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Wretch: Divine Ascent News

The "Pirate" update is now live!

[p]Hello everyone, today brings version 1.1.0 – the first major update of the new year, featuring a new character and new functionalities. This also marks the first new historical low for Wretch:Divine Ascent since its launch discount. If you're interested, don’t miss this chance to grab it![/p][p][dynamiclink][/dynamiclink]With this, the first part of our update roadmap – “2025 Q4” – is now complete.
We will continue to follow the planned schedule in the first half of 2026, bringing more new characters, new items, as well as important features like Steam Workshop support and seasonal rotation mechanics. Thank you, warriors, for accompanying us all this way.
May your climb in the new year be smooth and successful.[/p][p]For details, please refer to the full update log below:[/p][p]New Character: Pirate[/p]
  • [p]Unique Mechanics[/p]
    • [p]Dodge: During certain attack animations, cannot be hit by enemy attacks.[/p]
  • [p]Exclusive Emblems[/p]
    • [p]\[Plunderer]: Gain 1 Gold at the start of the Shop phase.[/p]
    • [p]\[Nimble Stance]: Linked Attack damage reduced by 90%, does not cool down naturally, but instantly refreshes when the enemy uses an attack.[/p]
    • [p]\[Armor-Piercing Shot]: When Blast or Quick Draw hits, ignores 50% of enemy Armor.[/p]
    • [p]\[Fragmentation Shot] (unlocked at 100 points): When Blast or Quick Draw hits, damage increases if the enemy is close, decreases if the enemy is far.[/p]
    • [p]\[Overcharge] (unlocked at 250 points): When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance.[/p]
    • [p]\[Citrus Potion] (unlocked at 250 points): When a linked Potion is used, gain 2 stacks of "Regeneration".[/p]
  • [p]Attack Chain Bonuses[/p]
    • [p]2-hit chain: When Blast or Quick Draw hits, apply up to 10 stacks of a random debuff to the enemy.[/p]
    • [p]3-hit chain: Each hit from a non-Blast/non-Quick Draw attack in a 3+ hit chain increases the next Blast or Quick Draw damage by 3%.[/p]
[p]New Features[/p]
  • [p]Steam Achievement System[/p]
  • [p]Keyboard Shortcuts[/p]
    • [p]Can be viewed and customized in the Controls tab of the Settings menu.[/p]
  • [p]Battle Preview[/p]
    • [p]Available in the Shop interface in Ranked or Casual mode. Test combat with your current backpack setup – results do not affect the current run.[/p]
[p]Item Balance Adjustments[/p]
  • [p]Mythic Items[/p]
    • [p]\[Elemental Echo]: Each Elemental Burst effect reduced by 50% → 70%.[/p]
    • [p]\[Scarlet Pact]: Enemy "Bleed" trigger interval changed to 2 → 2.5 seconds.[/p]
    • [p]\[Sharp Edge]: Linked Attack ignores 60% → 40% of enemy Armor.[/p]
    • [p]\[Swift as Wind]: Cooldown 10 → 15 seconds.[/p]
    • [p]\[Bastion]: Block Damage Reduction increased by 5% → 7%.[/p]
    • [p]\[Anatomy]: Attacks from the 3rd hit onward in a chain deal 20% → 30% increased damage.[/p]
    • [p]\[Duelist]: Effect of "Attack Damage Up" increased by 20% → 30%, but effect of "Armor Enhancement" reduced by 20% → 15%.[/p]
    • [p]\[Thunderous Move]: Number of link points 2 → 3.[/p]
  • [p]Legendary Items[/p]
    • [p]\[Thorned Cross]:[/p]
      • [p]On Attack Hit: Apply 3 stacks of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
      • [p]When you take Attack Damage: Apply 2 → 1 stack of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
  • [p]Epic Items[/p]
    • [p]\[Blacksmith's Hammer]: Per linked Armor, gain 16 → 20 stacks of "Attack Damage Up".[/p]
  • [p]Rare Items[/p]
    • [p]\[Orichalcum Armor]: Number of link points 2 → 1.[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed description not matching actual effect for \[Twilight's Judgment].[/p]
  • [p]Fixed incorrect effect for \[Iridescent Scale].[/p]
  • [p]Fixed description error for \[Pocket Notes].[/p]
  • [p]Fixed damage adjustment for Wujiang's \[Stone Splitter] not being applied.[/p]
  • [p]Fixed description not matching actual effect for \[Crimson Iron Gauntlets].[/p]
  • [p]Fixed issue where Armor value could display as negative in the character panel.[/p]
  • [p]Fixed abnormal Energy recovery speed during combat.[/p]
  • [p]Optimized trigger intervals for narration voice lines.[/p]
  • [p]Optimized combat sound effects.[/p]
  • [p]Optimized weapon swing VFX for all weapons.[/p]
  • [p]Optimized English and Japanese localization content.[/p]

Hello 2026!

