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Wild Assault Early Access January 22 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on January 22. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 New Bundle in the Store[/h3][p]Erwin - Neon Sweetheart[/p]
  • [p]Content: Erwin ’s new outfit "Neon Sweetheart" is now available in the bundle store![/p]
  • [p]Description: Amidst dazzling neon lights, she becomes the most dazzling focus on the battlefield. Cuteness is justice, and cuteness is also combat power![/p]
  • [p]Special Thanks:[/p]
    • [p]Valliant skin concept art by creator @碧[/p]
    • [p]Weapon skin concept art by creator @Ally[/p]
[p][/p][p][/p][p][/p][h3]🎉 Event Preview[/h3][p]Valiant Weekend – Heat Up Your Training![/p]
  • [p]⏰ Event Period: January 22, 11:00 PM PT – January 25, 11:00 PM PT[/p]
  • [p]🎯 Event Details: During the event, all Valliant Mastery XP gained is increased by 150%![/p]
[h3]⚖️ Upcoming Valliant Balance Adjustments[/h3][p][/p][p]Recon Role Adjustments (Scheduled for January 29)[/p][p]To deliver a fairer and more varied competitive experience, the development team has been closely evaluating Recon Valliant performance.[/p]
  • [p]Affected Vallants: Jack, Crock[/p]
  • [p]Progress Update: Related balance adjustments are currently being tested with core players on the test server. We are gathering feedback and making final refinements, with plans to implement them in the live game during the routine maintenance on January 29 (PT).[/p]
  • [p]Stay tuned![/p]
[h3]✨System Optimizations[/h3]
  • [p]Settings Optimization:[/p]
    • [p]Added a "Large Character Shoulder-View Transparency" toggle in the settings for larger-sized characters. Enabling this option improves visibility issues in over-the-shoulder perspective for larger characters.[/p]
[p][/p][h3]▌🔧 BUG Fixes[/h3]
  • [p]Training Ground: Fixed an issue where training dummies could not be hit by bullets.[/p]
  • [p]BOT Logic: Fixed an issue where the limit on the number of large-sized BOTs per team (should be no more than 4) and the limit on the difference in large-sized BOT counts between teams (should be no more than 1) were not working correctly in matches.[/p]
  • [p]UI Display: Fixed an issue where the health bar style would not restore correctly after receiving a health boost buff while capturing a sector.[/p]
  • [p]Social: Fixed an issue where the player interaction menu would flicker or disappear when right-clicking on chat messages.[/p]
  • [p]System: Fixed an occasional error in the battle server under specific conditions, improving server stability.[/p]
[hr][/hr][p]Thank you for your continued support and feedback on Wild Assault. We wish you a great time on the battlefield[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #54: Q&A on Key Content in the Current Version8

[p]Hello Wild Ones![/p][p]This week, we've received a large volume of high-quality feedback across various communities, especially regarding core mechanics and competitive fairness. The detailed analyses and lengthy posts from you have genuinely moved the dev team—only players who truly love this game would invest so much time dissecting map flow and respawn logic.[/p][p]In this week's update, let's skip the fluff and directly address the most critical pain points with our thoughts and planned actions.[/p][hr][/hr][h3]🛠️ Priority 1: The "Tough Nut" of Raid Mode and Map Balance[/h3][p]A special thanks to the players who provided detailed analyses of attack/defense imbalances in certain maps (like Imperial Shoals) under "WA Raid Mode".[/p][p]We acknowledge that the current maps were initially designed with general combat spaces in mind, which has led to issues in specific modes (e.g., Raid), such as defenders' respawn points being too close and attack routes being overly linear. This often forces players to rely on "meta picks" to break through, rather than strategy.[/p][p]Next Steps: While a full map rework is a massive undertaking, we will prioritize evaluating and adjusting factors like respawn timers and the distribution of respawn zones to rebalance the cost of death for both attackers and defenders. Simultaneously, we are refining our map design methodology to ensure future maps are more compatible with the core gameplay of our current modes.[/p][h3]⚖️ Priority 2: Stricter Penalties for "Malicious Exploitation"[/h3][p]Regarding reports of specific players consistently exploiting game mechanic bugs (e.g., Uly's respawn point bug, invincibility glitches) to ruin matches, we have received and verified related video evidence.[/p][p]Our Stance: Exploiting bugs for gain is no different from cheating. Our current focus is prioritizing the fixing of malicious bugs to remove these exploits entirely! Furthermore, we are reviewing our ban policy. For accounts that repeatedly and maliciously exploit bugs to ruin others' experience, penalties will be escalated from short-term warnings to long-term bans. Specific violators of concern are already in our review process.