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Crystant News

Crystant Early Access Launches on Steam April 22, 2026!

[p]Hi everyone![/p][p]We’re excited to announce that Crystant will launch in Early Access on April 22![/p][p][/p][p]Crystant combines turn-based tactical combat with board game-style tile exploration, placing players in a dangerous subterranean world. Resources are scarce, threats are unpredictable, and survival depends on smart strategy and careful planning. Players must navigate rooms, face mutated enemies, and challenge powerful bosses while seeking a way out.[/p][p][/p][hr][/hr][h3][/h3][p][/p][h2]Class Overview[/h2][p]The Early Access (EA) version features 8 classes, each with its own exclusive weapon and specific attribute bonuses. At the start, players can create 1–2 characters, and the number of available character slots can be expanded through the out-of-game progression system. As the game progresses, the party can grow to a maximum of 5 characters.[/p][p][/p][h2]Combat System[/h2][p]Engage in turn-based tactical combat enhanced by a unique “relative positioning” mechanic. Strategic movement and thoughtful planning are crucial for mastering battles and outsmarting enemies.[/p][p][/p][h2]Unknown Threats[/h2][p]Face a variety of mutated creatures and high-intensity bosses. Observing enemy traits and choosing the right tactics is key to survival.[/p][h3][/h3][p][/p][h2]Card Draws & Random Events[/h2][p]Exploration triggers a card draw system with four types of cards: items, clues, characters, and combat. Random events can occur at any time, ensuring that every run feels unique and unpredictable.[/p][carousel][/carousel][h2]Room Overview[/h2][p]The current version features 17 different room types, each affecting resource distribution and event placement. Some rooms have special functions, waiting for players to explore and unlock.[/p][p][/p][h2]Party Development[/h2][p]Characters have four core stats: Damage, Shield, Speed, and Health. Each attribute influences skill paths, allowing players to build diverse strategies and survival-focused squads.[/p][carousel][/carousel][h2]Roguelite Progression[/h2][p]Earn points during each run to unlock permanent upgrades. Some upgrades take effect immediately, shaping your current run, influencing strategic decisions, and enhancing replayability and long-term growth.[/p][p][/p][h2]Other Systems[/h2][p]Crystant also features crafting, trading, and a unique “Blood Donation System”, allowing players to earn in-game currency (CV) and unlock additional special upgrades.[/p][p][/p][hr][/hr][h3][/h3][p]The countdown to Crystant’s Early Access launch is officially underway![/p][p]If you haven’t wishlisted the game yet, make sure to add it now so you don’t miss any updates or launch notifications.[/p][p][/p][p][dynamiclink][/dynamiclink]Step into the unknown on April 22![/p]

DEMO Update: Class Balance, Item Adjustments, and Various Improvements

[h2]New[/h2]
  • [p]Added notifications above the character status panel when a character’s attributes level up or when their current HP changes.[/p]
  • [p]Added a notification when the party reaches its carry weight limit.[/p]
  • [p]Added multi-language support to the keycard scanning interface.[/p]
  • [p]The Might effect now also increases health regeneration.[/p]
  • [p]Enemy skills with the Ignore Shield property now display an indicator on the corner of the skill icon.[/p][p][/p]
[hr][/hr][p][/p][h2]Adjustments[/h2]
  • [p]Adjusted growth stats for all classes.[/p]
  • [p]Rebalanced the Sonic Gun, including its effects, price, weight, and description, to make it more threatening.[/p]
  • [p]Adjusted the effects, price, and descriptions of the Stun Baton and Taser.[/p]
  • [p]Reworked the mechanics of the Burning debuff.
    [/p]
[hr][/hr][p][/p][h2]Fixes[/h2]
  • [p]Fixed an issue where enemy skill cooldowns did not properly sync with battle speed acceleration.[/p]
  • [p]Fixed an issue where some sound effects ignored volume settings.[/p]
  • [p]Fixed an issue where the tutorial descriptions for Training and Enemy Form were reversed.[/p]
  • [p]Fixed an issue where using items to attack the Corroder would incorrectly trigger backlash damage.[/p]
  • [p]Fixed an issue where the item information window would remain open after leaving combat.[/p]
  • [p]Significantly reduce the chance of not obtaining any cards on each floor.[/p]

DEMO Update: Depot Feature Now Available, New Stimulant Item Added

[h2]New[/h2]
  • [p]Added a Mailroom Depot feature.[/p]
  • [p]Added a Stimulant item: usable during combat, temporarily grants an adrenaline effect.[/p]
  • [p]Added a new mechanic where combat status affects the rate at which physiological needs decrease.[/p][p][/p]
[hr][/hr][h2]
Adjustments[/h2]
  • [p]Adjusted the Satiety depletion rate.[/p]
  • [p]Adjusted the distribution of room types across floors.[/p]
  • [p]Adjusted the purchase price of starting items to be three times the original price.[/p]
  • [p]Adjusted the weight and value of all items.[/p]
  • [p]Adjusted the trigger chance of additional attacks for certain weapons.[/p]
  • [p]Adjusted the attribute values of the BOSS “Chimera.”[/p][p][/p]
[hr][/hr][h2]
Fixes[/h2]
  • [p]Fixed an issue where obtaining certain items could cause save files to fail to load.[/p]
  • [p]Fixed incorrect room information display for the Elevator and Core Lab.[/p]
  • [p]Fixed an issue where the Lock effect of Speed Skill Branch 3 did not trigger properly.[/p]
  • [p]Fixed an issue where the BOSS “Chimera” name displayed incorrectly.[/p]
  • [p]Fixed an issue where the character UI did not update properly after exiting combat if equipment was removed or broken during battle.[/p]
  • [p]Fixed incorrect duration values for certain buff / debuff effects.[/p]
  • [p]Fixed an issue where fading buff / debuff effects would disappear after reloading a save.[/p]
  • [p]Fixed a rare issue where attacking enemies other than the “Corroder” could incorrectly cause reflected damage.[/p]

