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Foobar Zero Playtest News

Open weekend


We are opening the game for the weekend!

In order to get a better idea about our server's performance we want to monitor it under normal situation. For this, we will open the game for a whole weekend, with some dedicated servers set up.

We've implemented a new way of opening rooms: Quickplay rooms. After pressing your preferred game mode (TD or TDM), the game will automatically look for a room with that game mode, and join there. If there are no rooms, it will open a new one for you. The idea is to condense players into a few rooms, instead of many, low populated ones.

If you're interested, join our Discord server for more information!

Patch notes for version 0.1.0.6

Crossways update
  • Added more covers to the long way
  • Added glass floor after the stairs on medium way, this way the attackers will be able to see, if anyone is about to jump on them
  • The breakable floor piece near the TD point is no longer accessable from below


New feature: Training room

We have upgraded and improved the Training room!
  • Added a new panel, which lets you change weapons and skills, without going back to main menu.
  • Added some dummies to the target practice area, so you can test grenades and other skills
  • Added a side room, where are some dummies for you to try:
    • Dummies with 100 and 150 hp, which are the general HP values of players
    • An unkillable dummy, which shows the damage you do in a set period
    • Added a Turret shooting an ally dummy. You should be able to shield and heal that ally dummy.
    • Added 2 patrolling dummies
  • As a side-effect, training room is no longer playable in co-op

We aim to improve the map and it's features in the feature. We eventually want this feature to replace the "Try out" mini-tutorial system, instead choosing weapons and skills on this map will show instructions on how to use those items, and let's you test them out.

General changes
  • Purple Energy Blade skin had wrong texture
  • Level up reward no longer gives base weapon
  • Fixed Tornado bullet not going through some barriers
  • Removed the mention of Backdrop from the description of Power Katana
  • Redesigned the way you start tutorial and training room
  • Region is now automatically calculated from the data received from Steam, instead of a manual combo-box
  • Camera orientation is now preserved during respawns. It is not reserved between matches
  • Bind has been reworked to have charges instead of SP cost. This way you can still use it, if you hold the ball. On spawn, it starts with 3 charge, and if you hit an enemy, it consumes all the charges
  • Added holograms on tutorial that shows how walljumps should be executed
  • Reduced the damage dealt by charger enemies in tutorial
  • Reduced the numbers of Exploding bots in tutorial
  • Fixed a bug which made the player be invulnerable during tutorial
  • Updated the game over screen. This is still a WIP
  • Updated the login screen to automatically login the player with Steam.
  • Due to login screen changes, linking your legacy account is moved to options.
  • If the steam lobby somehow dies during a match, the host now auto-recreates them, ensuring that future players can join again.

Patch notes for version 0.1.0.5

[h2]Crossways Update[/h2]
After several play sessions, the layout seemed like a good starting point.
With the following changes we're aiming to further improve it!
  • Score point were moved closer in the final stairs to make it more rewarding to reach from the short and medium ways
  • A medkit spawner has been added to the medium way
  • Added more boxes to the long way to provide more cover
  • Short way stairs are a little shorter now. Now its possible to get around the lasers from the left side too
  • Added fences to the top of the stairs, defender team shouldn't randomly fall into its death now
  • Fog beneath the map is colored to a vivid green color to make sure its not melting together with the other parts of the map visualy.


[h2]General changes[/h2]
  • Fixed loading screen not going away after load has finished
  • There is now an equip sound playing, when you select an option in the character creator
  • Removed an icon showing for Power Katana dash. It was meant to show the cooldown, but since we don't have any meaningful cooldown, it was not neccessary
  • Added fireworks to Rooftop, if you make it to the top of the tower
  • Adjusted the previous walljump change, it will no longer lose force on impact, only after a certain time has passed
  • Fixed some issues with reloading, it should no longer reload two times, or get stuck forever
  • Adjusted the spectator camera's target selection. When the player dies, or the currently spectated target dies, the camera does not jump instantly, and it will try to find the closest target it can spectate. Should remove the situations, where you are watching an exciting combat, and the camera flies off to show somebody on the spawn AFK-ing.
  • The cursor is no longer restricted to the game window in lobby, and when a menu is opened
  • Removed the "Use P2P connection" option. It is now mandatory to use the Steam network
  • Removed some weapon skins from the shop, as it was intended to be premium at later time, but we don't have premium implemented yet.
  • Added basic recolors of all the weapons to the shop. It was made and shown a while before, but due to some error, they did not appear in the shop.
  • Training room has been removed, as it's going through a rework, and currently not useable
  • Tornado now does 50% damage to the attacker. This is for now, an experimental change, but we want to remove the case where it was solely used to fly up to hard-to-reach areas. It's not healthy for the game, so we want to tune it back. It is still possible to fly a little bit, but now the player has to manage the risk, instead of having free-flight.

Patch notes for version 0.1.0.4

Version 0.1.0.4
  • Added a new experimental map, Skyscrapers mini, aka Rooftop. It will be a TDM/Chaser map, it's a small, arena like map, suited for 3v3 or less people.
  • Loading screen now properly stays on, until the load is completed, and the state is valid. You should no longer see random spots on map before your character appears. Also added some loading screen fade out effect, for extra style points
  • Spawn invulnerability can now be interrupted by attacking, or using a skill
  • Optimized the hexagonal display in main menu, before logging in
  • Zoomed mouse sensitivity is now a multiplier on the base mouse sensitivity. Make sure to revisit your settings
  • Scoreboard when playing CTF no longer shows missing localisations
  • Japanese characters now properly appears at (hopefully) all the locations, where player name, and chat is shown
  • Fixed the change character animation not playing anywhere in main menu. Now it will only play on the home screen
  • Added an option to hide chat. This is useful for recording. There will be an indicator that shows if there is a new message, which you can check by pressing enter
  • Added a red rim light for enemy characters
  • Adjusted the Walljump physics, after a while it will stop pushing the character in a direction, if a collision happened - Fixing some instances of getting stuck at a corner after a walljump
  • Added attenuation for the lava damage sound on Incinerator TD
  • Shield HP and Appear animation are now properly synced to clients
  • Adjusted some collisions on the radio tower at Skyline Station lobby
  • Adjusted the wall-shoot calculation on magnum, it should now hit low obstacles in front of the character less frequently
  • Delegating the lead in a room now notifies all the players
  • Gauntlet attacks will hit sooner now
  • Adjusted the dash physics for Energy Blade and Scars, it should no longer stop behind an enemy, without hitting them

Official playtest


We are hosting another round of playtest this sunday!

On this date, we open rooms for the public, where you can try out the current version of the game with your friends, or other people. We answer questions and gather feedback during these playtests.

Please download the game, login and setup your character and loadout before this time, to ensure that you can join the playtest in time.