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Wild Assault Early Access February 12 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Season 4 "Pursuit" - Part 2 officially begins on February 12th at 00:00 PT! We will perform a maintenance update without taking servers offline. During the update, matchmaking and custom room creation will be unavailable. Please restart your client and complete the resource update once maintenance starts.[/p][p]Below are the detailed contents of this version update:[/p][h3]🌟 Key New Additions[/h3][p]▌🔥 S4 Part 2 Thematic Event - WEAVING HEARTNEST[/p]
  • [p]First Wave of the Homecoming Series - 'Embered Returns' Event[/p]
    • [p]With the new year on the battlefield, all things return to their nests. Collect all pinecones to exchange for the Uly– Purple Lightning Rush skin.[/p]
      • [p]The 'Embered Returns' check-in event launches simultaneously! More dye rewards help you exchange for the grand prize sooner, and Homecoming Series festive avatars, player cards, and badges await you![/p]
[p][/p][p][/p]
  • [p]Valentine's Day Event Launches Simultaneously[/p]
    • [p]February 14th—how do you plan to spend this day with your loved one?[/p]
    • [p]On this love-filled holiday, we've prepared flowers and blessings for you... oh, and beautiful weapon cosmetics![/p]
      • [p]Salute to the weapon skin creator: Cherry[/p]
[p][/p][p][/p]
  • [p]Valiant Weekend Event Preview[/p]
    • [p]⏰ Event Period: February 12, 23:00 – February 15, 23:00 PT[/p]
    • [p]🎯 Event Details: During the event, all Valiant Ones gain 150% increased proficiency acquisition![/p]
[p]▌📦 Store & Commissary New Arrivals[/p][p]Anthea – Homeward Starlight makes a grand appearance in the Bundle Store![/p]
[p]A luminous hem, a compass guiding home. In this raiment, the heart finds its nest.[/p]
[p][/p][p][/p]
  • [p]Salute to the weapon skin creator: Noble[/p]
  • [p]The Type 4 - the Jade Mountain and Sea, rich with Eastern charm, arrives in the Wild Assault Coin Store. The Crossbow – Commander also arrives in the Dual-Currency Store.[/p]
[p][/p]
  • [p]Beast Bone Recycling Prize Pool Updated[/p]
    • [p]Grand Prize: Norman-the Jade Mountain and Sea[/p]
[p]Crimson filigree traces mythical peaks and seas, frosted gold recasts an aesthetic of austere beauty.[/p]
[p][/p]
  • [p]New weapon skins and matching avatars & Valiant Cards are also added to the pool for you to draw and exchange.[/p]
[p][/p][h3]🛠️ Combat & Experience Optimizations[/h3][p]▌Valiant Balance Adjustments[/p][p][/p][p]Expert Valiant[/p]
  • [p]Vladimir (Bear)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Ultimate Skill (Z): Area of effect increased by 20%, projectile speed increased by 8.6%.[/p]
    • [p]Fixed an issue with the class talent where the bonus charge provided after allies used the player's own deployable did not match the description.[/p]
  • [p]Zhenshan (Panda)[/p]
    • [p]Signature(E):[/p]
      • [p]Optimized the detection range for destroying nearby enemy skill-based deployables when slamming the ground (a comparison of devices in the same location before and after using the skill).[/p]
[p][/p]
  • [p]Added poison and fire resistance for allies within the Signature(E) area.[/p]
    • [p]8m range, checks every 0.5s, grants 35% poison/fire damage reduction. Effect lasts 1.5s after leaving the area.[/p]
  • [p]Ultimate(Z):[/p]
    • [p]Fixed an issue on some maps where the Ultimate(Z) had discrepancies on the minimap.[/p]
  • [p]Uly (Meerkat)[/p]
    • [p]Signature (E) Adjustment:[/p]
      • [p]Outside of Ultimate state: Right-click now directly exits the hole (without creating a beacon). Press E to create a beacon and exit.[/p]
      • [p]Only one beacon exists at a time. Creating a new one automatically deletes the old.[/p]