[/p][h3]🔫 Priority 3: Weapon Diversity & Performance Optimization[/h3][p]At its core, this is a shooter about the guns.[/p][p]New Weapons: The community's strong requests for "bolt-action snipers" and classic firearms (like the Mosin-Nagant, M1887) have been heard. Research into these types of non-automatic weapons is now on our agenda, aiming to deliver a more hardcore combat experience.[/p][p]Anti-Aliasing (AA): Many hardcore players have requested the ability to completely disable AA for a clearer visual field. This feature is now in the backlog and will be added as an option in a future update.[/p][p]Performance Optimization: To address stutters related to GPU bottlenecks, we are advancing a performance enhancement plan at the graphics driver/plugin level, hoping to improve frame rates during large-scale engagements.[/p][h3]🤖 Priority 4: Continuous BOT Tuning[/h3][p]We are continuously addressing issues with "BOT hell matches" and BOT behavior logic (like stubbornly holding one point, infinite respawns, inconsistent difficulty). Recent updates have improved some pathfinding logic. Next, we will focus on fixing unreasonable BOT skill usage and the "ignoring squad deployment" problem, making BOTs behave more like real players.[/p][hr][/hr][h3]🔥 Priority 5: Ongoing Balance Tuning[/h3][p]In the latest update, we made balance adjustments to the Assault roles, which you've likely experienced on the battlefield. To further optimize the game environment, we sincerely invite you to share your practical feedback and suggestions regarding the current four Assault Valiants.[/p][p]At the same time, balance planning for the Recon role has officially begun! We are currently analyzing data and formulating plans specifically for Jack and Crock.[/p][p]We highly value your input:[/p][p]Assault Role Feedback: How does the adjusted gameplay feel? Are there any unresolved balance issues?[/p][p]Recon Role Pain Points: What do you think are the biggest weaknesses or "pain points" in the current gameplay for Jack and Crock?[/p][p]We will collect all your feedback for in-depth analysis, which will serve as a crucial reference for our future general adjustment plans. Please feel free to share your thoughts in the comments![/p][hr][/hr][h3]🎁 Final Notes[/h3][p]Oh, and yes—PVE mode development is underway, and it will feature its own exclusive talent system, offering a sense of progression and satisfaction completely different from PVP. Please bear with us a little longer; we are working hard to make Wild Assault even better.[/p][p][/p][p]That's all for this week's Wild Assault Weekly Dev Log. Once again, thank you all for your unwavering support and patience with Wild Assault. If you encounter any issues while playing, please don't hesitate to reach out to us through our social media channels![/p][p]See you on the battlefield![/p][p]P.S. Here's a little Easter egg: Sexy Erwin outfits are coming soon![/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access January 15 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p][/p][p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PST on January 15. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌🔥 Main Event – Light-Seeking Log[/h3][p]The battlefield calls once more! Gather resources and reclaim glory![/p]
  • [p]Event Rule: Eliminate enemies on the battlefield and complete specified missions.[/p]
  • [p]Event Rewards: Log in daily to receive a large amount of Beast Bones, Beast Tokens, and Weapon XP Cards. Complete a set number of missions to unlock limited-edition fan-made weapon skins![/p]
[p][/p][p][/p][h3]⚖️ Valiant Balance Adjustments[/h3][p]Based on community feedback and backend data, we have made targeted adjustments to four Assault Valiants.[/p][p]🦊 Akaihime (Fox)[/p]
  • [p]Talent Optimization:[/p]
    • [p]Fixed the issue where the "Stealth Movement Speed Increase" talent was not working. Adjusted values for balance:[/p]
    • [p]Growth Talent I: Changed from 4% | 8% | 12% to 2% | 4% | 6%.[/p]
    • [p]Growth Talent II: Changed from 16% | 20% | 24% to 8% | 10% | 12%.[/p]
  • [p]Combat Talent Optimization:[/p]
    • [p]Fixed issues where melee damage reduction and melee attack speed bonuses did not apply to "Slide Slash."[/p]
    • [p]Fixed an abnormal value (49.5%) when the melee attack speed talent was maxed. Corrected to 30%.[/p]
    • [p]Advanced Talent Rework: Replaced "Temporary movement speed increase after weapon swap" with "Double Kill Triggers Reload Speed Boost" (after a double kill, gain 30% reload speed for 3.5 seconds, 20s cooldown).[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Enigma (Ultimate Ability): Stealth during Charm stance now grants 12% damage reduction.[/p]
