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Runeborn News

Early Access Out Now!

[h2]Hey adventurers,[/h2][h3]The time has come: Runeborn has officially entered Early Access!
With a 30% launch discount and great bundles, check out the Steam page for more information![/h3][p][/p][h2][dynamiclink][/dynamiclink][/h2][p][/p][hr][/hr][h2]About the game šŸ’„[/h2][p]Runeborn is a dark fantasy roguelike that merges deckbuilding with a slot-machine-like mechanic.[/p][p]Forge your Runebook, crush enemies, and combine trinkets of boundless power to destroy the forces of Malakar![/p][p]Key Features:[/p]
  • [p]Cast spells by spinning rune columns like slot reels.[/p]
  • [p]Customize and enhance runes with amulets and auras to shape your strategy.[/p]
  • [p]Discover 150 Trinkets to unlock synergies, boost damage, and create wild combos.[/p]
  • [p]Challenge unique starting enemies, elites, and bosses for greater risks and rewards.[/p]
  • [p]Earn coins from powerful foes and spend them in five specialty shops.[/p]
  • [p]Every run offers fresh variety with endless replayability.[/p]
[hr][/hr][h2]Release Notes šŸ—’ļø[/h2][p]Click on Show More to see the detailed patch notes:[/p][expand]
[h3]NEW Features[/h3]
  • [p]Added Town Feature - currently a work in progress[/p]
  • [p]Added Editions Feature[/p]
  • [p]Added Endless mode Feature[/p]
  • [p]Added Anticipation Animations - currently a work in progress[/p]
[p][/p][h3]2 NEW Runebooks[/h3][p][/p][h3]22 NEW Enemies[/h3]
  • [p]11 Minions, 9 Elites, 1 Chapter Boss, 1 FINAL Boss[/p]
[p][/p][p]Enemy Updates[/p]
  • [p]Elites now have individual reward modifiers (different coin reward values)[/p]
  • [p]Vypras Petrified (Renamed from Frozen) Runes now count as holds[/p][p][/p]
[h3]36 NEW Trinkets, now totalling 171 Trinkets[/h3][p]Trinket Updates[/p]
  • [p]Ocarina - Now always Conjures a Scroll when opening a Chest[/p]
  • [p]Inner Peace[/p]
    • [p]Old: x1 Multi. Grow by x0.2 Multi every time a Meditation is used. Max x5 Multi[/p]
    • [p]New: x1 Multi. Grow by x0.1 Multi every time a Meditation is used.[/p]
    • [p]Added additional descriptor to Chaos Yarn to tell you which Spell Line it is targeting[/p]
    • [p]Prismatic Eye is more consistent against Avia and the Siren[/p]
    • [p]Night Sky now takes Wilds into account[/p]
    • [p]Added missing feedback for several Trinkets that reset[/p]
    • [p]Free restocks now disappear when you sell your last Merchant Coupon[/p]
      • [p]Merchant Coupon is now Unique[/p]
[p][/p][h3]10 NEW Scrolls[/h3][p]Scroll Updates[/p]
  • [p]Doubling Wealth max reduced to 10 Coins[/p]
  • [p]Avarice Dreams rarity increased to Rare[/p][p][/p]
[h3]1 NEW Forbidden Scroll[/h3][p]Forbidden Scroll Updates[/p]
  • [p]Curse of Greed - Destroy 5 random Runes to get 15 Coins (previously 20 Coins)[/p]
[p][/p][h3]3 NEW Amulets[/h3][p]Amulet Updates[/p]
  • [p]Reworked Amulets to have their own metadata[/p]
  • [p]Amulet Trigger Feedback Added[/p]
  • [p]Failed Feedback Added to Divine Amulet[/p]
  • [p]Amulet Feedback numbers now come from the amulet[/p]
  • [p]Necromantic Amulet[/p]
    • [p]Old: x2 Multi. 25% Chance to Destroy the Rune.[/p]
    • [p]New: x2 Multi. Destroy the Rune in 3 Triggers, after the Cast[/p]
  • [p]Psionic Amulet[/p]
    • [p]Old: x1.5 Multi[/p]
    • [p]New: x1.15 Multi. Plus x0.15 Multi per previous Psionic Amulet Triggered in the Spell Line[/p]
  • [p]Shrinking Amulet renamed to Plague Amulet (spoiler)[/p][p][/p]
[h3]4 NEW Auras[/h3][p]Aura Updates[/p]
  • [p]Reworked Auras to have their own metadata[/p]
  • [p]Aura Trigger Feedback Added[/p]
  • [p]Failed Feedback added to Mind Aura[/p]
  • [p]Mind Aura:Ā [/p]
    • [p]Old: Conjure a Scroll when this Rune is Triggered[/p]
    • [p]New: 20% chance to Conjure a Scroll, Plus 20% Chance per previous Rune in the Spell Line[/p]
