[h2]In today’s devlog, we want to share some insights about our Art Style and Music. You will be able to hear directly from the Artistic Director and Composer! Let’s jump right in![/h2]

[h3]Here are a couple of words from our Artistic Director:[/h3]
The laws of electromagnetism govern the world of LOS, so using metal parts for the creatures and the environment was an obvious choice. We took a lot of inspiration from the creatures of the Horizon Franchise, and we then adapted our designs, fitting the lore with organic elements to make it stranger. The artistic direction of the game is really based on the idea of a symbiosis between the organic and the mechanical.

We wanted to bring an original universe to life, and we thought that 3D would be the most appropriate way to allow the player to explore the universe from all angles. The camera can rotate around the character and the setting, and that's not something we could have achieved in 2D. 2D was never really an option, honestly.

The challenge of good design is to create something that's original but whose function you can immediately understand. It's a difficult balance to strike, and I often spend much more time refining the design to make it go in that direction than I do making the actual rendering.

Seeing your concepts approach the end of the creative process, when everything fits together perfectly and even though it was challenging, you're happy with yourself and the result you've achieved, that you've managed to find the balance you were looking for, and that everyone in the team agrees on the final result, you can finally give your work to the next person, and the project moves forward

[h3]And here are a couple of words from our Composer:[/h3]
I’ve always been fascinated by space and the idea of the unknown, what’s really out there, beyond our reach. That curiosity is what draws me so deeply to sci-fi. It’s a genre that’s had a special place in my heart for as long as I can remember.
I’ve pretty much seen every sci-fi film out there, and I read novels from authors like Robert Sheckley, H.G. Wells, Frank Herbert, and even Stephen King. Scoring a sci-fi project has been a dream of mine for years, so when Jonas from Aberratic reached out and asked if I’d be interested in scoring for Land of Symbiosis, I was absolutely thrilled – it felt like one of those "finally!" moments.
For this soundtrack, I drew a lot of inspiration from the music in Prometheus and the Alien movies; those scores really helped guide the tone I wanted to strike. What made this project especially exciting is that it gave me the freedom to explore sounds that I had never used. Most of my past work is adventure and fantasy, so diving into this more atmospheric, sci-fi sound felt both fresh and completely natural. Unlike fantasy, where I’m used to telling a more direct musical story, here I have to hold back a little and let the mystery breathe.
And I got to dust off my hardware synth collection! They've been sitting in the studio waiting for the right moment, and this was it.

For the early demo phase, I’ve put together a few key tracks that are already being used in different parts of the game.
There’s a day and night cycle in the Land of Symbiosis, so I created music that shifts with the atmosphere, something more ambient and exploratory for the different times of day. Combat music introduces dynamic layers that evolve depending on the intensity of the situation, especially during hectic boss fights.
I’ve also started scoring specific gameplay moments, like defending the base. The goal is for the music to feel alive, reactive, but always rooted in the emotional tone of the game.
As I just got started, it’s a bit early to define the complete sound journey, but it’s definitely one of the most interesting projects of my career so far. Over the years, I’ve gained not only more creative experience but also technical knowledge, which allows me to bring my music to life exactly the way I envision it. I’ve always created music from the heart, and I believe that my emotion will shine through in every composition for Land of Symbiosis too.