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Pebble Knights News

Pebble Knights Demo Patch Notes - Update 0.35.7

[p][/p][p][/p][p]Hello, Pebble Knights![/p][p][/p][p]In this update, we’ve applied balance adjustments to the powerful Gigantify trait based on your feedback,[/p][p]along with several UI improvements and bug fixes to make the gameplay experience smoother.[/p][p][/p][p]Check out the full details below![/p][p][/p]
Gameplay Balance Adjustments
[p][/p][h2]Gigantify Trait Changes[/h2]
  • [p]Duration reduced: 30s → 20s[/p]
  • [p]Attack/HP scaling formula updated:[/p]
    • [p]Before: Based on the changing real-time attack/HP during the giant state[/p]
    • [p]After: Based on the attack/HP at the transformation moment[/p]
[p][/p]
UI & QoL Improvements
[h2]Result Screen[/h2]
  • [p]Removed decimal points from certain stats to make results easier to read at a glance.[/p]
[h2]Start Warning Screen[/h2]
  • [p]Polished the warning screen shown at the beginning of the game for a cleaner presentation.[/p]
[h2]Tutorial UI[/h2]
  • [p] Improved the visibility of quest objectives during the tutorial.[/p]
[h2]Other Improvements[/h2]
  • [p]Updated fonts for several languages to improve readability.[/p]
  • [p]Redesigned some unclear mouse interaction icons to make them more intuitive.[/p]
[p][/p]
Bug Fixes
  • [p]Fixed an issue where leveling up during Gigantify could reduce HP by approximately half.[/p]
  • [p]Fixed a bug where players or items stuck outside the map would continuously emit dust effects.[/p]
  • [p]Fixed an issue where vine graphics from Rafflesia would remain on the player even after escaping.[/p][p] [/p]
[p]We’ll continue working hard to make Pebble Knights even more fun.[/p][p]Thank you for your continued support and feedback![/p][p][/p][p]Thank you [/p][p]— The Pebble Knights Team[/p][p][/p]
More updates and community news on Discord!
[p][/p][p]https://discord.gg/jdbnJt9vpy[/p][p][/p][p] [/p][p][/p]

Beaver Rocks 2025 – What an Amazing Time with Our Knights!

[p]Hello, Pebble Knights![/p][p]This is the Pebble Knights team.[/p][p]Last week, Pebble Knights was selected to showcase at Beaver Rocks 2025 in Seoul, Korea, and we had the wonderful opportunity to meet so many of you in person.[/p][p]Thank you to everyone who stopped by our booth despite your busy schedules, and to those who cheered us on from afar.[/p][p]Your support truly recharged our team. We’re incredibly grateful![/p][p] [/p][p] [/p][h2]🤝 \[Wonderful Time With Our Knights][/h2][p] [/p][p]What meant the most to us at this event was the chance to connect.[/p][p]The fresh reactions and feedback from players trying Pebble Knights for the first time were invaluable.[/p][p]And meeting long-time players was an unforgettable moment.[/p][p]Seeing familiar names from the top of the leaderboard and finally meeting the Knights behind them was both exciting and inspiring.[/p][p]Those conversations gave us motivation and countless ideas for the future.[/p][p]Thank you again to everyone who shared your thoughts and affection for the game.[/p][p][/p][h2]🏆 \[Surprise Highlight: RAZER Special Award][/h2][p] [/p][p]We also received completely unexpected but incredibly exciting news.[/p][p]Pebble Knights was selected for the RAZER Special Award![/p][p]Being chosen by RAZER, a leading global gaming hardware brand, made the experience even more special for our team.[/p][p][/p][h2]🔥 \[The Road to Early Access][/h2][p] [/p][p]Beaver Rocks 2025 was a truly joyful experience, and it made us hope even more that one day we’ll get to meet Knights from around the world in person.[/p][p]We’ll continue refining the game to deliver better quality and a more enjoyable experience as we move toward Early Access.[/p][p]Thank you, as always, for your continued support.[/p][p]We’ll keep doing our best moving forward.[/p][p]Pebble Knights Dev Team[/p][p][/p]

Pebble Knights Official Discord Server Is Now Live

[p]

We’re happy to share that the Pebble Knights community now has its own official Discord server, separate from the 51% Games server.

This new space is dedicated entirely to Pebble Knights, making it easier for players to share feedback, find party members, stay updated on development news, and join community events.

We’d love to have you with us. Come say hi!

