1. Card Survival: Fantasy Forest
  2. News

Card Survival: Fantasy Forest News

Quern-Stones and Patch Notes #30

Hello everyone!

New patch today.
Here are some of the highlights for today and the last two hotfixes:


[h3]Quern-stones:[/h3]
We've added two devices for grinding things more efficiently. One is a Saddle Quern that allows you grind 3 items at once, the other a Rotary Quern which allows you to grind 6 items at once. These new tools should make making flour and powders a lot easier, and will come in handy once rye gets introduced a few patches from now.

[h3]Bacteria Balancing:[/h3]
We've greatly reduced the amount of bacteria you can get from food and made it so that roasting, boiling and drying food items can reduce it further. We have also fixed multiple bugs related to it, made other minor tweaks and inverted stack sorting so that the most spoiled food items can appear on top.

[h3]Additional Things:[/h3]
You can now also use Billberries and Springberries to make wine and syrup. First you need to turn them into a pulp and mix them with water to create the berry must. This can then be fermented in a fermenting bin to make wine or concentrated in a fire to make syrup, just like with Birch Sap.
You can now also dry Acorn Dough in Ovens to make Hardtack, a longer lasting type of bread.


[h2]Version EA_0.35 + the last two Hotfixes:[/h2]

- Food now sorts properly with less fresh items appearing on top.
- Added Springberry and Billberry Wine and Syrup.
- Added Acorn Hardtack.
- Saddle Querns and Rotary Querns are now available.
- Boiling and Roasting raw Eggs now removes all the spoilage from them
- Drying and Cooking Food items now removes more Spoilage than it used to (in some items more than in others).
- Partridges can no longer be put inside storage containers, bags and shelves (this change is temporary).
- Climbing Trees now has a light requirement.
- Travois and Tree Logs can no longer be placed inside Storage Pots.
- Wolfsbane can now be eaten and its powder can be added as a spice (don't do it though!).
- You can no longer die from a heatstroke after eating too much hot food in a short period of time.

- Significantly reduced the amount of Bacteria you get when eating food.
- Renamed Bacteria durability to Spoilage (it's still the new system though).
- Fermentation Bin now properly stops bacteria growth of items fermenting inside it.
- Fixed the bug which caused Syrup and Wine to spoil too fast.
- Foods Cooked in Oven will now have higher quality than those cooked in Campfires and Fireplaces.
- Fixed a bug which caused a Wolf Pack to sometimes get stuck in the Shady Bank.
- Fixed a bug which caused the egg hatching progress to get stuck.
- Player presence now increases animal trust at a much faster rate than before.
- Fishing: Fishing Bait are now working properly with new system.
- Water levels during rain should now only increase inside the Water Cistern.

- Pushed a fix for the disappearing items problem. (If it does not work right away try reloading from the most recent checkpoint)
- Fixed a bug which caused teas made from old herbs to spoil prematurely.
- Fixed a bug which caused Intermediate Gardening to unlock at the start of the game.


That's all for now!
See you next week!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions on the link below. Be warned though, things are less stable there! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Rain Cisterns, Quiver, Food Bacteria and Patch Notes #29

Hello everyone!

Hope you're all good!

Here's a new patch, and with a good amount of new content!

The highlights:

[h3]Spoilage Overhaul (Food Bacteria):[/h3]
We have implemented a new spoilage system for food. Instead of featuring an abstract "spoilage" stat, food now shows its bacteria level. With this new system, while food lasts longer than before, it also carries bacteria based on how "spoiled" it is. As a result, the less fresh a food item is, the more bacteria you'll get when you eat it.

[h3]Oak Bark and Charcoal Teas:[/h3]
To go along with the new bacteria in food, we've added a couple new teas to help you with the diarrhoea gastrointestinal infections can sometimes bring. Both teas are pretty easy to prepare but should not be drunk in excess!

[h3]Rain Cistern:[/h3]
A water reservoir that can be filled with rain water and should be of great help when establishing bases away from the river.

[h3]Quiver:[/h3]
Arrows can now be used straight from quivers, which can be unlocked with the basic archery quest.

[h3]Tree Tapping Improvements:[/h3]
You can now cut pines and birch trees multiple times to produce "tap" cards, making it a lot easier to obtain sap or resin without having to travel to different locations.

[h3]Alcohol Improvements:[/h3]
Birch Sap is now a bit easier to make but its alcohol content is capped at 12%, once that is reached further fermenting will just result in a higher quality. We will be introducing new more advanced methods in the future for those of you that want to increase the alcohol content of your drinks further!

[h3]Wolf Behaviour Tweaks:[/h3]
Wolves (starting from the second year) will now be less frequent during autumn, even less frequent during summer and absent during most of spring.


[h2]Version EA_0.34 [/h2]

- Replaced old food spoilage with new Food Bacteria system.
- Implemented Oak Bark and Charcoal Tea.
- Drinking river water now gives a bit of bacteria (nothing to worry about if your immune system is ok).
- Added art for resin, cisterns, quiver and pine and birch taps.
- Wolfs now have different frequencies based on the season.
- Added Rain cistern.
- Added quiver.
- Improvements to the alcohol system.
- New tapping system for resin and sap.
- Cellars no longer let animals escape from them.
- Oaken staff is now crafted from an Oaken Long stick instead of a Log
- Balance tweaks to appetite (it should now be easier to move away from appetite extremes).
- Fermentation bin and flatbread now have less capacity.


