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Runeborn News

Patch Notes - 0.6.101

[p]This patch will include some nerfs to Malakar. We wanted to address how punishing some of his abilities are in terms of their randomness. These are some quick changes we are making as we work on better solutions to problems with randomness and the feeling of helplessness.[/p][p]Let us know what you think on Discord![/p][p][/p][h3]Changes[/h3]
  • [p]Updated several Simplified and Traditional Chinese localizations[/p]
  • [p]Updated Malakar’s Abilities[/p]
    • [p]The Ambush ability will now only destroy 3 Runes and prioritize different Rune Columns if possible[/p]
    • [p]Removed "Only the highest scoring Spell Line deals damage" ability[/p]
    • [p]The ability that swaps around the entire board will now only swap 1 Rune from each Rune Column[/p]
    • [p]The ability that removes all Amulets and Auras will now only target five spots instead of the whole board[/p]
[h3]Fixes[/h3]
  • [p]Fixed several number format overflowing issues that were causing softlocks[/p]
  • [p]Fixed an issue where Ghub Ghub would target Columns with 6 Runes, show the animation, but not actually destroy anything[/p]
  • [p]Fixed a softlock issue in the Tutorial when opening Shops[/p]
  • [p]Fixed a softlock issue in the Runebook selection screen[/p]
  • [p]Fixed a softlock issue after opening a Chest[/p]
  • [p]Fixed an issue where the Health of enemies beyond Endless 44 were 0[/p]

Early Access Launch Recap!

[h2]Hey adventurers![/h2][p]What an incredible first week it’s been. Runeborn officially launched into Early Access, and the response has been beyond anything we could have hoped for. We’ve been listening, patching, and chatting nonstop, and we wanted to take a moment to share some highlights and updates.[/p][hr][/hr][h3]💬 About That Discord Pop-Up...[/h3][p]Let’s talk about the elephant in the room. The Discord pop-up after each run caused quite an uproar, definitely more than we expected! We understand how disruptive it felt, and we’ve heard you loud and clear.[/p][p]We’ve since released a patch that makes it appear only once, so you’ll never see it again after dismissing it. That said… we’d still love for you to join us on Discord and say hello! 😉[/p][hr][/hr][h3] 500+ Strong and Growing[/h3][p]Speaking of Discord, we recently hit over 500 members! The conversations, bug reports, and suggestions have been incredible. Our dev team is actively reviewing feedback and already implementing many of your ideas and fixes.[/p][p]Your input is helping shape Runeborn in real time, and we couldn’t be more grateful.[/p][hr][/hr][h3]🐛 Two Hotfixes + One Patch Down[/h3][p]We’ve released two quick hotfixes on Friday and another on Saturday, mainly addressing softlock issues during Malakar fights and a few other edge cases. We also dropped our first larger patch last week. Check out the patch notes from Thursday's 0.6.91 patch. Thanks to everyone who reported these quickly; it helped us immediately push out fixes.[/p][hr][/hr][h3]📈 By the Numbers[/h3][p]We’re thrilled to share some early stats from launch week:[/p]
  • [p]421 peak concurrent players[/p]
  • [p]4,500 daily active users[/p]
  • [p]103 positive reviews earning Very Positive status[/p]
  • [p]The average total coin value on a Run success is 496.6 coins[/p]
  • [p]Otherwise, win or lose, the average total coin value is 174.6 coins[/p]
  • [p]On average, if they're spending coins, most players will spend around 8 coins per shop[/p]
  • [p]Most players will die on Level 6 (12,443 times), second most on Level 10 (7,890)[/p]
  • [p]A total of 49 players died on Level 1... somehow[/p]
  • [p]Most players will reach their first run win within 2 or 3 runs[/p]
  • [p]The most-destroyed rune element is Dark at 167,315 times. Surprisingly, the least-destroyed element (excluding Wilds) is Lightning at 63,865[/p]
  • [p]The most prolific trinket in a winning inventory would be Copycat at 2,455, second-most is Executioner at 2,079 and Primrose Medallion at third with 1,667[/p]
  • [p]We found most players skipped the tutorial at Steps 11 and 14: the Trinket Swap and Level Select steps. Yappa yappa...[/p]
  • [p]Most players will lose a fight within ~27% of the enemy's HP, except at level 14, where it's at 19% [/p]
  • [p]The most chosen enemy is the Carbuncle at 85.05%, the most chosen elite is Gunkor at 63.66%[/p]
  • [p]The least chosen enemy is the Pincer at 14.89%, the least chosen elite is Klepta at 41.74%[/p]
  • [p]Out of 724 attempts, there have been 22 successful Edition 8 runs! That's around 3.03%![/p]
[p]Seeing so many of you diving into runs, experimenting with builds, and sharing screenshots has been amazing.[/p][hr][/hr][h3]💖 Thank You for Supporting Runeborn[/h3][p]To everyone who purchased the game, thank you! Your support means everything to our small team. And for anyone still on the fence, our 30% launch discount is live until Oct 23rd. There’s never been a better time to jump in and see what Runeborn is all about.[/p][hr][/hr][p]We’ve got more updates coming soon (and some exciting surprises on the horizon 👀). In the meantime, thank you for playing, testing, and helping us make Runeborn the best it can be.[/p][p]~~let us cook~~[/p][p]The Runeborn Team[/p]

