Patch Release: LCV4.1.16 [openbeta]
With this patch we attempt to wrap up the big LCV4.1 milestone release. With these fixes we think we're in a pretty good state to move on to the longer dev cycle of LCV4.2.
Note: This patch is first released to the openbeta branch, then in the coming days merged with the public default branch if no bigger issues emerge.
[h2]LCV4.1.16 Fixes & Improvements[/h2]
[h2]LCV4.1.16 BeamNG Exporter Fixes[/h2]
Please let us know if there are any big issues still present that we may have missed (apart from there not being any deisels [sic]). Any launch issues you might have are not fixable from our end, but in 99.9% of cases easily solved as something fundamental is missing or wrong for the game to run. Please make a thread in the technical support section of the forums if the Troubleshooting FAQ doesn't give you the solution.
In the coming week we'll update you on what is coming next with LCV4.2, which will be a massive update to the game mechanics in the car and engine designers and of course turbos.
Cheers!
Note: This patch is first released to the openbeta branch, then in the coming days merged with the public default branch if no bigger issues emerge.
[h2]LCV4.1.16 Fixes & Improvements[/h2]
- Rebuilt all fixture, body, and rim thumbnails for more consistent look
- Added improved fixture glass materials, smooth red and amber transparent glass
- Added new ambient colour setting to studio photoscenes (experimental, don't save to presets yet)
- Streamlined debug log outputs in thumbnail generation for fixtures and bodies (help modders)
- Tweaked age fall-off curve for AI body selection when generating cars
- Fixed cars not being sold fully, having 1 or a few cars remaining in stock
- Fixed (potentially) some fixtures looking brighter than others, despite being the same color
- Fixed crash where the UI had cached a destroyed demographics object
- Fixed chassis glitches for light-truck and semi-spaceframe chassis (using placeholders)
- Fixed a missing material on one of the background buildings in the overpass photoscene
- Fixed some mirrored fixtures' issues with transparent materials or post-processing effects
- Fixed photoscene effects breaking fixture highlighting coming back into the editor
- Fixed photoscene hoist stopping trim editing when coming back into the car editor
- Fixed a bunch of issues around engine placement caused by new chassis
[h2]LCV4.1.16 BeamNG Exporter Fixes[/h2]
- Fixed exports having unexpected holes
- Fixed black paint with full shine looking like chrome
- Fixed being able to export unfinished cars, crashing BeamNG when loading them
- Fixed not picking up custom user paths set by the BeamNG Launcher
Please let us know if there are any big issues still present that we may have missed (apart from there not being any deisels [sic]). Any launch issues you might have are not fixable from our end, but in 99.9% of cases easily solved as something fundamental is missing or wrong for the game to run. Please make a thread in the technical support section of the forums if the Troubleshooting FAQ doesn't give you the solution.
In the coming week we'll update you on what is coming next with LCV4.2, which will be a massive update to the game mechanics in the car and engine designers and of course turbos.
Cheers!