  • [p]Wealth Aura:[/p]
    • [p]Old: +3 Coins when this Rune is Triggered[/p]
    • [p]New: +1 Coin, +1 Coin per previous Rune in the Spell Line[/p]
[h3]Tooltips[/h3]
  • [p]Reworked tooltip visuals and formatting[/p]
  • [p]Added tooltips to empty Trinket & Scroll slots[/p]
  • [p]Aura, Amulet, and various other Tooltip description improvements[/p]
  • [p]Mirror Trinkets tooltips now show when you’re copying a Unique Trinket[/p]
  • [p]Casts and Meditation tooltips are now triggered from hovering their resource orbs[/p]
  • [p]Improved Rune tooltips for Amulets/Auras[/p]
[h3]Localization[/h3]
  • [p]Now officially supports English, Simplified Chinese, Traditional Chinese, Japanese, French, Korean, German, Spanish[/p]
  • [p]Lots of improvements for various grammar/spelling issues[/p]
[h3]Shops[/h3]
  • [p]The Rune Smasher now allows you to select multiple Runes for MASS DESTRUCTION[/p]
    • [p]Recycler feedback delay added to show coin values changing independently in the Rune Smasher[/p]
  • [p]General shop now has a dedicated Trinket and dedicated Scroll slot[/p]
  • [p]Scroll shop now sells all Scrolls (not just Amulet and Aura Scrolls)[/p]
[h3]General[/h3]
  • [p]Added Cast acceleration[/p]
  • [p]Added Collections Tabs for Scrolls, Forbidden Scrolls, Amulets, and Auras[/p]
  • [p]Added Resource entries[/p]
  • [p]Added Amulet and Aura information to the Scroll Usage screen[/p]
  • [p]Added basic Coins anti-cheat for Leaderboards[/p]
  • [p]Added a back button in Level Select to go back to shop[/p]
  • [p]Added more Achievements[/p]
  • [p]Added New Game warning when starting a New Game after resetting the Tutorial[/p]
  • [p]Added Seed to the Game Win and Game Over screen[/p]
  • [p]Added click to Copy to Clipboard on the Seed in the Settings, Game Win and Game Over screens[/p]
  • [p]Updated the Rune Damage infrastructure to support larger integers[/p]
  • [p]Updated all Trinket, Scroll, Amulet and Aura art[/p]
  • [p]Updated all skip functionality to ā€œHold to Skipā€[/p]
  • [p]Updated New Game Screen[/p]
  • [p]Updated timing on Achievement Toasts to happen after their action is shown instead of instantly[/p]
  • [p]Updated Growth and Degradation colourizing to be clearer/cleaner and conflict less with other keywords[/p]
  • [p]Updated Default Cast animation to reveal column by column[/p]
  • [p]Inverted FlashbangsĀ [/p]
  • [p]Failed and Success sound effects added for Divine Amulet and Mind Aura[/p]
  • [p]Mastered all sound effects and music[/p]
  • [p]Changing languages no longer requires players to restart their game[/p]
  • [p]Thief Scrolls no longer destroy Runes[/p]
  • [p]Damage Breakdown Popup now highlights the previous Casts damage in the health bar[/p]
  • [p]Last Cast Breakdown now opens on by holding Tab[/p]
  • [p]Removed the Cast All At End option[/p]
  • [p]Runebook name and icon added to Game End screens and Leaderboard Entries[/p]
  • [p]General Tutorial improvements[/p]
  • [p]Shop background art is now synced with the current Chapter[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Unique tags where not showing on Trinkets in shops, chests, and unlock cards[/p]
  • [p]Fixed an issue with Restock button visual states[/p]
  • [p]Fixed an issue with Emoji spacing causing visual artifacts[/p]
  • [p]Fixed an issue with video playback on Steam Deck[/p]
  • [p]Fixed an issue with Leaderboard popup Tooltip positioning[/p]
  • [p]Fixed an issue where player can open the Rune Inventory at the wrong time during the Tutorial[/p]
  • [p]Fixed an issue with some inconsistent Trinket Grow triggers and feedbacks[/p]
  • [p]Fixed an issue where Inner Peace displays 2 different feedback effects simultaneously[/p]
  • [p]Fixed an issue where changing displays with different scaling (DPI) values would cause the Controller Virtual Mouse canvas to be offset and incorrectly scaled[/p]