[p]Happy New Year to everyone!
May we continue to walk hand in hand and climb upward together in the year ahead![/p][p][/p]

《无用之人:登神长阶》创作者激励计划

[p]各位勇士好!《无用之人:登神长阶》将在1月开启首期创作者激励活动,在B站带话题 #无用之人海盗创作者激励计划# ,投稿版本资讯、游戏实况、攻略、手书、音乐、COS等内容,参与活动即可有机会获得最高666元现金奖励和百元京东卡。想要参与本次活动的勇士不要错过![/p][p][/p]
一、活动参与方式
[p][/p][p]在发布视频作品时,选择活动话题 #无用之人海盗创作者激励计划# ,并投稿《无用之人:登神长阶》相关视频内容。[/p][p]投稿时间:2026年1月7日0:00 - 2026年2月13日23:59[/p][p]评选时间:2026年2月14日 - 2026年2月26日[/p][p]开奖时间:2026年2月27日,在B站专栏中公示获奖名单[/p][p][/p]
二、活动奖励
[p][/p][h2]播放量奖励[/h2][p]活动期间,参与话题的总投稿数≥2,单稿最高播放量≥1000,总播放量≥3,000,获得价值100元京东卡[/p][p]总投稿数≥3,单稿最高播放量≥1000,总播放量≥5,000,获得价值200元京东卡[/p][p]单稿播放量≥10,000,获得666元现金奖励[/p][p][/p][h2]优质内容奖励[/h2][p]活动期间,参与话题并投稿攻略、鬼畜、手书、音乐、COS等内容,有机会被评选为优质内容,获得价值100元京东卡和精美周边[/p][p]【优用之人】 6名:100元京东卡&精美周边[/p][p]※ 评选将根据内容质量及数据表现等多维度进行综合考虑[/p][p][/p][h2]直播奖励[/h2][p]活动期间,直播天数≥14天,每场有效直播≥1小时,累计直播时≥20小时,获得价值200元京东卡[/p][p]※ 需于活动截止前于B站上传完整的直播录像[/p][p][/p]
三、投稿规则
[p]作品必须符合以下的要求[/p]
  • [p]话题选择 #无用之人海盗创作者激励计划#[/p]
  • [p]视频必须自制,并且有较高清晰度;[/p]
  • [p]需要视频时长大于30秒,并且包含语音解说或字幕提示;[/p]
  • [p]参与征集的作品严禁恶意丑化角色或违反国家法律平台规定[/p]
  • [p]参与征集的作品需要有较高的完成度,未完成的线稿、使用AI工具、使用素材拼接等的作品将不纳入活动范围[/p]
  • [p]投稿作品禁止搬运、抄袭、微改他人的内容;禁止使用非原创内容,以上行为一经发现将被取消获奖资格。[/p]
[p][/p]
四、评选规则
[p]评选将由官方进行负责,将在所有满足基本作品要求的内容中,根据作品的内容质量、点赞浏览及热度等维度综合评价。[/p][p][/p][h2]▼ 内容选题[/h2][p]相关性:内容须与《无用之人:登神长阶》相关,评选范围不限于前述参考题材,若有创新题材有一定程度加分;[/p][p]实用性:评选时将会综合评估攻略内容的实用性,能够帮助到更多玩家的攻略内容会有一定程度加分;[/p][p]时效性:参与征集的作品为近期内创作的,围绕《无用之人:登神长阶》海盗版本相关作品会有一定程度加分。[/p][p][/p][h2]▼ 内容完成度[/h2][p]质量:需要叙事逻辑清晰,通俗易懂并且没有较多语病,视频内容表达清晰会有一定程度加分;[/p][p]准确:视频内容没有较大的理解偏差,不产生错误结论或有错误引导;[/p][p]美观:攻略中制作的图片能够辅助文字更清晰的表达文中观点,在保证质量的同时评选还会考量图片的美观程度与实用性。[/p]

新角色「海盗」1月7日正式推出!所有人免费领取

[p]Greetings, Warriors! As 2026 approaches and the final week before the holidays arrives, we’d like to share a few updates with you all.[/p][p]First up—the fifth character of Worthless: Ascension, previously known as “Musketeer” and now officially named “Pirate,” will be released on January 7th![/p][p][/p][p]As planned, the new character will be released as DLC, which everyone can claim for free. Once claimed, you can immediately take on challenges with the new character.[/p][p]To better reflect the character’s identity, we took player feedback into account during testing and changed the name to “Pirate.” Aside from the name, all other design aspects remain unchanged.[/p][p]Secondly, the second round of testing for “Pirate” has begun. Exclusive emblems, skill icons, and animations have all been polished, so you can now experience a version much closer to the official release.[/p][p]We’ve already invited some registered players to join the test. Your ongoing feedback provides the best reference for continued adjustments to “Pirate”—thank you all for tirelessly reporting issues and sharing your thoughts.[/p][p]Finally, about the achievement system: it has already been uploaded to Steam, so you can browse the achievements, though the trigger mechanics are not yet implemented.[/p][p][/p][p]It will be fully activated in an upcoming version update. When that happens, all you achievement hunters, don’t forget to try and collect them all![/p][p]Wishing everyone an early Happy New Year![/p]

【1.0.14 patch】

[p]Happy Holiday![/p][p]Issues Fixed & Optimizations[/p]
  • [p]Fixed incorrect display of elemental status effects in Battle Replay.[/p]
  • [p]Fixed abnormal display of elemental status buildup rate.[/p]
  • [p]Description fix for \[Bone Carver].[/p]
  • [p]Fixed issues where \[Chilling Claws] and \[Helm of Malice] could not remove effects correctly according to their conditions.[/p]
  • [p]Fixed an issue where embedding \[Dark Rune] in an Attack did not stack its effects.[/p]
  • [p]Fixed an issue where \[Scarlet Flower] could not remove buffs normally.[/p]
  • [p]Fixed issues where \[Dire Recovery Agent] and \[Dire Cleansing Agent] incorrectly cleared elemental status effects.[/p]
  • [p]Characters no longer retreat while in the Defense Break state.[/p]
  • [p]Optimized Japanese text translations.[/p]