1. Wretch: Divine Ascent
  2. News

Wretch: Divine Ascent News

Join the Player Versus Player Festival — the "Reworked" update is on the way!

[p]Greetings, warriors! Wretch: Divine Ascent has now joined the Player Versus Player Festival. Let's celebrate the festivities together![/p][p]Our "Refactored" version will officially launch on February 13, alongside the Lunar New Year Sale. This will be the best time so far this year to get the game.[/p][p]We look forward to meeting you all on the Ascent![/p]

Major February Update Playtest Starts Tomorrow!

[p]Greetings, Warriors,[/p][p]Wretch: Divine Ascent will launch the playtest for our massive February overhaul tomorrow. This is your chance to experience the new version early, and we are eager to hear your feedback to help us further refine the game.[/p][p]This playtest is divided into two phases:[/p][p]Phase 1: Small-Scale Playtest[/p]
  • [p]Duration: Feb 5th – Feb 8th[/p]
  • [p]Scope: Players in the official playtest group.(Discord)[/p]
  • [p]Access: Entry via a playtest password.[/p]
  • [p]Confidentiality: Please note that this phase is strictly confidential. Live streaming, recording videos, or sharing the password is prohibited. However, sharing and discussing within the community is welcome.[/p]
[p]Phase 2: Open Playtest[/p]
  • [p]Duration: Feb 9th – Feb 12th[/p]
  • [p]Scope: All players who currently own the game.[/p]
  • [p]We will release the playtest password publicly, allowing all owners to participate and experience the update.[/p]
  • [p]This phase is not confidential.[/p]
  • [p]The playtest will run until Feb 12th, followed by the official version update.[/p]
[p]Thank you for your continued focus and support![/p]

Update Roadmap Refreshed

[p]Hello, warriors! The Update Roadmap for The Worthless: Ascension to Divinity has been refreshed based on the development progress of the February version.[/p][p][/p][p][/p][p][/p][p]For comparison, the second image shows the previous version of the Update Roadmap for your reference.[/p][p][/p][p][/p][p][/p][p][/p][p]The February version is currently under steady development and, barring any unforeseen issues, is expected to be updated before the Chinese New Year.[/p][p]Thank you for your support![/p]

Bullseye. | Steam Points Shop items available now

[p]Hello everyone!
Community items for Wretch: Divine Ascent are now available in the Steam Points Shop! You can use your Steam Points to add characters like the General and the Pirate to your collection and let them dance away in your chat.[/p][p][/p][p]The set includes:[/p]
  • [p]5 Profile Backgrounds[/p]
  • [p]5 Animated Stickers[/p]
  • [p]5 Static Emoticons[/p]
[p][/p][p]By the way, we're already working on the next major update, which should be ready in the near future. Please keep an eye on our official channels for news, and don't forget to share your feedback with us![/p]

[1.1.1 Patch Update]

[p]Hello everyone, it has been a day since the new update, and we have been paying attention to some recent issues, bringing you a new patch.[/p][p][/p][p]New Character Weak, Emblems Underwhelming
Regarding the performance of the new character, Pirate, and the strength of related items, we initially saw many players stating that she feels weak and can easily fail in the early rounds. Some Emblems also feel extremely weak before acquiring firearm-specific skills since they only enhance certain gun-type attacks.[/p][p]From our internal perspective, this character is indeed on the more difficult side to master, with relatively low room for error, but she is not an extremely underpowered character.[/p][p]Of course, we have also seen a small number of mentions in the community about Pirate being strong or players being defeated by her. This shows that Pirate’s build has some potential for development, but for the broader player base, the initial impression in a short time is still leaning toward weakness.[/p][p]Therefore, we have already started working on buffing the Pirate. Specific changes can be found in the update log below.[/p][p]Discussion on Future Gameplay Extensions
As a continuously updated game, replayability is a very important issue. Since the official launch a month ago, we have seen many complaints about the current lack of replayability. We want to let you know that we have been paying attention and are working on solutions.[/p][p]While updating content normally, we are also exploring additional improvements. We have started a poll to collect your thoughts. For details, please refer to the post on our community platform:https://www.xiaoheihe.cn/app/bbs/link/173061612[/p][p]Cheating
Regarding cheating, we previously mentioned the difficulties of anti-cheat in asynchronous online play—being too strict or too lenient can both have significant impacts.[/p][p]Currently, we have found a preliminary solution that can reduce the probability of normally playing players matching against modified data saves. This patch has already been implemented, and the specific effects will need to be observed after it goes live.[/p][p][/p][p]Update Log 1.1.1:[/p][p]Character Balance Adjustments[/p]
  • [p]Increased the transition speed of some of Pirate’s attacks.[/p]
  • [p]Sped up the Side Dodge animation, extended invincibility frames (i-frames), and shortened recovery time.[/p]
  • [p]Increased the appearance rate of \[Quick Draw] in the Shop.[/p]
[p]Pirate Starting Emblem Adjustments[/p]
  • [p]\[Nimble Stance]: Cooldown reduced from 5 → 3 seconds.[/p]
  • [p]\[Overcharge]: When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance (now 1% extra Toughness Damage per 1% Critical Hit Chance, previously 2%).[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed incorrect effect reduction for \[Elemental Echo].[/p]
  • [p]Fixed incorrect fusion previews for some of Pirate’s attacks.[/p]
  • [p]Fixed an issue where attacks linked to \[Nimble Stance] could still cool down naturally.[/p]
  • [p]Fixed incorrect effect for \[Elemental Echo].[/p]
  • [p]Fixed an issue where non-current character attacks could appear in the starting backpack.[/p]
  • [p]Fixed an issue where fusion formulas could not be displayed.[/p]
  • [p]Fixed some achievements that could not be completed.[/p]
  • [p]Enhanced cheat detection.[/p]