  • [p]Fixed an issue where players could open the Settings and leave the game during important UI Transitions[/p]
  • [p]Fixed an issue where you could Softlock the Tutorial during the Trinket Rearrange step[/p]
  • [p]Fixed an issue where Negative Cast modifiers were displayed as Positive in the Cast Tooltip[/p]
  • [p]Fixed an issue where Tidy Tie was showing the incorrect value during its activation[/p]
  • [p]Fixed an issue with Meditation Trinkets not showing feedback properly at times[/p]
  • [p]Fixed an issue where you can use a Scroll while using a Forbidden Scroll[/p]
  • [p]Fixed an issue where tooltips from the Rune Smasher Shop wouldn’t get cleaned up[/p]
  • [p]Fixed an issue where Scroll of the Ram could override the minimum 6 Rune limit per Column Inventory[/p]
  • [p]Fixed an issue where the Rune Inventory Button was not interactable after skipping Tutorial[/p]
  • [p]Fixed an issue where the wrong price was shown on Gems in the Gem shop[/p]
  • [p]Fixed an issue where Rune tooltips in the Rune Inventory could go offscreen[/p]
  • [p]Fixed an issue where Gems were not listed on Trinket Item Cards in Chests[/p]
  • [p]Fixed an issue where Mirror Trinkets would not show what was being copied[/p]
  • [p]Fixed an issue where Stamp of Approval could overwrite Vypras Frozen display by placing an Aura on it after it was Frozen[/p]
  • [p]Fixed an issue where you could get Infinite Multi[/p]
  • [p]Fixed an issue with Forbidden Scroll of Enhancement[/p]
  • [p]Fixed an issue where the Holds Tooltip could be mispositioned[/p]
  • [p]Fixed an issue which caused Meditations count to Desync[/p]
  • [p]Fixed an issue when selling a Chameleon Tail's copy target while opening a Chest[/p]
  • [p]Fixed an issue where Tarnished Pendant and Sands of Time were showing incorrect grow values[/p]
  • [p]Fixed an issue where Damage Amulets had the wrong calculation with Firestarter and Explosive Powder[/p]
  • [p]Fixed an issue where Night Sky was not providing any visual updates to your Casts[/p]
  • [p]Fixed an issue where spamming the Rune Inventory button caused a UI desynchronization[/p]
  • [p]Fixed an issue where several Amulets, Auras, Scrolls, and Forbidden scrolls were missing Keywords in their tooltips[/p]
  • [p]Fixed an issue where Trinket tooltips can render off-screen[/p]
  • [p]Fixed an issue where the Meditation and Cast Orbs would flicker[/p]
  • [p]Fixed an issue where the Chapter number was off-by-one on the Game Over Screen (classic programmer brain)[/p]
  • [p]Fixed an issue where percentages in Enemy Abilities were not being updated by Items[/p]
  • [p]Fixed an issue that soft locked the game when Multi in a Spell Line exceeded 1.7976931348623157E+308[/p]
  • [p]Fixed several issues with number formatting after changing languages[/p]
  • [p]Fixed several issues with Elite enemy effects not getting cleaned up, causing Softlocks[/p]
[/expand]
[h2]What's next? šŸ‘€[/h2][p]The team at iDream Interactive is already at work on the next big update, Echoes of Fate, coming in November.[/p][p]We’ve prepared a roadmap so you can get a better overview of what’s coming in the next few months of this Early Access. We’ll keep updating it as things progress: [/p][p] [/p][hr][/hr][h2]Thank you!! 🫶[/h2][p]First, a big shout-out to the team at iDream Interactive for their hard work and dedication, and a huge thank you to all beta testers, wishlisters, and everyone who supported the game development along the way.[/p][p]It’s just the beginning of the adventure, and we need you more than ever during Early Access to help us polish the game as much as possible![/p][p]If you enjoy the game, a positive review helps a lot. And if you have any feedback, feel free to share it on our Discord server — we can’t wait to hear from you!
[/p][p] [/p][p][dynamiclink][/dynamiclink][/p]

