Update 5.3.1
[h2]🚨 It's difficult for me to catch bugs relating to playing at framerates above 60 (all my monitors are 59Hz), so please let me know if this (or the last) update has broken any visual effects or gameplay elements for you! I won't know bugs exist unless someone tells me about them.[/h2]
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]⚖ BALANCE[/h3]
- (turret mod) +30% Firerate to weapons with ːadnaː DNA: Firerate +30% → +50%, Added Damage -15%.
- (turret mod) +40% Range & +40% Accuracy to weapons with ːcdnaː DNA: Added +40% Speed.
- (turret mod) +60% Damage & -15% Firerate to weapons with ːtdnaː DNA: Damage +60% → +75%, Firerate -15% → -25%.
- (perk) Stamp, (turret) Riptide: Shredding a Stamped microbe will count as dealing Critical Damage.
[h3]🔄 CHANGES[/h3]
- The RECORDS menu no longer lists defeats. This isn't Call of Duty, don't stress over your "win:loss" - few defeats just means you never experiment.
[h3]🔨 FIXES[/h3]
- The FPS Counter would sometimes show unusually low values while paused.
- Fixed various effects breaking due to 5.3.0's changes. Hopefully I didn't just break more of them 😬
- Microbe stats in the MICROBES menu were partially being affected by things during a run, but they were never supposed to be.
- (perk) Stamp: Stamp effects would last twice as long during Doubletime.
- (turret) Tower: Mark effects would last twice as long during Doubletime.
- (turret) Avarice: Now fades in when starting a run even if you aren't moving or aiming.
- If your highest wave cleared is 999, it'll say that in RECORDS (instead of 998).
- Hover-over menus won't show when transitioning to a pause submenu.
- (perk) Turbine: Won't damage you while invulnerable.