Patch Notes - 0.6.91

[p]We've been gathering feedback from everyone over the past week and have a long list of improvements coming in the future. One of our top priorities is looking at our enemies and how to make them more interesting, less RNG-heavy, and less stale. We've already started addressing some of the easier feedback in this patch.[/p][p][/p][h3]Release Notes - 0.6.91[/h3][p]Quality of Life[/p]
  • [p]Increased max animation speed from x4 -> x8[/p]
  • [p]Updated Locked Books tooltip to tell you the actual unlock condition and your current progress[/p]
  • [p]Added Rune Order to the Rune Inventory Screen[/p]
  • [p]Updated all Scroll View sensitivity to be consistent and less sensitive[/p]
  • [p]Level End and Start Animations now use Animation Speed, which includes:[/p]
    • [p]Meditation and Cast refresh orb animations[/p]
    • [p]Boss Trinket Slot reward animation[/p]
    • [p]Malakar's Ambush animation[/p]
    • [p]Boss Ability Changed animations[/p]
    • [p]Elite and Boss Chest animations[/p]
    • [p]Big Win Banner/Total Damage banner animations[/p]
    • [p]Coin reward animations delay between each coin particle[/p]
  • [p]Coin Reward animations have been optimized for coins beyond 20 to use an instant burst of coins rather than showing your coin rewards individually (Thanks, JapeD).[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where you could buy a trinket in the tutorial before the tutorial tells you to buy it[/p]
  • [p]Fixed a typo in the tutorial in French[/p]
  • [p]Fixed an issue where sounds weren't getting cleaned up properly, resulting in a softlock[/p]
  • [p]Fixed an issue where Seed Pack could cause a softlock[/p]
  • [p]Fixed an issue where Mage Hand would still trigger runes disabled by Xyla[/p]
  • [p]Fixed an issue where the Staff of Charity was not checking the coin total between Spell Lines[/p]
  • [p]Separated the music and sound effects into separate clips for the Comic Intro so that sound settings apply properly to it[/p]
  • [p]Fixed an issue that allowed you to use Scrolls before Malakar's Ambush Ability, causing various errors[/p]
  • [p]Fixed an issue where Chameleon Tail could cause a softlock after a game ends[/p]
  • [p]Fixed an issue where Smokestick could overflow and cause a softlock[/p]
  • [p]Fixed an issue where the Tutorial Continue button could get stuck on the screen, blocking input[/p]
  • [p]Fixed an issue where the Achievement unlock for Scroll of Uncertain Power was not being rewarded[/p]
  • [p]Fixed an issue where entering the Malakar fight could cause a softlock[/p]
  • [p]Fixed an issue where German-formatted date strings could cause the Personal Leaderboard to error, causing a softlock[/p]
  • [p]Fixed an issue where duplicating Fortuna's Ring didn't copy the stats[/p]

Day 2 Patch

Release Notes - Runeborn - 0.6.67
[h3]
Fixes[/h3]
  • [p]Fixed a Softlock issue caused by Trinkets that retrigger Runes
    [/p]
[h3]Known Issue[/h3]
  • [p]Cursors can be invisible due to multiple input devices connected simultaneously. The current workaround is disconnecting all other input devices except your primary input device, your mouse or gamepad. We will investigate this further, but this is our temporary solution.
    [/p]

Day 1 Patch

[p]Thank you to everyone who supported our launch day. We've received great feedback, found bugs, and heard some uproar about our Discord pop-up. We've updated it so that you'll only see it once, and then it's gone.[/p][p][/p]
Release Notes - Runeborn - 0.6.65
[h3]Summary[/h3]
  • [p]Personal Leaderboard entries should now have the proper localized date[/p]
  • [p]The Discord pop-up will only be shown once (starting with this patch) and then will be disabled afterwards[/p]
  • [p]Updated the description for Executioner[/p]
  • [p]Malakar’s Ambush and Brontis' abilities are no longer counted towards the Rainbow Rapier achievement (now possible to get this achievement)[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue with Malakar’s ability that removes all Amulets & Auras[/p]
  • [p]Fixed an issue where opening Shops for the first time in the town wasn't firing analytics[/p]
  • [p]Fixed an issue with Town Shop states being out of sync[/p]
  • [p]Fixed an issue with Tidy Tie’s multiplier not increasing properly[/p]
  • [p]Fixed an issue with Scroll of the Thief overriding a Wild Rune when you have Muted Mail[/p]
  • [p]Fixed an issue where Personal Leaderboards were not loading properly[/p]
  • [p]Fixed the "You Died" screen from showing twice[/p]
  • [p]Fixed an issue with the Momentum Aura when its grow was triggered[/p]
  • [p]Fixed an issue when parsing leaderboard entries[/p]