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Genome Guardian News

Update 3.2.4 + FISCH'S FAN ART

[h3]First of all, WELCOME to all the new players that joined today (thanks to Wanderbots' YouTube video)!

Genome Guardian is really starting to pick up steam now, so expect lots of cool stuff later!

(in other words, this patch seems fairly small, but I'm doing a lot of work on things behind the scenes, including work on the 6th game mode, 24 new cosmetics, and lots more)
[/h3]

[h3]CHANGES:[/h3]
  • After Intro Research is complete, your Research value is now rounded up to the nearest 10 (just looks nicer).
  • The Research cost of most "Miscellaneous" items has been reduced.
  • Faded out weapon mods in the shop and in slots were being faded out in a way that made the black part of them almost disappear, making it nearly impossible to make out what the mod is visually, but this won't be a problem anymore.
  • Shop item icons won't be faded out while you're selecting one to banish.


[h3]FIXES:[/h3]
  • The research bonus pop-up when completing a Turret Trial was saying "BONUS DAILY" instead of "BONUS TRIAL".
  • Purchasing "Angelic Heat Style" or "Triple Heat Style" with Research was causing strange things to occur on the unlock pop-up.
  • The "highest wave" value in RECORDS now reflects highest wave survived, not reached (and thus now matches what highest wave represents per turret).
  • Wonky Heat Circle behaviour would occur if you had "Crosshair Heat Circle" toggled on in SETTINGS while using a gamepad.


[h3]FAN ART:[/h3]
By @fisch in the Genome Guardian Discord!

Update 3.2.3

[h3]Last update before the Steam Summer Sale![/h3]



[h3]COSMETICS:[/h3]
Since players really appreciated the addition of cosmetics, I've added support for 32 more, which will release over time. On that note, here's a few new ones to start:
  • Heart Pattern
  • Detector
  • Dish
  • Blower
  • Fuel
  • Finials
  • Rover
  • Moon


[h3]RESEARCH:[/h3]
Since the number of things to buy with Research has grown (and will continue to do so), it now seems fit to take a look at how Research is obtained. There could definitely be more Research changes/increases in the future.
  • You always received bonus Research upon victory, but that amount will now scale with what Depth you won at, and there will be a pop-up informing you that you've received it. Here's a before-and-after for victory Research bonus (assuming you've maxed out "Research Rate" in INTRO RESEARCH):
    • Surface: 180 → 0
    • Depth 1: 180 → 100
    • Depth 2: 180 → 200
    • Depth 3: 180 → 300
    • Depth 4: 180 → 400
    • Depth 5: 180 → 500
  • The above values are doubled for Abyss Mode. if only you knew how to unlock it, eh?
  • You'll get +1000 Research instead of +500 when you complete a Turret Trial for the first time. This will also be the case for "Daily Dive" if/when that's implemented.
  • Note that these values are on top of the wave clear bonus you'd get at wave 30, which is +60.


[h3]BALANCE:[/h3]
  • (perk) Pot: Size +25% → +30%. (this may still seem small, but consider that this is a multiplicative Size increase - if you have +200% Size from mods on a weapon and this perk equipped, for example, it would actually have +290% Size.)


[h3]FIXES:[/h3]
  • (perk) Amaryllis: Icon would fade out when something came into contact with you even if you "ignored" the hit.
  • (perk) Capacitor, Taser: These would ALWAYS be active if you used these with a weapon that has Burst Fire. They will, however, apply to all 3 shots of the burst!

50% OFF DURING SUMMER SALE

Genome Guardian will 50% OFF from 27 June @ 1:00PM EST to 11 July @ 1:00PM EST!


Wishlisters: This is the one.

There may never be a greater discount than this - even if there was, it would be after a base price increase from $11.99 USD → $15.99 USD (but when & if this occurs is unconfirmed).

Update 3.2.1

[h3]CHANGES:[/h3]
  • (cosmetic) Vent: This one sucked so now it's "Copter" (helicopter rotor).
  • A handful of other minor changes to cosmetics.
  • Hovering over a shop item currently highlights slots that it can fit into with a green outline - now that outline will be red if a weapon mod is selected and its colour doesn't match any of the weapon's DNA letters.
  • Also, instead of outlining every slot, only the one slot that it would actually go into for each mount will be outlined.
  • The "MOD WILL DO NOTHING" warning will be more attention-grabbing (and say something different) if you try to add an incompatible mod to a weapon that can't gain any more DNA letters (in other words, you can't add a DNA letter to make the mod compatible later on).


[h3]FIXES:[/h3]
  • Spinning cosmetics would spin violently on turrets that spin.
  • The "MOD WILL DO NOTHING" warning sometimes wasn't triggering when it should have.

Update 3.2.0: Cosmetics!

[h3]NEW CONTENT: Cosmetics[/h3]
Finally another use for Research! Enter the RESEARCH menu and click the "Cosmetics" tab to see 49 cosmetic items that you can equip onto your turret!

To set cosmetics, enter the TURRETS menu, then click the (new) purple button in the top right. You can have any 4 cosmetics equipped at a time, and some of them move & spin! Buy them all and you'll get 1 extra cosmetic as a reward.



[h3]BALANCE:[/h3]
  • (turret) Helios: any projectiles fired from this turret now won't have any 'squiggliness' (for instance, Flamethrower shots will fly straight outward).
  • (weapon) AATT Homing Mine Launcher: Damage 26 → 22.2 (this is the DPS formula now factoring in AATT Homing Mine Launcher's unique trait of being able to stop and start moving again, and its supercharged Homing).


[h3]CHANGES:[/h3]
  • (turret) Crane: Tread now faces the direction that you're moving in if you have the Tire perk equipped.
  • (turret) Tank: Tread now faces the direction that you're moving in if you have the Tire perk equipped, and the turret's art was redesigned for this. Also Turret Scale +25% → +50%.


[h3]FIXES:[/h3]
  • (turret) Tempest: Wasn't factoring in Knockback from explosions.
  • Having Auto Heal toggled on while still in the shop let you use the heal button without limit.