    • [p]Ultimate Skill (Z) Adjustments:[/p]
      • [p]Added scoring capability: Allies gain Assisted Transfer Morale after using the Meerkat's tunnel entrance for teleportation.[/p]
      • [p]Adjusted both the tunnel entrance and exit to be destructible.[/p]
      • [p]During the tunnel digging process: damage reduction adjusted from 99% to 70%; now takes damage from both abilities and bullets (was abilities only); digging movement speed increased by 7.5%.[/p]
      • [p]During teleportation via the entrance, teleport speed increased to 2.15x the original.[/p]
      • [p]The start-up time for allies using the entrance to teleport has been adjusted from 1.9s to 1.15s, and the recovery time has been adjusted from 0.95s to 0.7s.[/p]
    • [p]Tactical (Q) Adjustments:[/p]
      • [p]Added auto-turning mechanism for the buggy:[/p]
        • [p]Turns in real-time towards the position marked by a middle-mouse click—adjusts direction only, not pathfinding.[/p]
[p][/p]
  • [p]Damage Adjustments:[/p]
    • [p]Adjusted damage for auto-detonating explosive buggies:[/p]
      • [p]"SN3100" Buggy: Inner blast radius damage reduced from 210 to 140; Outer blast radius damage reduced from 110 to 50.[/p]
      • [p]"3100" Buggy: Inner blast radius damage reduced from 170 to 110; Outer blast radius damage reduced from 110 to 50.[/p]
    • [p]Manual detonation damage unchanged.[/p]
  • [p]Aiming animation playback speed for deploying buggy increased to 1.25x for quicker deployment.[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Fixed an issue where the talent "Lookout" had a smaller actual effective range than described.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced: Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Marquez (Skunk)[/p]
    • [p]Skill Talent Line 1, Middle Talent Replaced:[/p]
      • [p]Changed from "Skills that deal damage prevent targets from breathing and regenerating health for 10s" to "Targets are prevented from breathing and regenerating health for 6-10s based on the number of skill damage stacks."[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced:[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]Support Valiant[/p]
  • [p]Healing Score Mechanism Modified::[/p]
    • [p]Healing score now granted based on the actual percentage of health healed, while also increasing the charge value from healing scores.。[/p]
  • [p]Rescue Score Mechanism Modified:[/p]
    • [p]Original Medic 'Rescue' score changed to: Successful Rescue score (100) + Post-Rescue Healing score (based on actual health percentage healed).。[/p]
    • [p]Example:[/p]
      • [p]Norman (Tiger):[/p]
        • [p]Old: Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100 (unchanged)[/p]
      • [p]Hongying (Rabbit):[/p]
        • [p]Old: Normal Rescue Ally +100 Morale[/p]
        • [p]New: Rescue Ally +100, Heal +50[/p]
  • [p]Added 'Value Rescue' Score Type:[/p]
    • [p]Example:[/p]
      • [p]After you rescue an ally, if that ally gets a kill while alive within a certain period, you gain Morale: Value Rescue +45.[/p]
      • [p]After you rescue an ally, if that ally captures a point while alive within a certain period, you gain Morale: Value Rescue +90.[/p]
  • [p]Hongying (Rabbit)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Changed the smoke release mechanism for the medical device: Previously, smoke was automatically released based on whether downed allies were near the landed device. Now, smoke is manually released by pressing the F key (interact). The priority for the smoke release interaction is lower than Revive and Supply Ammo. The smoke duration has also been adjusted from 8s to 5s.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Increased sustained healing for allies within its area of effect to 5 HP per tick.[/p]
