New features
[h2]Bot support[/h2]
We've added bot support to Foobar! Now you can enable auto bot fill in your room, which will fill the empty slots automatically, upon starting the game. It will still let in players, who can take a bot's place, and when people leave, bots get filled in.
This is the first iteration of bot support so we would love to hear your feedback about this feature!
Please do note that bots cannot use every weapon and every skills. They can handle sword only too, but their logic is not designed with that rule in mind, so they might get stuck at some point.
For now they can only play DM, TDM and TD.
Added a new category to room creation panel called "VS AI". Here you can play against bots in single player mode, even when roomcreation is disabled (when there is no running playtest).
[h2]Spectator support[/h2]
We've finally added spectator support! Spectators do not take up player slots, can join even if the room is full. Every room has 4 spectator slot available, unless spectators are disabled in the room settings.
[h2]Character skin tone[/h2]
We've added skin tones to the characters! You can now select a skin tone when creating a character. We would love to hear your feedback about these colors!
[h2]Other changes[/h2]
- Fixed the "Try out" and Shooting Range not working
- Fixed a bug where respawning in a match would sometimes result in black screen
- Fixed the Face#2 having wrong eye orientation (cross eyed)
- Added some cooldown and sound concurrency for character voices, so they cannot be spammed that much
- Fixed Minefield playing a lot of explosion sound when disappearing
- Added some sound concurrency for minefield explosion
- Added spawn protection on Hypervenolate
- Triple tapping forward no longer results in sprinting
- Fixed the target purchase duration reset in the shop page upon category changing
- This was only a visual bug, the actual items were purchased for the desired duration
- Adjusted the lobby screen to make space for spectator slots
- Adjusted the lobby creation and edit screen, some of the options were moved to a sub-menu
- Fixed some collisions on Rooftop
- Fixed the passive skills not being enabled in Sword Only mode
- Fixed an issue where Katana charge got stuck in some situations
- Sprinting and then switching to Rocket Fists no longer result in wrong animations
- Fixed some coloring issues in the main menu
- Added some subtle wind to main menu
- Fixed the character selector images in lobby
- Fixed the robots in tutorial not moving
- Changed the tooltip design
- Added equip sounds to inventory, shop and loadout when previewing an item
- Adjusted the New Character panel
- Fixed an issue where the own base marker did not have an icon in TD
- Equipping Headphones now hides the character's ear, to avoid clipping
- Equipping Rocket Fists now hides the character's hands, to avoid clipping
- Adjusted the Tornado shoot animation to avoid characters hand clipping through the weapon
- Fixed some plants positions on Austral
- Added directional sprinting
This feature is experimental, we will evaluate how it changes the game's dynamic, so it may be removed in the future.
- Fixed spectator panel not showing in some cases
- Switching tabs in shop no longer loses selection if a variant was selected
- Added some character optimizations
- Changed the effects on the announcer voicelines
- Added a money box in shop, which gives 100.000 credits. This will be removed from the shop when Early access launches
- Added some text to the lobby browser, when there is no lobbies available
- Changed the keybind name of "Change side" to "Switch View"
- Fixed some main menu character idle animation variation
- Added new ear types to the shop. These don't have icons for now, that will be coming in future update