Patch Release: LCV4.1.2 [openbeta]
The second patch to the openbeta provides a lot of fixes and improvements to the new visual design aspect in Automation. The much criticized fixture manipulation UI has been changed, but is a work in progress and the next patch will sort out more of its issues. It now has small confirm (green), mode switch (yellow), and delete (red) buttons next to it. The default mode is the scale mode, which means that both movement and scaling is accessible here. Rotation will be added to that soon as well, which is still quite janky to use as is.
Here is the full list of changes for LCV4.1.2.
[h3]Fixtures & Design[/h3]
[h3]Campaign And Sandbox[/h3]
[h3]BeamNG Exporter[/h3]
There are still plenty more things on our list to fix and add, but we appreciate all the bug reports and feedback!
Cheers
Here is the full list of changes for LCV4.1.2.
[h3]Fixtures & Design[/h3]
- WIP rework of the fixture gizmo (UI), combining more functionality
- Added confirm, delete, and mode buttons to fixture controls
- Added transparent material option selectable for cars or fixtures
- Added Pillar Trim & Window Trim as selectable fixture paint slots
- Relit Train Station scene for improved performance and smaller install size
- Relit Old Streets scene to fix dark shadows and added time/weather presets
- Fixtures now retain the original material assigned to their slots even if not in use
- Switching between fixtures within the same fixture family now maintains materials
- Fixed fixture car paint slots not loading correctly
- Fixed fixture undo stack being broken
- Fixed old mods with depreciated Convertible body type not showing in car body UI
- Fixed glass materials missing from fixture material list
- Fixed photoscenes not loading with languages other than English
- Fixed the same car not being possible to spawn twice in a photoscene
- Fixed cars not having visual materials before a panel material is selected
- Fixed issue with chassis stick out bonnets on some mod bodies
- Fixed carb intakes that could not be painted
- Fixed fixture select - hide - deselecting making fixture visible again
- Fixed hitting tab showing old car manipulation arrows in photo scene
[h3]Campaign And Sandbox[/h3]
- Fixed bug where signing off a new facelift into engineering would tank sales
- Fixed issue where only the latest facelift could change pricing
- Fixed cylinder head material all looking the same
- Fixed Corrosion Res. Steel panels being in sandbox, replaced with Partial CF
- Added description text for Partial Carbon Fiber panels
- Fixed Partial CF factory requirements
- Fixed body type penalties not displaying / working correctly in sandbox
[h3]BeamNG Exporter[/h3]
- Fixed exhaust material not exporting to beam
- Fixed cars being exported to BeamNG with the wrong engine
- Fixed missing chassis in BeamNG exports (changed to black, WIP)
There are still plenty more things on our list to fix and add, but we appreciate all the bug reports and feedback!
Cheers