Update #3.2 Patch Notes
[h3]UI / UX Improvements[/h3]
[h3]Performance Improvements[/h3]
[h3]Other Improvements[/h3]
[h3]Bug Fixes[/h3]
- After action report now shows all stats for each individual player
- Second pass on the weapon upgrade screen
- Added wishlist buttons to pause menu and on game exit
- Players can now quit to desktop
- Gold reward for completing missions now shown in upgrade screen
[h3]Performance Improvements[/h3]
- Optimized order in which content is loaded in, making it faster and preventing players staring into he void
- Improved Loading times
[h3]Other Improvements[/h3]
- Added main menu music
- Added Hub music (multiple tracks)
- Updated ping SFX
- Added 4 new modules to the world to increase variety in mission generation
[h3]Bug Fixes[/h3]
- Fixed issue where AAR would break after playing multiple missions back to back
- Fix for sword swing input not working after throwing grenade
- Fix for enemy HP bars being present on mission start and visible regardless of range / state
- Fix for issue where occasionally clients would load in invisible and be invulnerable