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Foobar Zero Playtest News

Patch notes for version 0.1.0.3

Version 0.1.0.3
  • Fixed a bug which caused other players to not play running animation
  • Reverted the change which made jump and dodge interrupt the sprint double tap timer
  • Increased the performance when showing many characters on screen
  • Sprinting no longer stops the character from falling, which caused characters to float a bit after sprinting mid-air
  • Adjusted the walljump calculation, so it no longer snaps through obstacles. This should prevent reverse walljumps, and instances where walljump would put the character out of bounds
  • Redesigned the practice settings menu, and added invulnerability as an option
  • Slowed down the supercharge gain when the team has more than 4 players in TD, CTF and CP. In a 6v6 scenario, supercharge gain is halved
  • Adjusted the killzone below the TD point on tunnels, so characters can no longer stand there
  • Fixed some issues where after getting knocked back, the client got corrected by the server for a while
  • Changing loadout in the lobby, and then changing character will now properly save the loadout
  • Reverted the last change with loading screen, it has caused some issues. Will try to fix the flickering after loading into the level at a later time.
  • Changing character in the menu while the loadout panel is open will interrupt the character change animation

Patch notes for version 0.1.0.1

  • New sliding algorithm on unwalkable terrain, should give smoother sliding, with less jank
  • Mine now damages the owner for 50% of the orignal damage
  • Adjusted the sliding mechanics of weapons. It should no longer stop on slopes (such as stairs)
  • Adjusted the sprint input, it now recognises triple tap as sprinting intention too, also dodge and jump resets the sequence
  • Energy Barrier no longer can be placed on unwalkable terrain
  • There was a wrong setting with Energy blade, which made everyone have a blue version of it. It has been removed
  • Shop had some weapon skins for a test currency that is not in the game. It has been fixed, these skins can be bought with in-game money
  • Fixed [unbound] text in the tutorial, for camera change
  • Fixed missing elevator on Incinerator TD map
  • Killstreak counter now properly resets when the game is over
  • If somehow a player in lobby manages to get to the game area, they still can't pick up the ball
  • Fixed an issue where you could join in a game which is playing a map intro for everyone - giving you control before everyone else
  • Fixed a bug which made the character play running animation during map intro
  • Fixed a bug where the room info (score and time limit) was not updated to correct values on first load
  • Ending screen now uses Steam avatars too
  • Fixed some lightmap issues on Tunnels
  • Loading screen no longer disappears before the game is properly loaded
  • Mine will not attach to ally Tornado anymore
  • Mine will not explode multiple times in Tornado
  • Fixed the aim for the throwable skills. If the target location is too close, it will no longer throw in irregular direction
  • Tab menu on practice will no longer contain invalid information (such as me being the Room owner)
  • Getting the room owner status while being ready no longer puts you in a state where you cannot start the match
  • The welcome animation in the main menu no longer interrupts when you change to the Play tab

Official playtest


Celebrating the approval on Steam, we are hosting a playtest!

On this date, we open rooms for the public, where you can try out the current version of the game with your friends, or other people. We answer questions and gather feedback during these playtests.

Please download the game, login and setup your character and loadout before this time, to ensure that you can join the playtest in time.