2. [p]Fixed an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.[/p]
  3. [p]Fixed an issue where the head hitbox of training camp targets was incorrectly positioned.[/p]
  4. [p]Fixed an issue where Hunter Crossbow bolts would abnormally float in the air after eliminating training targets.[/p]
[p][/p][h2]2.2 Valiant Abilities[/h2][p][/p]
  1. [p]Fixed an issue where Hongying's First Aid Capsule smoke failed to hide Valiant Indicators.[/p]
  2. [p]Fixed an issue where Vladimir's Field Fort could not be interacted with immediately after deployment.[/p]
  3. [p]Fixed an issue where Uly's Signature Ability, Land Diving, had an abnormally extended cancellation time.[/p]
  4. [p]Fixed an issue where Uly was not eliminated for escaping the battleground when using his Ultimate Ability, Uly's Scuba Party, then casting the enhanced Signature Ability, Land Diving, and remaining underground in a non-combat area for more than 5 seconds.[/p]
[p][/p][h2]2.3 Game Modes & Gameplay[/h2][p][/p]
  1. [p]Fixed an issue where the third area of the Impel Sandbar was incorrectly outlined on the deployment screen in WA Raid Mode.[/p]
  2. [p]Fixed an issue where pressing the spacebar on the deployment screen during the pre-lobby countdown did not activate the "Ready" button.[/p]
  3. [p]Fixed an issue where matches would start with an uneven number of players on each team if a player disconnected or crashed during matchmaking before the match loaded.[/p]
[p][/p][h2]2.4 UI & Localization[/h2][p][/p]
  1. [p]Fixed an incorrect English title for the "Dead Drop" event page.[/p]
  2. [p]Fixed incorrect text on the personal stats page.[/p]
  3. [p]Fixed an issue where the player's name would incorrectly change to "MODENAME123" after switching to another page during matchmaking.[/p]
  4. [p]Restored some missing elements on the leaderboard loading screen.[/p]
  5. [p]Fixed an issue where the required experience for leveling up was displayed incorrectly on the match result screen after exiting a match midway.[/p]
[p][/p][h2]2.5 Achievements & Tutorials[/h2][p][/p]
  1. [p]Fixed an issue where the "Dizziness Is Normal - Defeat Zhenshan 5 times while he is rolling" achievement could not be unlocked.[/p]
  2. [p]Fixed an issue where Valiant abilities could not be correctly activated in the tutorial.[/p]
[p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #31: Update on Recent R&D

[p][/p][p][/p][p]Hello Wild Ones, TGIF![/p][p]We'd like to take some time to talk more with you about the changes we implemented through this week's updates.[/p][p]First of all, a little background here:[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]As you've read, before deploying the weekly update, we conducted our balancing plan based on the following factors:[/p]
  • [p]Community Survey Statistics[/p]
  • [p]Internal Discussions[/p]
  • [p]Feasibility Validations[/p]
  • [p]Internal Tests[/p]
[p][/p][p]A lot of work has been done behind the scenes, and that's how we carried out the plan and made the announcement in previous Steam News posts. However, what's more important is how these adjustments truly perform in the live environment.[/p][p][/p][p]After announcing the adjustment plan, we continued further testing of its performance while collecting your feedback through multiple social media platforms. This allowed us to more clearly see that certain adjustments were not performing as expected in the actual game. Therefore, we modified the weekly update announcement accordingly, based on our live experience and data.[/p][p][/p][p]Once again, we believe that constant optimization and adjustment plans are crucial for this journey. In order to keep polishing the project while providing you with an entertaining gameplay experience, we plan to further advance the testing schedule for every round of optimizations in the future. Hopefully, by slightly adjusting the R&D process, your feedback can help us refine the adjustments more directly. By doing so, it will be easier for us to provide you with an overall satisfying game experience each new season. Thank you again for all your help. We truly appreciate it! ❤️[/p][p][/p]
Season 3 R&D Brief
[p][/p][p]New Valiant (You Know Who 😉)[/p]
  • [p]Overall Progress: 🟩🟩🟩🟩🟩🟩🟩🟩⬜⬜ 80%[/p]
  • [p]Ability mechanisms and VFX R&D are expected to complete by July 31. 🗓️[/p]
[p]New Map (The 5th Map in Wild Assault)[/p]
  • [p]Scene Effects Progress: 🟩🟩🟩🟩🟩🟩🟩🟩⬜⬜ 80%[/p]
