Patch Notes 0.2.4
[p]Bosses[/p]
- [p]Fixed a bug that caused bosses to deal excessive damage to player-built structures.[/p]
- [p]Drowned Cook's spinning bones now properly disappear when the encounter ends.[/p]
- [p]Skeleton Overlord now correctly uses all of his abilities.[/p]
- [p]Bosses now drop 2-3 legendary and 1-2 rare items.[/p]
- [p]New skill for mage builds: Flame Shield (dropped by 2-star Drowned Mages).[/p]
- [p]Multi-Shot: Damage and on-hit multiplier reduced. New: each unique enemy hit increases the damage of the next Multi-Shot.
Despite its name, Multi-Shot was most effective at short-range single-target damage and triggering on-hit effects. This change makes the skill more balanced and versatile.[/p] - [p]All arrows now fly for 1 second, reducing their maximum range from 32 to 20–24 units (depending on type).
Still long enough for combat, but less likely to pull unwanted enemies with stray arrows.[/p]
- [p]Glyph of Turtle's Wisdom: Tension now also reduces damage taken.[/p]
- [p]Bear Might: redesigned for melee builds.[/p]
- [p]You can now compare items (hold Left Shift).
Note: this system currently doesn't do a good job of comparing weapons.[/p] - [p]Set bonuses no longer require items to be upgraded.[/p]
- [p]Legendary rings now empower specific glyphs.[/p]
- [p]First skill-specific legendary affix: Suppressive Fire (can roll on medium armor). Increases the number of arrows fired by Multi-Shot.[/p]
- [p]All cloaks now increase maximum health when upgraded to Legendary quality. Already-upgraded cloaks automatically gain this effect.[/p]
- [p]Amplification effect reduced, but now also applies to the rare (blue) affix on the item.[/p]
- [p]Legendary affix Mortal Wounds is now correctly treated as a kill, granting experience and triggering on-kill effects.[/p]
- [p]Reduced damage scaling for higher-level enemies.[/p]
- [p]Enemy climbing abilities now roughly match the player's.[/p]
- [p]Summoned enemies no longer drop loot or grant experience.[/p]
- [p]Fixed a bug that caused enemies to always grant full experience regardless of level difference. Experience is now properly scaled down, reaching 0 when the difference is 10 levels or more (indicated by a gray number on the nameplate).[/p]
- [p]Spellforge now offers new enchants for Chest, Cloak, and Rings.[/p]
- [p]Packing Table now correctly increases maximum stack size in the Stash by 50% (additive on top of the default 200%).[/p]
- [p]Rain decay reduced.[/p]
- [p]Excess critical chance is no longer converted into critical damage.[/p]
- [p]Fixed a bug that caused basic attacks to restore health or mana multiple times per attack.[/p]
- [p]Stash now has a sort button. Sorting and stacking are now limited to the current page.[/p]
- [p]Whiteshard Salt now properly increases Soup duration.[/p]
- [p]Fixed a bug that caused equipped items dropped on death to expire.[/p]
- [p]Fixed a bug that caused Agility to increase Wand damage.
Side note: Intellect has never increased Wand damage - neither before this patch nor after.[/p]