      • [p]The actual effective area has been increased to match the outer edge of the visual effect.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
  • [p]Erwin (Cat)[/p]
    • [p]Tactical (Q):[/p]
      • [p]Increased the health restored per tick when holding right-click for self-healing to 3.[/p]
    • [p]Ultimate (Z):[/p]
      • [p]Fixed occasional issue of "Rapture" being lost.[/p]
      • [p]Adjusted the "Rapture" effect: When an allied unit with "Enchantment" enters the DBNO (Down But Not Out) state, the effect is transferred to allies within range. However, the effect does not transfer further if the recipient ally later enters the DBNO state.[/p]
      • [p]"Rapture" applied without going through the DBNO process does not transfer to teammates.[/p]
    • [p]Combat Talent Line 2, Middle Talent Replaced (for Support role):[/p]
      • [p]Changed from "While in combat, switching weapons grants 20% increased movement speed for 3.5s. Can trigger again after 10s" to "After entering combat from out-of-combat, the next reload is 20% faster. Cooldown: 15s."[/p]
[p]▌Weapon Balance Adjustments[/p]
  • [p]SMGs[/p]
    • [p]New attachment – Enhanced Laser Attachment: Significantly improves spread performance while jumping, slightly optimizes hip-fire spread.[/p]
    • [p]M-10: Bullet velocity increased from 500 to 570.[/p]
[p]▌BOT Intelligence Evolution[/p][p]In response to player feedback on BOTs, we've made the following strategic optimizations:[/p]
  • [p]Vladimir (Bear): In certain situations, responds to player tactical commands, using Signature (E) on players to provide ammo support[/p]
  • [p]Hongying (Rabbit): In certain situations, responds to player tactical commands, using Tactical (Q) on players to provide healing support.[/p]
  • [p]Allied BOTs strategically deploy the exit location for allied Uly (Meerkat)'s large tunnel based on battlefield conditions.[/p]
  • [p]Uly (Meerkat): Adjusted usage strategy for Tactical(Q).[/p]
  • [p]Zhenshan (Panda): Actively uses Signature(E) to destroy enemy deployables, and enhances predictive defense against BOT Skunk, Bear, Wolf, and Crocodile Tactical (Q) skills.[/p]
[p]▌Core Gameplay Optimizations[/p]
  • [p]Revive Optimization: Added mechanism for firing and quick melee to interrupt the F-key revive interaction.[/p]
  • [p]Climbing Optimization: Added mechanism so that pressing jump (Spacebar) while firing does not trigger climbing.[/p]
  • [p]Downed State Optimization: The mechanism for avoiding the DBNO state after being downed multiple times in quick succession has been changed to: returning directly to the deployment screen if downed again within 8s.[/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue with the translucent facial fur on Hongying's (Rabbit) base skin not working.[/p]
  • [p]Fixed issues with incorrect numerical values for talents affecting capture speed, healing received, Marquez's (Skunk) stamina recovery interval reduction, and Jack's (Wolf) mark duration extension.[/p]
  • [p]Fixed an issue where the actual numerical values for the following talents did not match their descriptions:[/p]
    • [p]Class Talent: Capture Speed, Healing Received[/p]
    • [p]Marquez (Skunk): Stamina Recovery Interval Reduction[/p]
    • [p]Jack (Wolf): Mark Duration Extension[/p]
    • [p]Hongying (Rabbit) / Erwin (Cat): Heal/Revive Charge Rate[/p]
[hr][/hr][p]Thank you for your continued support and feedback for Wild Assault. We, the Wild Assault project team, also take this opportunity to wish you an early Happy New Year![/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Co-Creation Plan - Imagine Epoch Phase III Results Revealed!