  • [p]Initial Performance Optimization: Completed. ✅[/p]
  • [p]Terrain Layers and Detail Refinement: In progress. ⌛[/p]
  • [p]Terrain and Model Texture Integration and Adjustment: In progress. ⌛[/p]
[p]The Crescent Bay[/p]
  • [p]Areas A and C Redesign: Completed. ✅[/p]
  • [p]New Areas' Visual Effects R&D: In progress. ⌛[/p]
[p]New Feature: Custom Lobby[/p]
  • [p]Overall Progress: 🟨🟨🟨🟨🟨⬜⬜⬜⬜⬜ 50%[/p]
  • [p]Current Phase: Optimizing and coordinating protocols for user lobby actions, including entering, exiting, and setting up new lobbies. ⌛[/p]
[p]New Feature: Emote System[/p]
  • [p]Overall Progress: 🟧🟧🟧⬜⬜⬜⬜⬜⬜⬜ 30%[/p]
  • [p]Current Phase: Initial R&D launched. ▶️[/p]
[p][/p]
Ongoing Optimization
[p][/p]
  • [p]Optimizing camera interpolation when players are knocked down.[/p]
[p][/p]
Upcoming Bug Fixes
[p][/p]
  • [p]Fixing an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.[/p]
  • [p]Fixing an issue where Erwin cannot revive friendlies with her Tactical Ability under high latency conditions.[/p]
  • [p]Fixing an occasional issue where Uly's weapons and melee attacks could not deal damage after burrowing underground.[/p]
  • [p]WA Raid Mode: Fixing an issue where if a defending player fails to evacuate a strategic location during the retreat phase, gets knocked down, and is then revived, the game incorrectly displays a "Return to the combat zone" prompt.[/p]
[p][/p][p]We hope you enjoy this episode! As always, please share your thoughts and anything you'd like to discuss with us in the comments. 💭[/p][p]We can't wait to read them all! We hope you have a great weekend ahead. See you in the next episode! ☕[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 24 Hotfix Patch Notes

[p]Cover Art by Berry.[/p][p][/p][p]Greetings Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 24. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Valiant Balancing
[p]1m ≈ 3.28ft[/p]
  • [p]Akai Hime[/p]
    • [p]Tactical Ability: Encounter[/p]
      • [p]Akai Hime now has 25% damage reduction while stealthed.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Tactical Ability: Tomahawk![/p]
      • [p]Reduced ability damage to 120.[/p]
      • [p]New Trait: Technical Upgrade! Crock has just equipped his Tomahawk with a Tactical Sensor, allowing the Tomahawk to scan its surroundings and reveal enemy units within a 4m radius after being thrown.[/p]
    • [p]Signature Ability: Dark Water Strike[/p]
      • [p]Decreased Crock's damage reduction while the ability is active: 70% → 30%.[/p]
  • [p]Erwin - The Entangled[/p]
    • [p]Signature Ability: Unspoken Truth[/p]
      • [p]New Trait: Erwin gains increased movement speed for a short period when the ability is activated.[/p]
  • [p]Hongying - The Medic Angel[/p]
    • [p]Tactical Ability: First Aid Capsule[/p]
      • [p]New Trait: When the First Aid Capsule detects nearby downed allies, it now releases smoke to cover friendly units.[/p]
  • [p]Norman - The Lost Claw[/p]
    • [p]Tactical Ability: Shock Roar[/p]
      • [p]Reduced ability damage detection range: 20m → 15m.[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Signature Ability: Reckless Charge[/p]
      • [p]Shortened the impact trigger window and increased the charge detection range.[/p]
  • [p]Vladimir - The Righteous Flame[/p]
    • [p]Signature Ability: Field Fort[/p]
      • [p]When Vladimir interacts with the Field Fort, his Tactical Ability cooldown is instantly reduced by 60%.[/p]
[p][/p]
Weapon Balancing
[p]1m ≈ 3.28ft[/p]
  • [p]Shotguns: Home Defender, M88, Enforcer (Ryan's Ultimate Weapon)[/p]
    • [p]Reduced overall weapon spread by 20%.[/p]
    • [p]Adjusted damage falloff start distance: 10m → 12m.[/p]
    • [p]Adjusted damage falloff at 20m: 50% → 80%.[/p]
  • [p]Hipfire Spread Adjustments[/p]
    • [p]Increased overall hipfire spread for Assault Rifles.[/p]
    • [p]Increased overall hipfire spread for DMRs.[/p]
    • [p]Reduced overall hipfire spread for SMGs.[/p]
  • [p]Optimized vertical recoil for the M16 for a smoother recoil curve.[/p]
  • [p]Adjusted damage for the AN94: 20 → 23.[/p]
  • [p]Adjusted NTW-Proto's damage multipliers for different body parts:[/p]
    • [p]Chest: 1x damage (150)[/p]
    • [p]Upper Stomach: 1x damage (150)[/p]
    • [p]Left/Right Arm: 0.7x damage (105)[/p]
    • [p]Left/Right Leg: 0.7x damage (105)[/p]
[p][/p]
Optimizations
  • [p]Improved the Project Sextans' stats page VFX and SFX.[/p]
[p][/p]
Bug Fixes
