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Mind of War News

Fire and Shadows Campaign now available

[h2]The new campaign consists of 14 Mind of War style encounters, where you will learn about the Aberrant Cult's assault on the eastern forests, the rise of nature and fantastic wildlife, and the horrors that lie beneath the mountains; and stop the corruption and destruction wrought by the heretics from destroying the world, fighting Galendril and his unstoppable army[/h2].

We are pleased to inform you that the complete Fire and Shadows campaign is now available!
You may already know Galendril, the personification representing the strength of the forests, and the agility that characterises this incredible faction. And from now on, you will be able to take command and stop the pestilence and corruption that plagues your forest.
In Fire and Shadows you will learn a little more about the two predominant factions and how they will be forced to show all their cards to prevent being swept away by the rival faction.

We hope you enjoy all the new content, and we will be updating with new skills, animations, sound and visual enhancements, and any units that rise to take part in this battle.
In addition to the new clashes and units, there have been some changes in balancing and content that affect and complement the previous campaigns and apply to the game in general. So as usual we leave you with a summary list of the changes included in this update:

[h3]Balancing and tuning changes for version 1.2.1[/h3]:
  1. General
    Non-physical damage (bludgeoning, slashing, and piercing) done at range 2 or more will be considered (for the purposes of damage reduction or increase) as if it were ranged damage.
    Example: The spell Nature Blow applies earth damage to a target at range 2. As it is ‘non-physical’ damage, applied to an opponent two squares away, if any status is available that increases or reduces the damage received at range, it will be applied as if it were.
  2. Tokens
    The rarity of some units and abilities has been changed.
    The amount of tokens needed to level up has changed:
    • Common: No change.
    • Uncommon: 8 10 16 20 32 40
    • Rare: 12 9 24 27 48 81
    • Epic: 16 8 \ 32
    • Legendary: 20 6
  3. Altered states
    • Petrified and Immobile : ːsteamthumbsupː Applied additional bonus to ranged damage received.
    • Inertia : ːsteamthumbsdownː Reduced bonus to damage dealt.
    • Choleric : ːsteamthumbsdownː Increased bonus to damage received.
  4. Units
    • Hunter and spitting ghouls : ːsteamthumbsdownː They now take more damage from water attacks.
    • Mecha-engineer andromole : ːsteamthumbsupː Substantially increased health.
    • Riddled Minotaur : ːsteamthumbsdownː Attack reduction.
    • Riddled Andromole crusher and Riddled Minotaur : ːsteamthumbsupː Now perform Virulent Advance. (powerful movement ability + area damage)[/i
    • Changes have been made to level progression, adding new and changing unit rarities; resulting in some variation in attributes.
  5. Skills
    • Intravenous adrenaline : ːsteamthumbsupː Increased healing.
    • Sweep : ːsteamthumbsdownː Significant reduction in individual target damage.
    • Smoke Bomb : ːsteamthumbsdownː First level damage reduction.
    • Butt Blow : ːsteamthumbsupː Increased damage at first level.
    • Headbutt : ːsteamthumbsupː At maximum level, applies Suppress to opponent.
    • Soak : ːsteamthumbsupː Increased area damage. ːsteamthumbsdownː Individual damage reduction.
    • Bulldozer lunge : ːsteamthumbsdownː Damage reduction on those levels with bleed.
    • Incendiary arrows : ːsteamthumbsupː Reduced cost and increased area damage.
    • Incinerator Flask : ːsteamthumbsupː Increased overall damage.
    • Thunder Grenade : ːsteamthumbsupː Increased area damage.
    • War cry : ːsteamthumbsupː Slight increase in healing. ːsteamthumbsdownː Increased summon cost. ːsteamthumbsupː Now applies Inspired to the user as well.
    • Choleric Axes : ːsteamthumbsdownː Damage reduction at first level.
    • Incineration: ːsteamthumbsupː Overall damage increase.
    • Suspicious injection : ːsteamthumbsupː Overall damage increase. ːsteamthumbsupː Now applies corrosive damage to the first few levels as well (previously only inflicted at higher levels).
    • Runic Prison : ːsteamthumbsupː Substantial damage increase.
    • Slippery Jump: Requires leveling up to level 3 to be able to use it 2 times. (previously only had 2 levels) Reduced summoning cost when leveling up to level 2.
    • More than a dozen new abilities.


MAC version : We are working on the MAC version of Mind of War. Although it is currently available, we are not sure how stable it is on the diversity of devices with this operating system on the market. If you experience any problems and are unable to play, we encourage you to contact us at [email protected] to fix the problem. We will continue to work on testing and polishing the new platform we have targeted.

The ghosts have gone

The masked creature hunting season is over.

[h2]Over 400 masks have been collected! Enjoy your sweet rewards![/h2]

In addition to announcing the end of the season, we would like to take this opportunity to add some changes to the November update. And that's not all, the winds of the eastern forests announce the resurgence of a faction that has been in the shadows.
For much of the month of November we will be sharpening swords, crafting arrows, sewing clothing and feeding impressive magical creatures in order to bring you a new campaign from the beloved elven faction. We will also be adding a new unit for the Dwarf and Androtope factions. And that's not all, we are bringing new abilities, with some new mechanics and effects to complement the wide range of available actions.

But let's not get ahead of ourselves, here are the changes included in the closing Halloween event:

  1. Skills
    • Charge : ːsteamthumbsupː Slightly increased area damage.
    • Ballistic Shell: Now deals crushing damage instead of piercing.
    • Dart Shot : ːsteamthumbsupː New level and progress diluted.
    • Changed rarity of some skills.
    • Fixed and improved the animation of Mountain-crossing Spear (Dwarf Wolf Rider).
  2. Sounds
    • Added new Dwarf War Machine death sound.
    • Some minor changes and improvements to existing sounds.