Runeborn – August & September Recap: Preparing for Early Access!

Hey adventurers!
[p]The last two months have been a whirlwind for the team as we prepare for the big day. Runeborn officially enters Early Access on October 9th, 2025! There’s so much new content, polish, and behind-the-scenes progress that we’re excited to finally share. Let’s dive in![/p][hr][/hr][h3]šŸŽ„ Brand-New Early Access Trailer[/h3][p]We released our Early Access launch trailer, packed with fresh gameplay footage, new mechanics, and a look at the adventures that await. If you haven’t seen it, share it with a friend who needs Runeborn in their library![/p][previewyoutube][/previewyoutube][hr][/hr][h3]šŸŒ Professional Translations[/h3][p]We’ve been working hard to translateĀ RunebornĀ professionally into seven languages so players worldwide can experience the game at launch.[/p][p]A massive thank you to our publishers, Goblinz Publishing and Astrolabe, for their support with translations and for helping us expand globally.[/p][hr][/hr][h3]šŸž Closed Beta Heroes[/h3][p]Our closed beta testers have been incredible. They have helped us find and squash countless bugs while giving us critical feedback on balance and design. Your efforts are shaping Runeborn into the best version of itself, and we couldn’t do it without you.[/p][hr][/hr][h3]šŸŽŖ Runeborn on the Global Stage[/h3][p]Thanks to our partners at Astrolabe, Runeborn was represented at some of the most significant gaming events of the summer:[/p]
  • [p]BIC 2025[/p]
  • [p]ChinaJoy 2025[/p]
  • [p]TGS 2025[/p]
[p]It’s been amazing to see players across Asia discovering Runeborn for the first time![/p][hr][/hr][h3]⭐ 15,000 Wishlists—Thank You![/h3][p]We hit a huge milestone: 15,000 wishlists, and we did it three days before the Early Access launch! Your excitement and word-of-mouth have been incredible. If you haven’t wishlisted yet, it helps more players find the game at launch. Thank you for pushing us over this mark![/p][hr][/hr][h3]šŸ”® What’s Next?[/h3][p]We’re already planning beyond launch… and our next big update, Echoes of Fate, is in the works. More details will come after Early Access drops![/p][hr][/hr][h3]ā¤ļø Thank You[/h3][p]Thank you for your continued support, bug reports, and encouragement. October 9th is just around the corner, and we can’t wait to welcome you into the world of Runeborn in Early Access.[/p][p]~let us cook~
The Runeborn Team[/p]

Early Access Release Date

[h2]Hi adventurers![/h2][p]We have great news today — we're finally sharing the early access release date for Runeborn![/p][p]It will be available on October 9th for a base price of $13.99 USD | €13.99 | Ā£11.99, with a nice launch discount! šŸ‘€[/p][p]Check out the release date trailer:[/p][previewyoutube][/previewyoutube][h2]
What’s in the Early Access version?[/h2]
  • [p]Malakar Boss Fight Editions (Challenge Modifiers)[/p]
  • [p]Endless Mode[/p]
  • [p]Seeded Runs[/p]
  • [p]New Achievements[/p]
  • [p]2 New Books[/p]
  • [p]New Trinkets[/p]
  • [p]New Scrolls[/p]
  • [p]New Amulets and Auras[/p]
  • [p]New Bosses, Elites and Minions[/p]
  • [p]Shop Updates[/p]
  • [p]Visual and Sound Improvements[/p]
[p]We already have a clear vision of what’s in store throughout Early Access and will share a roadmap with you all on launch day — so keep an eye out for it![/p][p]We can’t wait for you to dive into this Early Access version, share your feedback here on Steam or on the game’s Discord server, and help us iterate as much as possible leading up to version 1.0 and beyond![/p][p][/p][h3]Wishlist now and get notified at launch![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

July Recap – Parties, Playtesting, and Plenty of Progress!

