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Mind of War News

Halloween Event

Halloween is here in Mind of War!!!


[h2]New thematic update. All Mind of War locations have been decorated according to the Halloween holiday - discover them all![/h2]

The Halloween spirit has taken over some of Mind of War's units. Defeat them in combat, remove their masks, and earn sweet rewards.



Changes added additionally:

  1. Units
    • Slight health increase on Giant units. ːsteamthumbsupː (slightly tougher opponents)
  2. Skills
    Minor skill changes and new levels
    • Ballistic Shell: ːsteamthumbsdownː Slight reduction to area fire damage.
    • Defender: ːsteamthumbsupː Increased healing applied.
    • Hammer Blow: ːsteamthumbsdownː Slight reduction in damage at level 1. (Representation of ‘Average Damage’ in levels : [80-83-87] -> [78-81-84-88] )
    • Headbutt: New level.
    • Quick lunge: ːsteamthumbsdownː Accentuated damage reduction at higher levels. New level, and diluted progression.
  3. Major bug fixes.
    Fixed a bug when repeatedly clicking between the opponent and their square, causing a desynchronisation in the selected unit and the skill used.

Game Balancing - Mid October.

We are working on the next update, but in the meantime we present you a game balancing patch, with some important new features and adjustments:

  1. Units
    • Dwarf War Machine : ːsteamthumbsupː Armour increase. ːsteamthumbsdownː ːsteamthumbsupː Adjustment of weaknesses and strengths.
    • Andromole Thunder-thrower : ːsteamthumbsupː Reduced summoning cost.
    • Flamethrower Dwarf : ːsteamthumbsupː Slight health increase.
    • Kivimuri : ːsteamthumbsupː Increased armour from level 2. ːsteamthumbsupː Reduced summoning cost at first level. ːsteamthumbsdownː Increased summoning cost at all other levels.
    • Dwarven Crossbowman : ːsteamthumbsdownː Progressive health reduction with increasing intensity at higher levels.

  2. Skills
    • Changed Thunder skill rarity - From Epic to Rare. A level progression adjustment has been implemented to compensate for this change.
    • Altered Bleed effect: No longer increases damage taken, but moderately further reduces damage done per charge. Deals more damage per maximum health but no longer applies current health.
    • New Ability: Thunder Grenade. (Andromole thunder-thrower)
    • New ability: Piercing Stake. (Stake-launching turret)
  3. Encounters
    • Small changes in specific levels : Adjustment by varying by less than 10% the initial budget summoning points, also some skill levels of some non-main units have been changed.
    • Major changes in - Dwarf Campaign level 10 - significantly reducing its difficulty: Increase starting summon points. Reduced the level of the skill Huge Whip of the Great Crusher andromoles. Reduced the level of the Quick Lunge skill of both Explorer andromoles.

    Made some visual adjustments and added new animations.


If you have any questions, comments, suggestions or ideas; we encourage you to leave them in this announcement or in our community forum - we'll be on standby to read them and respond as soon as possible!

Version 1.1 - Balancing and closing of campaigns

Good morning to all of you who are following and supporting us! (and well, to those who don't, also very good)

The update we promised you with the first Mind of War upload (the start of our Early Access) is ready and we want to share all the changes it brings.
Also, we want to let you know that You can now complete the Dwarf and Androtope campaign!

We warn you that these are two very important levels, where you will have to deploy all your potential and will require you to have your units well prepared and leveled up. We wish you a lot of fun and an absolutely satisfying end to the campaign!



There will be new minor updates throughout this month and we will be working on the new campaign Fire and Shadows(which we already gave you a sneak preview of during the demo) coming in November. We will also bring new units for all factions!

That said, here is a list, for the curious ones, where you can see the changes we have made to the game balance:

  1. Units
    • Mole battlemaster : ːsteamthumbsupː Health increase.
    • Shielded Dwarf : ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsupː Increased resistance to physical attacks. ːsteamthumbsdownː Increased weakness to igneous attacks.
    • Kivimuri : ːsteamthumbsupː Increased health.
    • Minor changes to basic units of each faction.
  2. Abilities
    • Bulldozer : Additional level. ːsteamthumbsupː Added bleed effect.
    • Awe Axe : ːsteamthumbsdownː:ːsteamthumbsdownː Reduced healing received by 40%.
    • Runic Storm : ːsteamthumbsdownː Reduced healing and damage done.
    • Great Dragon's Breath : ːsteamthumbsupː Increased damage at close range. ːsteamthumbsupː Reduced summoning cost.
    • Headbutt: ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsdownː Slight reduction in damage dealt.
    • Defender: ːsteamthumbsdownː Increased summoning cost. Steamthumbsup: Slight increase in healing.
    • New ability: Long Arrow shot. (Dwarf Crossbowman)
  3. Chests
    • Increase and adjustment of rewards chance : Rare and epic units and skills now appear with a higher frequency. Slight increase for legendaries as well.



If you have any questions, comments, suggestions or ideas, we encourage you to leave them in this announcement or in our community forum; we will be on standby to read them and respond as soon as possible!

New version with new content!

  • The third encounter of the Fire and Shadows campaign has been enabled; here you will be able to edit your deployment with previously obtained elven units.
  • Some units have been improved and updated, such as the Dwarven Crossbowman, the Elven Shaman or the Forest Minotaur. With more fluid and elaborate animations.
  • New epic units available.
  • Improved animations for some 'rare' and 'epic' rarity units.
  • Improved settings and options panel. AI action speed can now be configured, and sound settings will also be saved between game sessions.
  • Added new sounds for some skill animations.
  • Fixed minor bugs and adjusted some sounds.