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ACTION GAME MAKER News

Notice: Purchase Button Issue for ACTION GAME MAKER

[p]Today, we released ACTION GAME MAKER.
However, we have confirmed an issue where the purchase button is not displayed for the main product.
Currently, the purchase button is only visible for the Early Purchase Bonus DLC.[/p][p]We have contacted Valve to resolve this issue and are awaiting their response.[/p][p]We apologize for the inconvenience and appreciate your patience.[/p]

ACTION GAME MAKER v1.0.5 Patch Notes

[h3]Improvements[/h3]
  • [p]SendSignal can now transmit strings and Vector2 values.[/p]
  • [p]Added a new shortcut command to Visual Script:
    → Press Ctrl + Shift + D to create a State Shortcut.[/p]
  • [p]Added "About ACTION GAME MAKER" to the Help menu.[/p]
  • [p]Added tooltips for tile effects.[/p]
  • [p]Changed the folder location for storing template data used in templates from AGM_templates to
    AGMaker/templates/.[/p]
  • [p]The diagonal movement option in MoveAndJumpSettings is now enabled by default.[/p]
  • [p]When the initial state is deleted, the state with the oldest ID will now be set as the new initial state.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a bug introduced in v1.0.4 where wall detection did not function correctly.[/p]
  • [p]Fixed incorrect angles for the VisibleDirection variable.[/p]
  • [p]Fixed an issue where the Online Document button had the wrong link.[/p]
  • [p]Fixed a bug where state names in the tree view were being auto-translated.[/p]
  • [p]Revised settings for certain objects in the Tutorial Sample project.[/p]
  • [p]Corrected several translations.[/p]
[p][/p][h3]⚠️ Known Issues[/h3]
  • [p]The homing function in bullet settings is currently not working as intended.[/p]

⚠ Temporary Downgrade to Version 1.0.3

[h3]⚠ Temporary Downgrade to Version 1.0.3[/h3][p]We have received reports that in version 1.0.4, "collision detection with an object's wall" is not functioning correctly.[/p][p]As a temporary measure, we have rolled back the distributed version to 1.0.3.[/p][p]You can still switch to version 1.0.2 or 1.0.4 via Steam's beta feature:[/p][hr][/hr][h3]🔧 How to Switch Versions:[/h3]
  1. [p]Open your Steam Library[/p]
  2. [p]Right-click on ACTION GAME MAKER DEMO[/p]
  3. [p]Go to Properties > Betas[/p]
  4. [p]In the “Select the beta you would like to opt into” dropdown, choose either:[/p]
    • [p]1.0.2[/p]
    • [p]1.0.4[/p]
[p][/p]

ACTION GAME MAKER v1.0.4 Patch Notes

[h3]Improvements[/h3]
  • [p]Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea.
    → Prevents behavior like receiving damage from your own attacks.[/p]
  • [p]When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
    → This improves support for side-scrolling games with depth, such as belt-scroll action games.[/p]
  • [p]The default target for HP = 0 conditions is now set to self.[/p]
  • [p]If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed error messages related to CameraTargetSetting.[/p]
  • [p]Fixed a crash when the parent object disappears before a bullet does.[/p]
  • [p]Removed unnecessary CameraTargetSettings from various base template objects.[/p]
  • [p]Fixed missing effect errors for the smoke effect in treasure chest template objects.[/p]
  • [p]Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.[/p]
  • [p]Fixed a bug where newly created float variables were converted to int.[/p]
  • [p]Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.[/p]
  • [p]Corrected some translations.[/p]

ACTION GAME MAKER v1.0.3 Patch Notes

[h3]Improvements[/h3]
  • [p]Added a new property to BaseSettings:
    “Clamp Current HP to Max HP”.
    → When enabled, if the current HP exceeds the maximum HP, it will be clamped to the Max HP.[/p]
  • [p]Added filtering and sorting functions to the project selection screen.[/p]
  • [p]The Fire Bullet action now works even on GameObjects without VisualScript attached.[/p]
  • [p]When creating new variables/switches, “is_savable” is now enabled by default.[/p]
  • [p]Changed the data storage location for ACTION GAME MAKER-specific data to the AGMaker/ folder.[/p]
  • [p]Added the suffix _agm_ to input mappings intended for ACTION GAME MAKER.[/p]
  • [p]The GameObject creation wizard now includes an option to add a Camera Target Settings Node.[/p]
  • [p]Changed the default physics behavior of the Topview Character Base template object to "Floating".[/p]
  • [p]CameraTargetSettings can now be used on non-GameObject nodes.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where pressing F6 to run a specific scene would trigger an input mapping error.[/p]
  • [p]Fixed a bug in the Advanced Sample: Mouse Shooter, where the reload never completed.[/p]