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Hunters Inc News

Update #3.2 Patch Notes

[h3]UI / UX Improvements[/h3]
  • After action report now shows all stats for each individual player
  • Second pass on the weapon upgrade screen
  • Added wishlist buttons to pause menu and on game exit
  • Players can now quit to desktop
  • Gold reward for completing missions now shown in upgrade screen


[h3]Performance Improvements[/h3]
  • Optimized order in which content is loaded in, making it faster and preventing players staring into he void
  • Improved Loading times


[h3]Other Improvements[/h3]
  • Added main menu music
  • Added Hub music (multiple tracks)
  • Updated ping SFX
  • Added 4 new modules to the world to increase variety in mission generation


[h3]Bug Fixes[/h3]
  • Fixed issue where AAR would break after playing multiple missions back to back
  • Fix for sword swing input not working after throwing grenade
  • Fix for enemy HP bars being present on mission start and visible regardless of range / state
  • Fix for issue where occasionally clients would load in invisible and be invulnerable

Update #3.1 Patch Notes

[h3]Visual Improvements[/h3]
  • Added gradient effect to landscape models to improve readability
  • Added dirt mask to orc and world structures to make them less jarring
  • Tweaked default fog / color grading values
  • Improved out of bounds wall


[h3]Boss Improvements - Sandsnapper [/h3]
  • Re-contextualised boss to be more acid themed.
  • Now shoots acid that creates acid pools that deal damage over time
  • Spin attack will now breaks rocks


[h3]Boss Improvements - Spider Queen[/h3]
  • Cutting off legs now reduces Spider Queen move speed


[h3]UI / UX Improvements[/h3]
  • Resized and Re-organised HUD to be less intrusive
  • Implemented tech to interact with whatever item in currently under the cursor in the event of interact volumes overlapping (for example, Orkyte crystal that spawns next to bone pile)
  • Added wishlist / discord / feed back buttons into main menus
  • Added upsell screen to communicate future features


[h3]Bug Fixes[/h3]
  • No longer lose partial stamina on dash
  • Fix tier 2 weapon upgrade
  • Fixed issue where F interact prompt would stop animating for host
  • Fixed crash caused by throwing spear at vine wall

CLOSED ALPHA: UPDATE #3 - WORLD LIFE

Listen up you lot!

This week we spent some time making the world of Hunters Inc. feel a bit more fleshed out and lived in. In update 3 you'll find:

New Features
  • Orc Attachments! Orcs now look significantly more orc-y
  • New Fracture actors with improved destruction effects. More stuff to break
  • New environment modules and more foliage throughout
  • Endemic Life. The world is now populated with some creatures that
  • don't* want to kill you.


Improvements
  • Improved Hub Spawn Points
  • Updated visuals on session join screen
  • Ongoing after after report improvements including animated levelling up bar fill and stat tracking (still WIP)
  • Stamina tuning. Players start with less stamina and apples now stack up to x2
  • Improved mission select screen
  • Padded out the upgrade tree with more things to buy
  • Clients can now dismiss the after action report


Notable Bug Fixes
  • Fix for collider issues with spear that was stuck in enemy
  • Fixed issue where croco wouldn't get stunned on hitting boulders
  • Fix for regular spiders not dropping bones


!!! KNOWN ISSUES !!!
  • Upgrade screen may not show upgrades for clients after returning to the hub from a mission. In that scenario you can re-host the session and buy upgrades before you depart on a mission.
  • Occasional issues with save / loading of data after playing multiple missions back to back.