DEMO Update: New Enemy Abilities, Control Tips, and Localization Updates

[h2]New[/h2]
  • [p]Enemy – Corroder:
    Added the "Corrosive" trait. It makes the player character’s weapons and attachments more likely to be damaged. Attacking it unarmed will cause recoil damage.[/p]
  • [p]Enemy – Loader:
    Added a hint indicating that it is vulnerable to electric damage.[/p]
  • [p]Added multi-language support for all enemy names, races, and enhancement states.[/p]
  • [p]Added map control tips (top-right checkbox) and battle tips (bottom-right checkbox).[/p]
  • [p]Added multi-language support for item extra abilities.[/p]
  • [p]When obtaining a new story fragment, the book button at the bottom-right will now display a quantity notification effect.
    [/p]
[hr][/hr][p][/p][h2]Fixes[/h2]
  • [p]The tutorial can now be opened by clicking the question mark icon in the top-right corner on both the main menu and the game creation screen.
    (On the game creation screen, the hotkey “/” cannot be used to open the tutorial.)[/p]
  • [p]Adjusted the mechanics and interface of “one-time” perks and starting items, and added related tutorial content.[/p]
  • [p]Fixed an issue where floor information was still displayed when entering battle.[/p]
  • [p]Adjusted the Guardroom monitor mode controls:
    After activation, right-click cancel is temporarily disabled. You can only exit using ESC or by clicking the close button in the top-right corner, to prevent camera movement interference.[/p]
  • [p]Fixed the display names of “EXTRA HIT”, “EXTRA CRITICAL”, and “EXTRA DODGE”.[/p]
  • [p]Fixed an issue where attribute information was not synchronized or displayed incorrectly after attribute training.[/p]
  • [p]Adjusted and supplemented some translations.[/p]

Major Overhaul — Steam Next Fest

[p]Hi everyone![/p][p][/p][p]This update is a major pre–Steam Next Fest patch. In addition to incorporating feedback collected from previous regional exhibitions, we’ve also addressed a number of reported issues and design concerns.[/p][p][/p][hr][/hr][p][/p][h2]New Features[/h2]
  • [p]Added tutorial interfaces for Controls, Blood Donation, Story, and Perks.[/p]
  • [p]Added combat hotkeys for player actions:
    Attack (A), Defend (D), Move (M), Items (I), Escape (E), Equip (Q).[/p]
  • [p]Added one-time perks and consumable one-time items.[/p]
  • [p]Added a bottom-right pop-up notification system with multi-language support.[/p]
  • [p]Added a physiological needs display system with multi-language support.[/p][p][/p]
[hr][/hr][p][/p][h2]Fixes & Adjustments[/h2]
  • [p]Fixed an issue where road encounter rates were abnormal.[/p]
  • [p]Reading a new story now grants 2 perk points.[/p]
  • [p]Defeating a BOSS now grants 2 perk points.[/p]
  • [p]Perks can now be upgraded during gameplay, and their effects apply immediately to your current progress.[/p]
  • [p]Removed the item “String” and adjusted related crafting recipes accordingly.[/p]
  • [p]Adjusted the usage counts of the Stun Baton, Taser, and Sonic Gun.[/p]
  • [p]Fixed an issue where certain buffs and debuffs did not decay properly while in accelerated mode.[/p]
  • [p]Blood donation can now be performed in the Quarters and the Medical Room.[/p]
  • [p]Vending machines now only appear in “Area” map tiles.[/p]
  • [p]Updated descriptions for all items.[/p]
  • [p]Fixed an issue where tutorial interfaces were reset after restarting the game.[/p]
  • [p]Adjusted the morale calculation formula.[/p]
  • [p]Adjusted the effects of food and recovery potions.[/p]
  • [p]The Depot feature in the Mailroom is not available in the demo version.[/p][p][/p]
[hr][/hr][p][/p][h2]Save System Changes (Important)[/h2][p]In addition to the above, the most significant change in this update is a major overhaul of the save data structure and system.[/p][p]After updating to the latest version, old save files will no longer be compatible. To compensate players for their previous progress, newly created save files will start with 30 perk points.[/p][p]For new players who have not yet experienced the game, we recommend starting without upgrading any abilities. After becoming familiar with the core mechanics, you can then allocate and upgrade extra abilities according to your preferred playstyle.[/p][p][/p][hr][/hr][p][/p][p]We will continue to optimize the game and release new content.[/p][p]We sincerely thank all Survivors for your support and patience, and we greatly look forward to your valuable feedback in the game’s review section—it will be immensely helpful to us.[/p][p][/p][p]See you at Steam Next Fest![/p]