Hey adventurers!
[p]July has been another incredible month for Runeborn—full of events, testing, new features, and community conversations that are shaping the future of the game. Here’s a look at everything that’s been happening behind the scenes (and in person!).[/p][hr][/hr][h3]šŸŽ‰ Our Pre-Launch Party Was a Blast![/h3][p]We kicked off July with an in-person pre-launch party at WindsorEats, hosted by our friends at WeTech Alliance, and it was a smashing success!Ā  It was amazing to meet some of you face-to-face, share early builds, and celebrate how far we’ve come. The energy in the room was incredible—thank you to everyone who came out![/p][p][/p][hr][/hr][h3]āš”ļø Testing, Balancing & Building[/h3][p]We’ve been testingĀ new runebooks, tweaking their balance, and seeing how they shake up runs. We’re also developingĀ new amulets and aurasĀ to add even more depth andĀ variety.[/p][p]
[/p][hr][/hr][h3]šŸ› ļø System Overhauls & Quality of Life[/h3][p]We’re rewriting our save/load system from the ground up to ensure a smoother and more consistent experience.Ā  We’ve also made tons of quality-of-life updates, like adding titles and descriptions to empty trinket and scroll slots, plus exploring new ways to speed up gameplay for those who like to go fast.[/p][hr][/hr][h3]šŸŽØ Visual & Audio Improvements[/h3][p]We’re continuing to polish the game’s look and feel:[/p]
  • [p]Updating scroll and trinket artwork[/p]
  • [p]Reworking UI elements (shop designs, new run screens, and maybe even the rune inventory!)[/p]
  • [p]Adding more sound effects and music for bosses to make battles even more epic[/p]
[p][/p][hr][/hr][h3]šŸŒ Better Localization Tools[/h3][p]We’ve updated our localization tooling so we can easily improve translations and keep them up-to-date as new features roll out. This should help us deliver more accurate language support moving forward.[/p][hr][/hr][h3]šŸ¤ Partnering with Influencers[/h3][p]We’ve teamed up with Oncade, a platform that allows influencers to earn commissions for promoting Runeborn. This means more content creators will share their runs and show off creative builds—perfect for spreading the word![/p][hr][/hr][h3]šŸž Bug Fixes & Prototypes[/h3][p]We’ve fixed dozens of bugs, improved stability, and even started prototyping new ideas and concepts that we’re still testing internally. No spoilers yet, but we’re excited about what’s cooking![/p][hr][/hr][h3]šŸ’¬ Thank You, Community![/h3][p]As always, we want to thank you for your amazing support and the lively conversations on Discord. Your feedback, bug reports, and screenshots keep us motivated every day. If you haven’t joined yet, come say hello and share a screenshot of your best run![/p][p]We know many of you are asking about a release date. We’re not quite ready to lock one in yet—but we promise we’ll keep you posted. Thank you for being patient as we continue polishing the game. We want to launch with our best foot forward, and your support helps us get there.[/p][p]Stay sharp—and stay Runeborn.[/p][p]– The Runeborn Team[/p]

June Recap – What We Learned & What’s Next

Hey adventurers!
[p]June was a massive month for Runeborn, and we couldn’t be more grateful for the amazing support we’ve received. From Steam Next Fest to your bug reports and feedback, the community has truly shown up. Let’s take a look at what happened—and what’s coming next.[/p][hr][/hr][h3]šŸŽ‰ Steam Next Fest Was a Huge Success[/h3][p]First off, thank you to everyone who played the demo, streamed it, and shared your feedback during Steam Next Fest. We saw an incredible surge of interest, and your support means the world to our small team.[/p][p][/p][hr][/hr][h3]šŸ” What We Learned[/h3][p]With thousands of new players jumping into the demo, we’ve had the chance to learn a lot:[/p]
  • [p]Machine-translated languages need love. Many of you pointed out inconsistencies and errors in our AI-assisted translations. Thanks for your patience—we’re working on improving them.[/p]
  • [p]Too much RNG? A lot of players mentioned that the randomness can sometimes get in the way of planning. We hear you.[/p]
  • [p]More music & sound effects. We need to add more BGM variety and improved SFX.[/p]
  • [p]Punchier animations. It is recommended that we add more punch to our animations, especially when getting a 4 or 5 match.[/p]
  • [p]Speed controls. You want more granular controls for animation/retriggering speeds.[/p]
  • [p]Replayability is strong. Despite that, the demo's variety and depth are keeping players coming back for more.[/p]
  • [p]Art & polish are hitting home. We've received tons of praise for the look and feel of the game—thank you![/p]
[hr][/hr][h3]šŸ› ļø What We’re Working On[/h3][p]Our focus is now fully on building out the Early Access version of Runeborn. Here’s what’s in progress:[/p]
  • [p]Town Between Chapters: We’re adding a new town area between chapters where you’ll have access to all shop types. This should ease some of the RNG frustrations and give you more control over your builds.[/p]
  • [p]Runebooks: We're testing 3-5 new Runebooks for our Early Access build.[/p]
  • [p]Bug Fixes & Balance Updates: We’re digging into all the issues you reported and continuing to tune the game for a smoother experience.[/p]
[p]Special shoutout to everyone who used the F2 bug reporting tool—those reports have been incredibly helpful.[/p][hr][/hr][h3]šŸ’¬ Community Shoutouts[/h3]
  • [p]Our Discord has been buzzing with awesome suggestions, especially around new trinket ideas and gameplay tweaks. Keep them coming—we’re listening![/p]
  • [p]Huge thanks to Olexa for featuring Runeborn again on YouTube. That video has over 48,000 views, and we’ve welcomed many new faces since then. If you're one of them, welcome to the community! šŸ‘‹[/p]
[previewyoutube][/previewyoutube][hr][/hr][p]That’s it for now. We’ve got some exciting stuff in the works, and we’ll be sharing more sneak peeks as we get closer to Early Access.[/p][p]Thanks again for playing, for testing, for sharing your ideas, and for being part of the journey.
Stay sharp—and stay Runeborn.[/p][p]– The Runeborn Team[/p]