[p][/p][h2]Valiant & Ability Fixes[/h2]
  • [p]Crock[/p]
    • [p]Fixed an issue where Crock could throw a Tomahawk during his Dark Water Strike.[/p]
  • [p]Erwin[/p]
    • [p]Fixed an issue where Erwin would incorrectly switch to her primary weapon instead of her sidearm after activating her Tactical Ability.[/p]
  • [p]Uly[/p]
    • [p]Fixed an issue where continuously attempting to activate Uly's Signature Ability while his Ultimate Ability is activated would cause the burrow entrance to disappear and his Tactical Ability to be incorrectly buffed.[/p]
    • [p]Fixed an issue where Uly's burrow entrance would disappear during his Ultimate Ability, and its location would not match Uly's position when the ability was activated.[/p]
  • [p]Vladimir[/p]
    • [p]Fixed an issue where Vladimir's Field Fort could block vision in certain situations.[/p]
[p][/p][h2]Weapon & Combat Fixes[/h2]
  • [p]Fixed an issue where repeatedly switching weapons during a match would cause abnormal damage with shotgun slugs.[/p]
  • [p]Fixed an issue with abnormal ADS when using the Hunter Crossbow equipped with the Dead Drop cosmetic.[/p]
  • [p]Fixed an issue where enemies hit by players would abnormally teleport to the player's location at the end of a match.[/p]
[p][/p][h2]UI Fixes[/h2]
  • [p]Fixed an issue with reward loading errors when repeatedly switching reward details on the Battle Pass page.[/p]
  • [p]Fixed an issue where the interface background would not update promptly when repeatedly switching between different task lists.[/p]
[p][/p][p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #30: Season 2 Adjustment Plan!

[p][/p][p][/p][p]Hello Wild Ones! #TGIF![/p][p]How's it going? We hope you're having fun playing Wild Assault Season 2: Phantom Fracture! We're so glad our weekly dev log is back![/p][p]In this episode, we'll continue to update you on what's been happening in the studio over the past few weeks. Specifically, we want to talk about the survey we released right after Season 2 launched. Without further ado, let's dive into your new season feedback and discuss the adjustments we've made based on the data collected regarding your content preferences![/p][p][/p]
Season 2 Overall Performance & Further Plans
[p][/p][p]First of all, here are the player satisfaction ratings for Season 2, based on the survey results. Thank you to the 2,500+ players who took the survey and shared your thoughts in detail with us![/p][p][/p][h2]Valiant Balancing Satisfaction[/h2][p][/p][p][/p][p][/p][h2]Weapon Balancing Satisfaction[/h2][p][/p][p][/p][p][/p][h2]Mapping Out the Plan[/h2][p][/p][p]By analyzing the recent survey results and having several rounds of internal discussions, we've gradually come up with the following adjustment plan. We'd like to share the details with you and see if you like what we're about to do![/p][p][/p][h3]Valiant Balancing[/h3]
  • [p]Akai Hime[/p]
    • [p]Tactical Ability: Encounter[/p]
      • [p]Survivability: Akai Hime now has 50% damage reduction while stealthed.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Signature Ability: Dark Water Strike[/p]
      • [p]Survivability: Decreased Crock's damage reduction while the ability is active: 80% → 30%.[/p]
  • [p]Erwin - The Entangled[/p]
    • [p]Signature Ability: Unspoken Truth[/p]
      • [p]New Trait: Erwin gains increased movement speed for a short period when the ability is activated.[/p]
  • [p]Hongying - The Medic Angel[/p]
    • [p]Tactical Ability: First Aid Capsule[/p]
      • [p]New Trait: When the First Aid Capsule detects nearby downed allies, it now releases smoke to cover friendly units.[/p]
  • [p]Norman - The Lost Claw[/p]
    • [p]Tactical Ability: Shock Roar[/p]
      • [p]Range Adjustment: Decreased the damage radius of the Shock Roar.[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Ultimate Ability: Repression[/p]
      • [p]CQB Effectiveness: Significantly increased the reload speed of Ryan's Ultimate Ability exclusive weapon, the Sawed-Off Shotgun.[/p]
  • [p]Vladimir - The Righteous Flame[/p]
    • [p]Signature Ability: Field Fort[/p]
      • [p]Ability Cooldown Adjustment: When Vladimir interacts with the Field Fort, his Tactical Ability cooldown is instantly reduced by 60%.[/p]
[h3]Weapon Balancing[/h3]
  • [p]Assault Rifles[/p]
    • [p]Decreased overall hip-fire spread.[/p]
    • [p]Optimized overall gun feel, reducing excessive recoil shake.[/p]
  • [p]DMRs[/p]
    • [p]Decreased overall hip-fire spread.[/p]