[p]To all Wild Assault players and creators:
[/p][p]Phase III of our community skin-design event for the Weapon series has officially come to an end. Thank you for your outstanding performances in the Co-Creation Project! This phase saw a large number of high-quality submissions. Due to production timelines and judging rules, we have selected the Top 3 overall designs. Communication regarding these skins is now fully underway—stay tuned for their dazzling debut on the battlefield![/p][p]
【Featured Submissions】
(In no particular order):[/p][p]Entry #1 - Author: линви (linvi)[/p][p]Entry #2 - Author: Fox_With_Hat[/p][p]Entry #3 - Author: noblebun[/p][p][/p][hr][/hr]
Important Information About Rights, Production, and Rewards
[p]To help us move forward with in-game item production, we’re providing a clear explanation of the rights authorization, originality requirements, and creator rewards for finalists works.[/p][h2]1. Finalists & Scope of Authorization[/h2][p]Your submission to the Wild Assault Creator’s Odyssey has been selected as one of the ten best designs of this phase. We would like to adapt your artwork into an in-game item for Wild Assault—for event drops or store sales.[/p][p]To make this happen, we need your confirmation on the following points:[/p]
  • [p]License Grant[/p]
    • [p]You agree to grant Wild Assault and its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted artwork.[/p]
    • [p]This includes, but is not limited to, using the design as an in-game item (such as a skin) and for related promotional activities.[/p]
  • [p]Rights Retained[/p]
    • [p]You retain full copyright ownership of your original work.[/p]
[h2]2. Originality Declaration[/h2][p]You confirm that:[/p]
  • [p]The submitted work is your original creation.[/p]
  • [p]Wild Assault’s use of the artwork will not infringe the rights of any third party.[/p]
[h2]3. Creator Appreciation Reward[/h2][p]As a token of appreciation, every finalist creator may choose any one in-game bundle as a complimentary reward.[/p][h2]4. Buyout Fee for Commercial Use[/h2][p]If a design moves forward into actual production stage, we will contact the creator in advance and finalize the commercial buyout fee based on the following standards:[/p]
  • [p]Phase III artwork selected for production: buyout fee of 50 USD[/p]
[p]Note: This buyout fee applies only to artworks that officially enter the production stage. Thank you for your understanding and support.[/p][h2]5. Contact & Reward Distribution[/h2][p]We will reach out to winning creators via the Steam Community Artwork page and send a friend request to your Steam account. This helps us contact each creator promptly and deliver rewards. Please keep an eye on your messages![/p][h2]6. Opt-Out Option[/h2][p]Your participation is voluntary. We fully respect each creator’s choice.[/p][p]If for any reason you wish to withdraw your finalists work from the showcase or from later stages of the process, simply let us know. We will handle it promptly, if needed, replace the finalist slot.[/p]
Looking Ahead
[p]We’re already preparing materials for Phase IV of the Creator’s Odyssey—stay tuned![/p][p]Our goal remains unchanged: to build a complete bridge from your ideas to in-game implementation, giving your creativity a real place in Wild Assault.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault: 35% OFF Limited-Time PVP Fest 2026 Sale begins Feb 9 at 10:00 AM

[p][/p][p]Wild Ones! Wild Assault wishes you an early Happy New Year! (The Chinese Lunar New Year is just around the corner!) [/p][p]The Steam PVP Fest 2026 Sale is about to begin!​ This is the perfect time to join the fray—don't miss this great opportunity to start 2026 with a bang.[/p][p]🔥 Limited-Time Offer Details:[/p]
  • [p]Discount: 35% OFF[/p]
  • [p]Duration: February 9, 2026, 10:00 – February 16, 2026, 10:00 (PT), lasting 7 days![/p]
[p]If you or your friends are still on the fence, now is the best time to clear out those wishlists![/p][p]✨ Upcoming Content Teaser: Our development team is working at full speed for the upcoming festivities and new content![/p]
  • [p]Season 4, Part 2:​ New events, new cosmetics, new rewards—an even more thrilling battlefield awaits!
