1. Steve's Warehouse: Physics. Roguelike. Chaos.
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Steve's Warehouse: Physics. Roguelike. Chaos. News

Small update - Passives rework and multiple saves

Hi Steve!
This small update is the last update before Steam Fest! At the menu today, making some passives more fun and multiples save system!

[h2]Passive changes[/h2]
Comment from Steve: Some of the passives were not that fun to play or too bad. With this rework, the main idea is to have fruits a bit easier to play with a more combo-friendly passive (Passive of the sea) and globally make both Celestials and Fruits a bit easier to play

Passive of the debris:
Old effect: Every Celestial generates 1-4 Asteroids when created
New effect: Every Celestial gives twice more points when combining but generates 1-4 Asteroids when created

Passive of the asteroid:
Old effect: When created, Black Hole generates 50 asteroids
New effect: When created, Black Hole generates 99 asteroids

Passive of the traffic light
Old effect: Deleters give incremental points
New effect: Wheels can now be destroyed for 3 deleters

Passive of the sea:
Old effect: When a Whale is created, generate one of each fruit
New effect: When an animal eats a fruit, generates either a cherry, a strawberry, a grape or an apple
Comment from Steve: Passive of the sea + passive of the Snake = FUN

[h2]Multiple saves[/h2]
The game now has 3 save slots, by default (and your old save) is Save A but you can change save in the settings.
Also, there is a confirmation button if you want to delete your active save

Hot fix: Latency and balancing

Small update:

I identified and removed a cause of latency. The game should be smoother, if you still have some performance issues, please report them on the forum or discord

Balancing hotfix:
Jupiter is 10% less bouncy
The moon now generates 1-4 instead of 1-5 asteroids.

Challenges teaser and demo update: Stats!

Hi Steeeve,

On today's program, a new feature has been added to the full game, while the feature is not available in the demo, you deserve a small teaser!

Challenges!


The game will have 6 unique challenges at launch! Challenges will change the way to play the game entirely by altering the game system or offering unique situations that can't happen in a normal game!

But since I, promised a small teaser here is the Big Bang challenge: Start the game with 3 black holes in your arena and 1 in your deck! (Also what's this arena?)


Demo update


[h2]Major changes[/h2]
  • Challenge button has been added to the menu, but those challenges are not available in the demo.
  • Stats everywhere: For each arena two new stats have appeared, best score and number of wins! For each object two stats will appear in the warehouse: the number of times created and the number of times they fall into the lava! (Stats are not retroactive)
  • Coin and Bike wheel have new visuals!


[h2]Minor changes[/h2]
  • Steam screenshots have been added, press F12 to take a screenshot and share in on the steam community
  • Cherry now has a longer tail to ensure nobody thinks it's an apple
  • Credits were moved to settings to accommodate the new Challenge button
  • Medals wording has been changed from "Challenge" to "Quest" to avoid confusion with challenges
  • Passives are now re-added to the pool of passives when they fall into lava (and so can be rebought). They also correctly save when leaving the game.
  • Isabella has been reworked and is now more comfortable to play and less abrupt.
  • Visual improvement on the Gold recap page and Special Shop page to give the Special Shop a more unique identity
  • Fixed an issue with a visual effect on the background on some pages, now all the pages have a harmonized similar visual effect
  • Victory or Game Over is now written on the end screen
  • Objective tooltip indicates more clearly which round has special shops
  • A tooltip on the ship has been added to indicate to go in the deck for more information
  • Delay before tooltips appear have been very slightly decrease

Demo update - Patch note v0.4.1

This update mainly focuses on balancing and improving the quality of life.

[h2]Major changes:[/h2]
  • Whale effect changed: The whale now has 7 different effects including 4 available in the demo
    • Black hole and Whale effect are unchanged
    • New effect: Eating heart for more lives!
    • New effect: Eating coins for more gold!
    • The passive effect has been improved and moved to the full game
  • Tooltips greatly improved: Text has been harmonized, fruits show which animal eats them, the text is now displayed on multiple lines, and important elements are in bold. Also, they can't go out of the screen.
  • Rarity draw changed: The rarity of the object shown in the shop will now increase with a round instead of being a fixed chance. This means you won't be able to find a 10-cost object. Detail:
  • Medal system reworked: Winning the game is not mandatory to unlock a medal, but only one medal can be unlocked per game. This affect a bit the demo by making the Capitalism medal easier to get.


[h2]Balancing:[/h2]
  • Coin only now gives 1 gold and is slightly bigger (visuals are incoming)
  • The bike wheel is way bigger. (visuals are incoming) Dev comment: The bike wheel was way too strong, and was a bit too game-breaking, while the item still allowed for game-breaking moments, it will become a bit more situational.
  • Fruits and Animals give more points
  • Score has been harmonized between different families to follow a similar curve. Also, the information about the value of the families has been erased to not incentivize as much to play one family over another.
  • Watermelon now gives 2 hearts
  • Fruits values when eaten are a bit higher for lower fruits
  • Black hole value changed: from 1/3/5/10/40/100/500 to 1/3/5/10/50/150/500
  • Deleting all objects is not a strategy anymore, giving Red Wheels instead of Bike wheels and normal Wheels.


[h2]Bug fixes and small improvements:[/h2]
  • Only one object will ever be deleted even if objects override each other. The game will now delete the object which is closer to the mouse
  • Some typos in English and French.
  • Tooltips will always be readable. Also, the time before they show up has been slightly increase +100ms
  • An arrow has been added to the tutorial to showcase which (?) to hover
  • Weird save/load bug has been erased
  • Heart will become a counter if you have more than 8 hearts

Demo Update: Save, New bosses, New visuals and more

Hi Steve,

This update has many changes, but first and foremost:

Save system

The location of the save has been changed from :
C:\Users\[YOURUSERNAME]\AppData\Local\UntitledSuikaLike
to
C:\Users\[YOURUSERNAME]\AppData\Local\StevesWarehouse

This change was made to leave behind the temporary project name. You will have to move all files from one folder to the other manually.
Also, you can now play with different Steam accounts on the same computer and each player will have their save independently.

If you need help regarding this update, please contact us directly on the forum or Discord.


[h2]Visual changes[/h2]
With this update, nearly all content from the demo is in a "close-to-finish" state, with this update, the heart, the ship, the wheel and the storage have new visuals!

The object now floats below the ship when played!
To celebrate all those changes, the game has a new trailer!

[previewyoutube][/previewyoutube]


[h2]New bosses[/h2]
Each arena now has its bosses! You can now discover in the demo the boss for the Tutorial and the Mountain Arena

[h2]Demo page[/h2]
Today, we also release our Demo Steam page! If you liked the demo and would like to recommend it you can now do it directly on Steam:
Steve's Warehouse Demo Page

[h2]Other changes[/h2]
  • You start now the game with 3 golds
  • All storage is a tiny bit bigger
  • The game now has a visual pause button
  • You can now take Steam screenshots with F12
  • The first time you launch the game, the game will select your language depending on your Steam language, then you can override it by changing it in the settings
  • 3 Aspect ratios are now available in the settings
  • A fullscreen and borderless fullscreen are now available
  • The noise visual effect is now below the objects
  • The cost of items disappears when an object is bought
  • Diverse UI improvements


[h2]Bug fixes[/h2]
  • If you have no object on your deck at the end of a round the game will not crash anymore but you will have a new surprise
  • Generate passive will trigger instantly storages to generate if the conditions are met
  • The shop objects no longer disappear when restarting a game from the pause menu
  • The main menu no longer flickers when clicking on a new game