Patch notes for version 0.1.0.3
Version 0.1.0.3
- Fixed a bug which caused other players to not play running animation
- Reverted the change which made jump and dodge interrupt the sprint double tap timer
- Increased the performance when showing many characters on screen
- Sprinting no longer stops the character from falling, which caused characters to float a bit after sprinting mid-air
- Adjusted the walljump calculation, so it no longer snaps through obstacles. This should prevent reverse walljumps, and instances where walljump would put the character out of bounds
- Redesigned the practice settings menu, and added invulnerability as an option
- Slowed down the supercharge gain when the team has more than 4 players in TD, CTF and CP. In a 6v6 scenario, supercharge gain is halved
- Adjusted the killzone below the TD point on tunnels, so characters can no longer stand there
- Fixed some issues where after getting knocked back, the client got corrected by the server for a while
- Changing loadout in the lobby, and then changing character will now properly save the loadout
- Reverted the last change with loading screen, it has caused some issues. Will try to fix the flickering after loading into the level at a later time.
- Changing character in the menu while the loadout panel is open will interrupt the character change animation