    [/p]
[p]Thank you for your support, and see you on the battlefield[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #57: Special Incident Investigation Report

[p]Hello Wild Ones![/p][p]Report ID: RAVEN-07-00206[/p][p]Recorder: Tactical Intelligence Department, Mose Corps – Fang Wen[/p][p]Classification Level: SILVER-LEVEL EYES ONLY[/p][hr][/hr][p]Since last week, seven nearly identical anomaly reports have piled up on my desk. They originated from Crescent Bay, Ritch MountainsR.K. Mount, and the permanently sealed ruins of the Huli Research Institute in Siberia—locations that should belong to different combat zones, contested by different factions and Valiant Ones. Yet, the reports all point to the same phenomenon.[/p][p]I’ve compiled the most typical and well-documented case among them. Below is the latest pre-mission briefing for Recon Team "Raven-7," along with a transcript of their final transmitted key footage and communications log. I will strive to present the facts as objectively and calmly as possible, though the truth itself may have already strayed beyond the bounds of "objectivity."[/p][h3]The Incident: My Firsthand Account of the "Seventh Report"[/h3][p]I still remember the voice of "Goshawk," the leader of Raven-7, crackling through the comms channel that morning—it carried that distinct rasp and unsettling composure typical of veteran scouts who have spent too many years in the polar ice barrens.[/p][p]They were assigned a cross-border reconnaissance mission, coordinates locked onto the outskirts of the abandoned Huli Institute Special Samples Vault near the Siberian Arctic coast. The mission was routine: map the residual energy signatures, flag potential third-party activity, and recover a small cache of high-purity Beast-Bone Cores—remnants believed to be linked to the legendary "Arctic Project."[/p][p]Everything went smoothly at first. The three-man squad advanced to the objective during a lull in the blizzard; energy readings were steady, and there were no biological traces along the route.[/p][p]"This is Raven-7. Approaching the derelict tower. Energy density is rising—constant and stable. But this radiation profile... it’s a bit strange."[/p][p]The voice of the technician, "Grey Falcon," faltered for the first time. He noted that the energy wasn't fluctuating wildly like standard cores; it felt more like... a dormant vital sign.[/p][p]Then, at 14:07, everything changed.[/p][p]"Damn it! Movement to the northwest! That’s not an armored vehicle... footsteps? But they’re too heavy—"[/p][p]The background audio was suddenly drowned out by the screech of tearing metal, low-frequency roars, and a bizarre, brittle snapping sound—like crystals shattering in sub-zero air. Rapid-fire commands and gasps were cut short.[/p][p]14:09. Amidst the final burst of static, Goshawk bellowed: "Target is abnormal! Repeat, not a standard unit! They are devouring our armor! Requesting immediate—"[/p][p]Signal lost.[/p][h3]The Final Image: A Moment Frozen[/h3][p]The Desolate Legion Forward Command dispatched a recovery team immediately. They arrived at the coordinates two hours later. There were no bodies, no equipment wreckage—only light scout armor, twisted and shredded by sheer brute force, strewn across the snow. The snow wasn't white; it was stained in mottled shades of dark blue and eerie green—the color of Beast-Bone Cores forcibly catalyzed and bled out, mixed with unknown biological fluids.[/p][p]The only piece of valuable evidence was the last few frames uploaded by Raven-7’s tactical recorder before power failure. The footage shook violently, edges blurred by interference, but the center was hauntingly clear.[/p][p]A derelict Beast-Bone Core Supply Pod lay half-buried in the drifts. It was supposed to have been recovered years ago by the Serene international secret organization, yet it seemed abandoned here. And standing before it, was something.[/p][p]I find it difficult to define as "biological" or "mechanical." Its surface shimmered with an ominous, matte luster under the dim aurora. Its back was to the camera, but in the afterimage, one could glimpse its "eyes"—two deep, pulsating clusters of ghostly blue light.[/p][p]It didn't move. It just stood there, "watching" the supply pod, as if identifying it, or... absorbing it?[/p][p]The timestamp froze at 14:11. The final system annotation was brief and cold:[/p][p]"Potential Codename: 'Crystalline Husk' . Signal lost permanently 3 minutes later."[/p][hr][/hr][h3]Follow-up Investigation: The Inexplicable Backlash[/h3][p]Technical analysis confirmed three points:[/p]