    • [p]Encounter (Tactical Ability): Removed damage reduction while in stealth.[/p]
    • [p]Departure (Signature Ability): Base damage of Slide Slash reduced from 110 to 75.[/p]
[p]🐯 Norman (Tiger)[/p]
  • [p]Combat Talent Optimization:[/p]
    • [p]Fixed issues where melee damage reduction and melee attack speed bonuses did not apply to the Ultimate Ability "Pounce."[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Primal Fury (Ultimate Ability):[/p]
      • [p]Damage mechanics optimized: Right-click Pounce damage now varies by state—during Tactical Sprint (including jumps) deals 150 damage; normal state deals 168 damage.[/p]
      • [p]Handling improved: Increased the window for chaining Pounces; reduced recovery time after Pounce before using left-click attacks.[/p]
      • [p]Fixes: Fixed an issue where the final Pounce could be forcibly interrupted before the ability ended (Note: No damage reduction at this time). Fixed a bug where left-click claw attacks could interrupt sprinting.[/p]
[p]🐂 Ryan (Bull)[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Repression (Ultimate Ability):[/p]
    • [p]Short-Barreled Shotgun buffed: Increased damage falloff distance and reduced falloff multiplier.[/p]
    • [p]Interaction optimized: Shield Bash now interrupts reloading during the Ultimate. Fixed a bug where left-click Shield Bash could interrupt sprinting.[/p]
[p]🐆 Anthea (Snow Leopard)[/p]
  • [p]Talent Adjustments:[/p]
    • [p]Advanced Talent Rework: Replaced with "Double Kill Triggers Reload Speed Boost."[/p]
  • [p]Skill Adjustments:[/p]
    • [p]Absolute Zero (Ultimate Ability):[/p]
      • [p]Mechanism adjustment: During ability activation, hiding enemy name tags is no longer triggered.[/p]
      • [p]Penetration adjustment: Damage and slow effects no longer penetrate walls.[/p]
    • [p]Icy Tail-Blade (Signature Ability):[/p]
      • [p]Mechanism adjustment: During ability activation, hiding enemy name tags is no longer triggered.[/p]
      • [p]AOE reconstruction: Damage area changed from spherical to cylindrical and no longer penetrates walls.[/p]
      • [p]Silence reconstruction: Silence area changed from spherical to cylindrical, no longer penetrates walls, and effective height is slightly lower than damage range.[/p]
[h3]▌🔫 Weapon & Control Optimizations[/h3]
  • [p]New Setting Added: "Weapon Recoil Recovery" toggle option. Adjust according to your preference.[/p]
[p][/p][h3]▌🎮 Controller Optimizations[/h3]
  • [p]Optimized aim-assist strength curve: Maintains near-full strength from 10–60m, decays linearly with distance, and drops to 0.4 at 150m.[/p]
  • [p]Increased tracking speed (0.2) and speed limit per second (0.18), reduced tracking threshold (0.15) for improved tracking feel.[/p]
  • [p]Added configuration parameters for ADS slowdown.[/p]
[h3]✨ System Optimizations[/h3]
  • [p]Settings Optimization:[/p]
    • [p]Added crosshair color options. Now you can freely choose a crosshair color that suits you![/p]
    • [p]Note: Click on the color block area to expand the detailed adjustment interface of the color picker.[/p]
[p][/p]
  • [p]Hongying – Candy Sprite Ear Optimization:[/p]
    • [p]Responding to your feedback on the Candy Sprite skin, we’ve slightly adjusted the position of the Christmas hat. Those adorable ears are now fully visible without clipping! The matching UI illustration has also been updated.[/p]
[p][/p][p][/p][h3]▌🔧 Bug Fixes[/h3]
  • [p]Fixed an issue where suppression effects (camera kick when hit) were incorrectly applied twice.[/p]
  • [p]Fixed an issue where Anthea’s Ultimate could cause Valiants to fail to deploy properly in extreme cases.[/p]
  • [p]Fixed an issue where Hongying’s Ultimate, when reviving teammates, incorrectly triggered the "Fast Revive" talent’s 10-second cooldown.[/p]
  • [p]Fixed an issue where Uly (Meerkat) could use Signature Ability (E) to pass through metal walls at Point C on the Mojave map.[/p]
  • [p]Fixed an issue where Anthea’s walking animation could disappear when silenced during Signature Ability (E) activation.[/p]
  • [p]Fixed an issue where character models could disappear under certain abnormal conditions.[/p]
  • [p]Fixed a display issue with Akaihime’s " Haru Silk" skin model in the downed state.[/p]
  • [p]Fixed an issue where party invitations received during login (before entering the lobby) would not show a prompt.[/p]
  • [p]Fixed abnormal collision volume (allowing players to climb) at the edge of the bridge on the Mountain Range map.[/p]
  • [p]Fixed an issue where BOTs could get stuck behind the B1 house on Crescent Bay.[/p]
  • [p]Fixed an issue where BOTs would idle indefinitely at Point A on the Mojave map.[/p]
[p][/p][p]Thank you for your support and feedback. See you on the battlefield![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

🎮[Feedback Request] How is the Controller Experience? We Need Your Input!