    • [p]Slightly decreased MK4's fire rate.[/p]
  • [p]SMGs[/p]
    • [p]Slightly increased SMGs' hip-fire accuracy.[/p]
  • [p]Shotguns[/p]
    • [p]Shotguns are no longer available to Vladimir and Zhenshan.[/p]
    • [p]Slightly reverted Shotgun close-range performance to ensure consistent eliminations for slim body Valiants within 10m and effective damage within 15m (1m≈3.28ft).[/p]
  • [p]Snipers[/p]
    • [p]Adjusted NTW-Proto's damage multipliers for different body parts:[/p]
      • [p]Chest: 1x damage (150)[/p]
      • [p]Upper Stomach: 1x damage (150)[/p]
      • [p]Left/Right Arm: 0.7x damage (105)[/p]
      • [p]Left/Right Leg: 0.7x damage (105)[/p]
  • [p]Weapon Attachments[/p]
    • [p]Overall adjustments have been made to weapon attachment sets and their stats, along with improved descriptions.[/p]
    • [p]Weapon attachments will now influence firearm capabilities in multiple areas, including handling (recoil, minimum and maximum spread, and spread increase rate), firepower (weapon range), and mobility (weapon readiness from sprint to fire and ADS speed). They will provide an overall positive bonus to firearms.[/p]
[p][/p][h2]Other Things We've Learned from the Survey[/h2][p][/p][p]From the survey results, we can see that many players have high expectations for the following new features:[/p]
  • [p]Custom lobbies are very much anticipated by half of the survey takers. We're starting related R&D soon while carefully considering the potential player base fragmentation issues you've raised.[/p]
  • [p]PvE is also in the plan! Please rest assured that Wild Assault's core game modes will continue to evolve. We also plan to introduce more casual game modes to enrich your experience in the future.[/p]
  • [p]Customized UX: It looks like many survey takers are also interested in Valiant Customization, Valiant Interaction Experiences (petting WHEN?), and the Steam Workshop, etc. Your wish is our command! Related R&D is already in progress![/p]
  • [p]Performance Optimization & Bug Fixes: Of course! These are always ongoing tasks for us. We'll share more details with you once we make progress.[/p]
[p][/p]
Ongoing Optimizations
[p][/p][h2]Bot Performance Overhaul[/h2][p][/p]
  • [p]Comprehensive overhaul for bot performance, including but not limited to:[/p]
    • [p]Improved Pathfinding[/p]
    • [p]Enhanced Combat Logic[/p]
    • [p]Balanced Difficulty Scaling[/p]
[p][/p][h2]Attachment System Refinement[/h2][p][/p]
  • [p]Further improvements to:[/p]
    • [p]Categorization[/p]
    • [p]Statistical Clarity[/p]
    • [p]Performance[/p]
    • [p]Capabilities[/p]
    • [p]Description Texts[/p]
[p][/p]
Upcoming Bug Fixes
[p][/p][h2]Valiant Ability Fixes[/h2][p][/p]
  1. [p]Vladimir[/p]
    1. [p]Fixed an issue where Vladimir's Field Fort could block vision in certain situations.[/p]
    2. [p]Fixed an issue where Vladimir's Field Fort could not be interacted with right after deployment.[/p]
  2. [p]Uly[/p]
    1. [p]Fixed an issue where continuously attempting to activate Uly's Signature Ability while his Ultimate Ability is activated would cause the burrow entrance to disappear and his Tactical Ability to be incorrectly buffed.[/p]
    2. [p]Fixed an issue where switching to Ulymobile view after Uly activates his Tactical Ability, then turning sharply and repeatedly switching between Uly's view and Ulymobile's view, would cause the Ulymobile view direction to become inconsistent with the Ulymobile's travel direction.[/p]
[p][/p][h2]Map & Environment Fixes[/h2][p][/p]
  1. [p]Fixed an issue with redundant collision in some areas of Target C in The Crescent Bay.[/p]
  2. [p]Fixed an issue in the training camp where the Hunter Crossbow couldn't deal damage to the target upon hitting the head, while shots to the body incorrectly registered as headshots.[/p]
[p][/p][h2]Gameplay, System & UI Fixes[/h2][p][/p]
  1. [p]Fixed an issue causing incorrect achievement pop-up triggers.[/p]
  2. [p]Fixed an issue where bots could unreasonably turn 180 degrees and eliminate enemies behind them under certain circumstances.[/p]
  3. [p]Fixed an issue where non-squad members could hear squad voice chat.[/p]
[p][/p][p]That's all for this episode! As always, don't forget to leave comments and talk to us about the things you care about the most! We hope you enjoy a nice weekend, and we'll see you in the next one! 🫶[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]