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Automation - The Car Company Tycoon Game News

Patch Release: LCV4.1.7 [openbeta]

Killrob is having a nice long weekend away with his family, so I (Caswal) have been given the keys

In this little hotfix we address a few issues that popped up with 4.1.5 or were still present in it. Another avenue of potentially nuking your creations was closed and the material issues seen with mods should now be fixed. Here is the changelog:

[h2]LCV4.1.7 Hotfix Changes[/h2]
  • Fixed issue where 'Lost Sales' due to too small of a dealerships, accumulated month to month rather than resetting. Causing massive sales, pre-orders and bizarre behaviour in the campaign.
  • Added Increasing the Trim Price will now cause you to lose pre-orders, in a non-linear fashion.
    Fixed engines not clearing their meshes when creating a new engine from the engine selection UI in the car designer.
  • Improved family UI disable/enable logic.
  • Added a more obvious Cancel button to engine selection UI in car designer
  • Added percentage of desire for car body type on demographic tooltips
  • Fixed advanced colour picker value slider working incorrectly.
  • Fixed Mod fixtures have invisible parts, and disappear when changing materials
  • Fixed Layering doesn't seem to work properly with mod fixtures
  • Fixed Company Prestige and Reputation not being loaded by the Market Calculation
  • Removed engine flywheel till it is implemented properly.
  • Fixed Headlight functionality (hopefully)


As always, many more issues on our list and much more to come in terms of improvements too!
Cheers

Patch Release: LCV4.1.6 [openbeta]

In this little hotfix we address a few issues that popped up with 4.1.5 or were still present in it. Another avenue of potentially nuking your creations was closed and the material issues seen with mods should now be fixed. Here is the changelog:

[h2]LCV4.1.6 Hotfix Changes[/h2]
  • Fixed issues with materials not displaying correctly, especially with mods
  • Fixed exiting campaign causing various lua errors
  • Fixed engine aesthetic controls not working in campaign
  • Fixed specific issue with cars exploding when going from photo scene back to the designer
  • Fixed wrinkle height paint slider being inversed
  • Added tooltip to company prestige and reputation in hub
  • Added photo mode button to the Car Museum


Again, many more issues on our list and much more to come in terms of improvements too!
Cheers

Patch Release: LCV4.1.5 [openbeta]

With this new openbeta patch, we have some big under the hood improvements and fixes. One of the most commonly pointed out bugs, where cars spawned inside each other, was fixed.

LCV4.1.5 Fixes & Improvements
  • Big backend change: threaded SQLite transactions, and non-blocking market calculations
  • New faster system for exchanging data from Lua to UI
  • Added new glass material to fixture material lists that shares car window transparency
  • Fixed car bodies not despawning correctly in the car designer
  • Fixed campaign end screen not showing car data
  • Fixed project selections for factories not displaying buttons to select facelifts
  • Fixed sandbox car and engine managers not correctly disabling buttons after deletion
  • Fixed steering not resetting when leaving the photoscene
  • Fixed SteamAPI initialization, BeamNG exports not having Steam Nickname applied
  • Fixed startup loading screen errant references, faster initial load of loading screen
  • Fixed the red outline around 2D rocker cover text
  • Fixed dashboard fixtures getting breakable tag in BeamNG
  • Fixed engine covers for a 5-valve V12 reading 50 valve instead of 60
  • Early Access prompt will only show once per game version now
  • Fixed gizmo not showing up on placement of first fixture
  • Fixed stock months indicator in campaign hub calendar
  • Fixed tooltip for trim numbers on calendar, displays preorder change and total
  • Fixed out-of-range sensitivity values for sliders on fixture UI
  • Fixed (potentially) bodies not highlighting sometimes when mousing over body paint slots
  • Fixed (hopefully) a few common game crash reasons


Many more fixes and improvements to come to LCV4.1!
Cheers

Patch Release: LCV4.1.4 [openbeta]

Big fixes to the lighting and another big overhaul of usability is coming in this update, along with several important fixes. Here is the changelog:

[h2]LCV4.1.4 Fixes & Improvements[/h2]
  • Big fixes and improvements to design room and photoscene lighting
  • Many more fixes to light functionality
  • Various improvements to the fixture gizmo
  • Added some rollcage parts and exhaust pipes to 3d fixtures
  • Implemented optional angle snapping for fixture rotation
  • Made clicking nothing when a fixture is selected cause deselection
  • Slowed down gizmo scale/move/rotate speeds a bunch
  • Fixed "Mod Loading Warning" falsely showing on startup
  • Fixed not being able to spawn the same car more than once (3rd time's the charm!)
  • Fixed various materials showing incorrectly
  • Fixed the gizmo not having different colors in blind mode
  • Implemented optimized data handling backend, partly used in campaign hub


Still plenty on our list, but we do hope the rather broken feeling 4.1.3 is well behind us with 4.1.4.
Cheers!

Patch Release: LCV4.1.3 [openbeta]

In this patch we have more important fixes to the fixture system and UI for you, along with one of the major last missing bits of the campaign changes for 4.1. The latter is changing the calculations around factory refreshes and factory build / retool times, both becoming shorter.

Please Note: Lighting is broken in the 80s design room, colors are messed up. For now, use a different design room until it is fixed.

  • Tweaked fixture gizmo functionality and visuals, still WIP
  • Fixed fixture gizmo sizing issues
  • Lots of visual adjustments to taillights, still WIP, but much improved
  • Likely fixed nasty issue where cars in same photoscene swapped fixtures
  • Fixed same car not being possible to spawn twice in a photoscene (really now)
  • Fixed not being able to place fixtures after spawning another car in a photo scene
  • Fixed wings / spoilers placement on the sides of cars
  • Improved lighting in photoscenes
  • Full revamp of factory costs, build times, and refresh mechanics
  • Fixed issue where engine facelifts cause car factory production to half or reduce significantly
  • Fixed ordering flipping on campaign calendar when in "Show All" Mode
  • Fixed calendar current time (red vertical line) being covered by other calendar elements
  • Fixed locking of fixtures not working
  • Fixed 80s body being at the bottom of body selection
  • Fixed exporter issue turning transparency = 0 windows white
  • Fixed the compression slider updating the whole engine, causing jitter
  • Fixed engines not picking a default valve cover when built


Many more things to tweak and fix in the coming days and weeks.
Cheers!