Join here:
https://discord.gg/jdbnJt9vpy[/p]

Pebble Knights Demo Patch Notes - Update 0.35.6

[p][/p][p]Hello, Pebble Knights![/p][p][/p][p]Thanks to your incredible enthusiasm, the leaderboards filled up in no time. We truly appreciate it![/p][p]To highlight the core of Pebble Knights, which is co-op teamwork, we have added a brand-new 5-Player Party Leaderboard.[/p][p][/p][p]Check out the details below.[/p][p][/p]
New Features and Improvements
[p][/p][h2]5-Player Party Leaderboard Added[/h2]
  • [p] A dedicated leaderboard has been added so you can compete and see how well your team brings out the spirit of true 5-player cooperation.[/p]
  • [p]The original leaderboard is still available, so no worries.[/p]
[p][/p]
Gameplay Balance Adjustments
[p](A huge thank you to substitute·beatt and papyrusOvO from the Steam Community 💜)[/p][p][/p][h2]Kick Balance Adjustment (Discussion Link)[/h2]
  • [p]The “Hectopascal Kick” now launches enemies much more clearly, reducing risk while increasing impact and fun.[/p]
  • [p]Kick-related Trait Adjustments[/p]
    • [p]Damage values for kick-related traits have been increased.[/p][p][/p]
[h2]Monster AI Improvements (Discussion Link)[/h2]
  • [p]Ranged monsters will no longer hide outside the map or in corners. Their behavior has been adjusted so they move inward and engage properly.[/p]
    • [p]This also fixes issues with ranged projectiles not being detected and cases where Rafflesia attacks caused players to get stuck.[/p]
Bug Fixes
  • [p]Fixed an issue where some weapons appeared invisible to client-side players.[/p]
  • [p]Fixed a critical bug where the game did not progress to the next stage after defeating a boss.[/p]
    • [p]Special thanks to JEYOUCHAN (mimyo) on Discord for the report 💜[/p]
  • [p]Fixed a bug where players could not pick up items for a short duration after defeating a boss.[/p][p] [/p]
[p]Thanks to all of you, Pebble Knights is becoming a more enjoyable and polished experience.[/p][p]We will continue working hard to make the game even better.[/p][p][/p][p]Your feedback and support truly help us.[/p][p][/p][p]Thank you.[/p][p]Pebble Knights Team[/p][p][/p][p]Don’t forget to wishlist the game for Early Access![/p][h2]For more updates and discussions, join our Discord.[/h2][p] [/p][p]https://discord.gg/jdbnJt9vpy[/p]

Pebble Knights Demo Patch Notes - Update 0.35.5

[p][/p][p]Hello, Pebble Knights![/p][p][/p][p]Before the upcoming Early Access launch, we're rolling out a few updates to make the demo even more enjoyable.[/p][p]Check out the details below![/p][p][/p][p]New Features & Improvements[/p][p][/p]
New Features and Improvements
[p][/p][h2]Leaderboard System Added[/h2]
  • [p]A new system to see who defeats the boss the fastest.[/p]
    • [p]Added a leaderboard that records how quickly you complete all 15 waves.[/p]
    • [p]A timer is now visible in the top-right UI and on the clear screen.[/p]
    • [p]Solo difficulty has been increased to ensure fair competition.[/p]
[p][/p][h2]Enhanced Boss Effects & Sound[/h2]
  • [p]Visual and audio effects have been significantly upgraded to boost immersion during boss fights.[/p]
    • [p]Added spawn and defeat animations for each boss.[/p]
    • [p]Improved overall boss-related sound effects.[/p]
[h2]Improved System Alerts[/h2]
  • [p]Steam-related notifications have been enhanced.[/p]
    • [p] If you're not logged into Steam or the game is missing from your library, a pop-up notification will now appear with a direct link to the Steam store page.[/p]
Balance Changes
[h2]King Balance Update[/h2]
  • [p]Several King Traits have been reworked to be more intuitive and fun.[/p]
    • [p]‘Polishing’ → ‘King’s Blessing’: Knights thrown by the King now wear a stylish cape and become stronger.[/p]
    • [p]‘Salvation’ buffed: The King now heals the ally he is carrying more quickly than before.[/p]
  • [p]King stats adjusted[/p]
    • [p]Reduced a portion of the bonus HP granted to the King.[/p]
[p][/p]
Bug Fixes
  • [p]Fixed an issue where client (party) players would occasionally be launched upward off the screen when entering a room.[/p]
  • [p]Fixed a rare issue where the game could stop progressing after defeating a boss.[/p]
  • [p]Fixed a bug where characters could grow abnormally large when using 'Shrinking Curse' and 'Gigantify' traits at the same time.[/p]
  • [p]Fixed an issue where no items would appear in certain situations.[/p]
[p][/p][p]Don’t forget to wishlist the game ahead of Early Access![/p][p][/p][p]Thank you for all your support and feedback.[/p][p][/p][p]Thank you,[/p][p]The Pebble Knights Team[/p][p][/p][h2]More news and stories on Discord:[/h2][p] [/p][p]https://discord.gg/jdbnJt9vpy[/p]