If you have any questions, comments, suggestions or ideas; we encourage you to leave them in this announcement or in our community forum - we'll be on standby to read them and respond as soon as possible!

Halloween Event

Halloween is here in Mind of War!!!


[h2]New thematic update. All Mind of War locations have been decorated according to the Halloween holiday - discover them all![/h2]

The Halloween spirit has taken over some of Mind of War's units. Defeat them in combat, remove their masks, and earn sweet rewards.



Changes added additionally:

  1. Units
    • Slight health increase on Giant units. ːsteamthumbsupː (slightly tougher opponents)
  2. Skills
    Minor skill changes and new levels
    • Ballistic Shell: ːsteamthumbsdownː Slight reduction to area fire damage.
    • Defender: ːsteamthumbsupː Increased healing applied.
    • Hammer Blow: ːsteamthumbsdownː Slight reduction in damage at level 1. (Representation of ‘Average Damage’ in levels : [80-83-87] -> [78-81-84-88] )
    • Headbutt: New level.
    • Quick lunge: ːsteamthumbsdownː Accentuated damage reduction at higher levels. New level, and diluted progression.
  3. Major bug fixes.
    Fixed a bug when repeatedly clicking between the opponent and their square, causing a desynchronisation in the selected unit and the skill used.

Game Balancing - Mid October.

We are working on the next update, but in the meantime we present you a game balancing patch, with some important new features and adjustments:

  1. Units
    • Dwarf War Machine : ːsteamthumbsupː Armour increase. ːsteamthumbsdownː ːsteamthumbsupː Adjustment of weaknesses and strengths.
    • Andromole Thunder-thrower : ːsteamthumbsupː Reduced summoning cost.
    • Flamethrower Dwarf : ːsteamthumbsupː Slight health increase.
    • Kivimuri : ːsteamthumbsupː Increased armour from level 2. ːsteamthumbsupː Reduced summoning cost at first level. ːsteamthumbsdownː Increased summoning cost at all other levels.
    • Dwarven Crossbowman : ːsteamthumbsdownː Progressive health reduction with increasing intensity at higher levels.

  2. Skills
    • Changed Thunder skill rarity - From Epic to Rare. A level progression adjustment has been implemented to compensate for this change.
    • Altered Bleed effect: No longer increases damage taken, but moderately further reduces damage done per charge. Deals more damage per maximum health but no longer applies current health.
    • New Ability: Thunder Grenade. (Andromole thunder-thrower)
    • New ability: Piercing Stake. (Stake-launching turret)
  3. Encounters
    • Small changes in specific levels : Adjustment by varying by less than 10% the initial budget summoning points, also some skill levels of some non-main units have been changed.
    • Major changes in - Dwarf Campaign level 10 - significantly reducing its difficulty: Increase starting summon points. Reduced the level of the skill Huge Whip of the Great Crusher andromoles. Reduced the level of the Quick Lunge skill of both Explorer andromoles.

    Made some visual adjustments and added new animations.


If you have any questions, comments, suggestions or ideas; we encourage you to leave them in this announcement or in our community forum - we'll be on standby to read them and respond as soon as possible!

Version 1.1 - Balancing and closing of campaigns

Good morning to all of you who are following and supporting us! (and well, to those who don't, also very good)

The update we promised you with the first Mind of War upload (the start of our Early Access) is ready and we want to share all the changes it brings.
Also, we want to let you know that You can now complete the Dwarf and Androtope campaign!

We warn you that these are two very important levels, where you will have to deploy all your potential and will require you to have your units well prepared and leveled up. We wish you a lot of fun and an absolutely satisfying end to the campaign!



There will be new minor updates throughout this month and we will be working on the new campaign Fire and Shadows(which we already gave you a sneak preview of during the demo) coming in November. We will also bring new units for all factions!

That said, here is a list, for the curious ones, where you can see the changes we have made to the game balance:

  1. Units
    • Mole battlemaster : ːsteamthumbsupː Health increase.
    • Shielded Dwarf : ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsupː Increased resistance to physical attacks. ːsteamthumbsdownː Increased weakness to igneous attacks.
    • Kivimuri : ːsteamthumbsupː Increased health.
    • Minor changes to basic units of each faction.
  2. Abilities
    • Bulldozer : Additional level. ːsteamthumbsupː Added bleed effect.
    • Awe Axe : ːsteamthumbsdownː:ːsteamthumbsdownː Reduced healing received by 40%.
    • Runic Storm : ːsteamthumbsdownː Reduced healing and damage done.
    • Great Dragon's Breath : ːsteamthumbsupː Increased damage at close range. ːsteamthumbsupː Reduced summoning cost.
    • Headbutt: ːsteamthumbsupː Reduced summoning cost. ːsteamthumbsdownː Slight reduction in damage dealt.
    • Defender: ːsteamthumbsdownː Increased summoning cost. Steamthumbsup: Slight increase in healing.
    • New ability: Long Arrow shot. (Dwarf Crossbowman)
  3. Chests
    • Increase and adjustment of rewards chance : Rare and epic units and skills now appear with a higher frequency. Slight increase for legendaries as well.



If you have any questions, comments, suggestions or ideas, we encourage you to leave them in this announcement or in our community forum; we will be on standby to read them and respond as soon as possible!