  1. [p]The structural failure of the armor was not caused by thermal weapons or conventional explosives, but by pure physical tearing and crystalline impalement.[/p]
  2. [p]The energy spikes matched the anomalous peaks found in the highest-level classified data from the Huli Institute’s "Arctic Project."[/p]
  3. [p]The fluid samples in the snow displayed a "semi-stable bio-crystalline state," seemingly converting the surrounding snow into secondary crystals.[/p]
[p]Before writing this report, I revisited the research notes of Dr. Lian Hua, mother of Hongying. When she forbade Marquez from conducting illegal experiments, she wrote: "The Beast-Bone Core is resisting the will we impose upon it. When the threshold of energy imbalance is shattered, it will choose... another vessel for self-preservation."[/p][p]Perhaps this is the origin of the "Crystalline Husk"—no longer a resource, but a manifestation of "survival instinct," a backlash condensed from our over-exploitation and experimentation.[/p][hr][/hr][h3]Conclusion of the Week: This is Not an Isolated Case[/h3][p]Including Raven-7, seven scouting parties have suffered similar attacks over the past few weeks. They appear in different warzones but share the same traits: surgical strikes on units carrying Beast-Bone Cores, immunity to conventional fire, and the presence of crystalline contamination.[/p][p]This is not a Serene conspiracy, nor is it the tactic of another Dauntless faction. This is a crisis more primal and unpredictable.[/p][p]Consequently, over the past few days, we have begun tentative communication with Serene frontline commanders. Faced with a shared non-human threat, is it time to set aside hostilities? In the near future, all Dauntless may receive a new, joint briefing from both the Desert Legion and Serene.[/p][p]When that time comes, you won't just be fighting for your faction. You will be fighting for something more—survival itself.[/p][hr][/hr][p]That concludes this week's Wild Assault Dev Log. Thank you once again for your support and understanding regarding Wild Assault. During the game, please report any issues promptly through our social media channels[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access February 5 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on February 5. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][h3]🎉 Event Preview[/h3][p]Valiant Weekend, Intense Training![/p]
  • [p]⏰ Event Period: February 5, 11:00 PM PT – February 8, 11:00 PM PT[/p]
  • [p]🎯 Event Details: During the event, all Fearless Ones will activate Intense Training Mode, boosting in-match Proficiency gain by 150%![/p]
[h3]⚖️ Valiant Balance Preview[/h3]
  • [p]Specialist Role Adjustments: To enhance the tactical impact of Specialist Fearless Ones (Vladimir (Bear), Marquez(Skunk), Uly(Meerkat), Zhenshan (Panda)), skill adjustments will be deployed in next week’s update. Details will be announced on February 12.[/p]
[h3]🔫 Weapon Balancing[/h3][p]This update focuses on optimizing the handling and performance of high-rate-of-fire weapons for better battlefield roles.[/p]
  • [p]AR:[/p]
    • [p]AS-VAL: Fire rate adjusted from 899 RPM to 900 RPM.[/p]
  • [p]SMGs:[/p]
    • [p]M-10: Fire rate reduced from 1,200 RPM to 1,050 RPM, with improved shooting control.[/p]
    • [p]PPSH-45: Fire rate lowered from 1,000 RPM to 960 RPM.[/p]
  • [p]Marquez’s Armory[/p]
    • [p]DSV has been reintroduced to the armory for selection.[/p]
  • [p]Fire Mode Memory[/p]
    • [p]Added local saving for fire mode preferences. The last used fire mode will be retained when rejoining matches.[/p]
[h3]▌🤖 BOT Optimization[/h3]
  • [p]Movement Behavior:[/p]
    • [p]Improved pathfinding on R.K. MOUNT and VESCA OUTPOST​ maps, including added routes for platform drops.[/p]
[h3]▌🔧 Bug Fixes[/h3]
  • [p]UI Fix: Fixed an issue where beast bone models clipped through the interface on the event screen.[/p]
[p][/p][p]Thank you for your continued support and feedback. We wish all Valiant thrilling battles on the field[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]