That's all for now.
See you on the next announcement!!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Weapon Coatings and Patch Notes #28

Hello everyone!

Patch notes again!
And today we're also introducing weapon coatings and a new plant.

The new plant is Wolfsbane, a dangerous poisonous plant that for now can be used to create deadly weapon coatings. The plant can be grown in garden plots, but should be handled with care, ideally with gloves.

There are two types of coatings that can be crafted at the moment (with more to come). One is wolfsbane coating, which can help kill animals faster, especially at higher qualities, and then there's a tranquilizer coating, which is cheaper to craft and will later be also usable to capture animals live.
Coatings can be applied to arrows, spears and must piercing/slashing weapons.

Now, to the patch notes.


[h2]Version EA_0.33:[/h2]

- Added wolfsbane plant.
- Added weapon coatings.
- Dormant plants in ideal conditions now recover their health much faster than growing plants.
- Fixed a bug which caused mature plants to recover health too quickly.
- Leather in Stretching frame will now display DONE if it can no longer be stretched.
- Fixed a bug which caused the Pine areas to give less Wood than intended when being chopped by a Flint Axe.
- Boar pregnancy, lactation and the piglet growth values tweaked
- Minor tweaks to enclosure numbers.
- Barren curse now displays a recovery progress and no longer has an inventory slot.
- Salves can now be placed inside Clay Jars.


That's all for now.
See you for the next announcement! :)

Balance Pass and Patch Notes #27

Hello everyone!

A new patch; this time with many tweaks and balance changes.

Here's some of the highlights:

Garden Plots:
Crops should now be considerably harder to kill from neglect, which should make them require less micromanagement.
Plants now also give a different amount of yield based on their health, and have more trouble recovering from neglect, in this way rewarding those who take better care of them.

Torch Improvements:
Torches now have different durability based on their wood type, and can have their durability extended or repaired by applying hot tar to them.

Spirit Blessings:
This type of magic now lasts considerably longer, making it a worthy alternative or supplement to enchantments.

Sleep Deprivation:
We have made changes that should make sleepless gameplay considerably harder. Spending enough time without sleep will now cause players to start losing focus and have their actions take longer.


[h2]Version EA_0.32:[/h2]

Food cards now show the icons of the seasonings applied to them.
Flavours added or modified by seasonings now appear in green in the card's description.
Garden Plots now take less damage over time but are also harder to heal.
Sap Wine is now easier to make.
Yields now differ by health on all plants.
Fixed a bug which caused gardens to stop losing hydration.
Fixed a bug which was causing tilled fields to start with 0% hydration.
Animal Enclosures now produce less food over time and are harder to fill up with food (animals are expected to graze outside).
Partridges are now escaping again if their trust is low and they are in an unsecured location.
Wolf packs are now harder to ambush but are also worse at ambushing.
Made some tweaks to how Fermentation bins work.
It is now possible to make Birch Wine from Birch Sap by fermenting it without having to concentrate it first. If you want stronger alcohol you still need to boil it first to make the sugar concentration higher.
Spirit Blessing duration have been greatly increased.
Nesting Box can now be dismantled.
Willow Twigs can no longer be used for clothing.
Torch Fuel amount now depends on the type of Wood used and can be extended with tar.
Fixed a bug which caused fragrance effects to apply in the wrong locations.
Fixed the Campfire bookmark description.
Secret Grove and Shady grove now have the correct acidity levels.
Smokehouse now properly displays that it preserves quality and spoilage when drying fresh willow bark.
Sleep deprivation now lowers focus and adds action penalties.

That's all for now!
See you soon for the next patch!

Bows, Arrows and Patch Notes #26

Hello everyone!

Hope you are all well.

Today we're adding the bow and arrows.
Bows work pretty much as they used to but have quality dependent on the type of wood you use to make them, in addition to your archery and woodworking skills. Higher quality bows have greater accuracy, durability and strength,
You can also craft two different types of arrows: simple and flint ones.
While simple arrows are cheap and can get some smaller animals, they're not enough to hunt big game. For those you'll need flint ones, as well as a bit of patience and luck.

And now to the patch notes:

[h2]Version EA_0.31:[/h2]

Bows and arrows can now be unlocked.
Butchering Partridges and successfully climbing to a Bird Nest now gives Feathers again.
Releasing Animal Spirits now gives Insight and helps unlock Blessings and Enchantments earlier on Research mode
Fixed a bug which prevented Fireplace from heating up Cold Tar.
Player can now throw food into the enclosure even if Filth is maxed out, making them more effective for feeding animals automatically.
It is no longer possible to Clear Brushwood and Chop Wood inside Enclosures.
Birch Clearings Clear Action now sometimes drops a Birch Long Stick.
Pine Needles can now be used to Acidify the Garden Plots.
Repairing the Travois with Twine now takes only 15 minutes and repairs it quite a bit more.


See you next time!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/