[p]Hello Wild Ones![/p][p]Controller support has been live in Wild Assault for a while now. We've noticed more and more players jumping into the fray with their gamepads.[/p][p]To provide a smoother and more precise experience for our controller users, we are planning a deep optimization of the current system. But we can't do it without your honest feedback![/p][p]We specifically want to hear your thoughts on:[/p][p][/p]
  • [p]🕹️ Control Feel: Dead zones, sensitivity curves, etc.[/p]
  • [p]🎯 Aim Assist: Is the aim assist too strong, too weak, or intrusive?[/p]
  • [p]⌨️ Key Mapping: Is the default layout intuitive? Any conflicts?[/p]
  • [p]🐛 Bug Reports: Have you encountered any unresponsiveness, UI glitches, or other bugs?[/p][p][/p]
[p]✍️ How to Feedback:[/p][p]Please leave a comment below this announcement or join our Discord/Discussions. When reporting, please be as detailed as possible (mentioning your controller model, e.g., Xbox/PS5, would be very helpful).[/p][p][/p][p]We read every single comment. Thank you for helping us make Wild Assault even better![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault:Unlock the Raccoon Valiant! Skills & Design Brainstorm

[p]Hello Wild Ones![/p][p]We’ve picked up the signals from last week’s Wild Assault Weekly Dev Log— and wow, the speculation around the new Valiant species has been wild![/p][p]Well, the lab doors are now officially open. That’s right — the next fighter joining the battlefield is the one you’ve all been waiting for… the Raccoon![/p][p]But make no mistake: this isn’t some trash-panda cutie. According to classified field intel, here’s the profile of our newest agent:[/p][hr][/hr][p]📂 CLASSIFIED: New Agent Dossier[/p][p]Codename: Mad Scientist[/p][p]Species: Raccoon[/p][p]Height: 175 cm (Yes, he’s taller standing up than you’d think!)[/p][p]Battlefield Role: Scout — The third “all-seeing eye” on the field, joining our existing reconnaissance operatives.[/p][p]🚧 Urgent Mission: Skill Co-creation Plan[/p][p]As a Mad Scientist, his backpack is loaded with weird chemical concoctions and modified gadgets.[/p][p]As a Raccoon, his sharp senses and nimble paws aren’t just for snacking — they’re tools for domination.[/p][p]As a recon specialist, how can he use these traits to control the battlefield? We want to hear your genius ideas![/p][p]All you “game designers” out there, use the skill template below and drop your concepts in the comments:[/p]
  • [p]🕵️ Passive Skill[/p]
    • [p]💡 Think: scavenging, washing habits, playing dead, climbing… What animal traits fit here?(Habit Extensible)[/p]
  • [p]💥 Q Skill (Tactical Ability)[/p]
    • [p]💡 As recon, how does he use science to gather intel or control vision?[/p]
  • [p]⚡ E Skill (Signature Ability)[/p]
    • [p]💡 Something that uses his agility and widely known animal behavior — what would that look like in action?[/p]
  • [p]☢️ Z Skill (Ultimate Ability)[/p]
    • [p]💡 This has to be a game-changing invention! Think big and wild.[/p]
[p]We’ll read every comment carefully — your username could end up inspiring this new Valiant’s final design![/p][p]Submission deadline: January 18, 23:59:59 PT[/p][p]See you in the comments — let’s build this mad genius together! 🦝🧪[/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]